Game review
Bladesong
7.5 / 10
- Developer
- SUN AND SERPENT creations
- Publisher
- Mythwright
- Released
- 22 January 2026
- Platforms
- Windows
- Genre
- Indie, RPG, Simulation
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player
The short version
Bladesong, released into Early Access on 22 January 2026 by SUN AND SERPENT creations and Mythwright, casts players as a young swordsmith freeform-shaping blades and modular hilts to order while uncovering the story of Eren Keep, a last haven in a dying world. It sits Overwhelmingly Positive with a sample of around 1460 reviews, and reading widely through them reveals a release whose genuinely inventive, deeply creative crafting system and unexpectedly strong narrative writing draw enthusiastic, specific praise sitting alongside a real, repeated body of structural and technical complaints. Reviewers consistently and specifically praise the freeform blade-shaping system as creative and satisfying in its own right, several separately crediting the ability to export finished designs as STL files for 3D printing as a genuinely unexpected and beloved feature. This review also found consistent, specific praise for the game's story mode, with multiple reviewers favourably and specifically comparing its writing and worldbuilding to Disco Elysium and Baldur's Gate, high praise for a game marketed primarily around its crafting system. Set against that praise, this review found a specific and repeated complaint that finished swords carry no lasting consequence once handed over, with several reviewers noting there is no way to revisit past creations and no meaningful incentive to craft beyond a commission's bare minimum requirements. This review also found repeated, specific criticism that the moment-to-moment crafting loop is repetitive, particularly in its early stages, and pointed complaints from several reviewers that the game markets itself as smithing while offering component assembly rather than genuine forging, mining or smelting.
Biggest strengths
- Reviewers consistently and specifically praise the freeform blade-shaping and modular hilt system as creative and satisfying, with several separately crediting the ability to export finished designs as STL files for 3D printing as a genuinely unexpected, beloved feature
- Multiple reviewers specifically and favourably compare the story mode's writing and worldbuilding to Disco Elysium and Baldur's Gate, unusually high praise for a game marketed primarily around its crafting system
- At least one detailed reviewer with roughly 1000 hours specifically credits the game's community as unusually welcoming, alongside genuine enthusiasm for both the crafting and story content
Biggest weaknesses
- This review found a specific, repeated complaint that finished swords carry no lasting consequence once handed over, with multiple reviewers noting there is no way to revisit past creations and no meaningful incentive to exceed a commission's bare minimum requirements
- Multiple reviewers specifically describe the moment-to-moment crafting loop as repetitive, particularly in its early stages, with several comparing the actual interaction to repeatedly clicking or hammering rather than a deep simulation
- This review found pointed, specific criticism from several reviewers that the game markets itself as an "ultimate swordsmithing game" while offering component assembly rather than genuine forging, mining or smelting mechanics
Who it's for: Players drawn specifically to creative design tools and sword fantasy, especially those interested in exporting designs for 3D printing, prepared to accept a still-developing story and real Early Access rough edges.
Our recommendation: Worth it for the crafting system and surprisingly strong writing alone, but go in understanding this is closer to a sword design tool wrapped in a visual novel than a deep forging simulation, and expect genuine Early Access technical issues.
7.5 / 10
Introduction
Bladesong, released into Early Access on 22 January 2026 by SUN AND SERPENT creations and Mythwright, casts players as a young swordsmith freeform-shaping blades and modular hilts to order while uncovering the story of Eren Keep, a last haven in a dying world. It sits Overwhelmingly Positive with a sample of around 1460 reviews, and reading widely through them reveals a release whose genuinely inventive crafting system and unexpectedly strong narrative writing draw enthusiastic, specific praise sitting alongside a real, repeated body of structural complaints.
A crafting system reviewers specifically call creative and satisfying
The clearest, most consistent praise across this sample concerns the core freeform blade-shaping and modular hilt system itself. Reviewers repeatedly and specifically describe the crafting tools as creative and deeply satisfying to use, and multiple reviewers separately credit the ability to export finished sword designs as STL files for 3D printing as a genuinely unexpected feature that extends the game's appeal well beyond the screen, with reviewers describing printing their designs or using them for tabletop miniatures. This review reads that specific, hands-on enthusiasm as strong evidence the core design tool genuinely delivers on its central promise.
Writing reviewers did not expect, and say so directly
This review found a separate, distinct thread of praise this review did not expect from a crafting-focused release: the story mode itself. Multiple reviewers specifically and favourably compare Bladesong's writing and worldbuilding to Disco Elysium and Baldur's Gate, with one detailed reviewer explicitly stating that calling this "just" a sword-making game is reductive given the quality of its lore and characters. That's an unusually high bar for reviewers to invoke voluntarily, and this review reads the frequency of that specific comparison as evidence the narrative side of the game succeeds well beyond what its marketing as a crafting sim might suggest.
A specific complaint: finished swords stop mattering
Set against that praise, this review found a specific and repeated structural complaint: once a sword is handed over to a commissioning customer, it disappears from the game entirely, with no way to revisit it and, several reviewers note, no mechanical acknowledgement of shortcuts taken or extra craftsmanship invested. One detailed reviewer frames this directly as the thing that "kills the fun," arguing the game succeeds at letting players make cool swords while failing to make that creative act matter beyond the immediate crafting session. This review notes that at least one reviewer's edit reports a subsequent chapter update added a gallery feature for story-mode swords, suggesting the developers are actively addressing this specific complaint, though the underlying issue was clearly widespread enough at launch to warrant it.
A repetitive core loop, especially early on
This review also found consistent, specific complaints about the moment-to-moment crafting experience itself. Multiple reviewers describe the early stages of each commission as mechanically identical regardless of the sword being made, with several reviewers specifically likening the core interaction to repeated clicking or hammering rather than a deep simulation. One detailed reviewer with hundreds of hours nonetheless frames this as a real design concern worth addressing rather than dismissing it outright, distinguishing constructive critique from players who simply bounced off the loop entirely.
"This isn't forging" — a specific, pointed complaint about marketing
This review found a separate, pointed complaint from several reviewers concerning how the game positions itself. Multiple reviewers specifically argue that Bladesong offers component assembly, shaping and attaching pre-made parts, rather than genuine forging, mining or smelting, with one reviewer directly stating "there is nothing in the process of actually FORGING anything." Another reviewer specifically describes the experience as closer to "PC Building Simulator for swords." This review reads that complaint as a legitimate expectation mismatch rather than a quality problem: the crafting system itself draws real, specific praise, but reviewers with that particular expectation feel meaningfully let down by what the marketing implies versus what's actually offered.
Specific technical complaints worth flagging directly
Beyond the structural criticisms above, this review found a cluster of specific technical complaints. At least one detailed reviewer reports significant GPU strain and overheating from what they describe as a comparatively small, simple 3D scene, a specific and concerning performance report given the modest scope of what the game renders. Separately, reviewers report story-mode crashes, and at least one detailed reviewer describes becoming stuck in a settings menu unable to proceed past an unresponsive apply button. This review also found reviewers specifically citing narrative text bugs, mismatched pronouns and item descriptions that don't match what's actually being crafted, breaking immersion in an otherwise well-regarded story.
Why this review still scores the game strongly despite real, specific problems
It's worth being direct about why this review's score remains strongly positive despite documenting genuine, specific complaints. The praise here, for the crafting tool's creativity, the STL export feature, and especially the unexpectedly strong writing, comes from detailed, specific and repeated testimony rather than vague enthusiasm. The complaints, meanwhile, largely describe addressable structural and technical gaps rather than a fundamentally broken concept, and this review found direct evidence of the developers already responding to at least one of them. Set against a 97 percent positive sample this large, this review reads Bladesong as a genuinely strong Early Access release whose most serious complaints are about what it doesn't yet do, not about what it currently does badly.
Final Verdict
Bladesong delivers a genuinely inventive, satisfying swordmaking system paired with unexpectedly strong narrative writing that reviewers repeatedly compare to genre standard-bearers like Disco Elysium and Baldur's Gate. What tempers this score is a specific, repeated complaint that finished creations carry no lasting consequence, a moment-to-moment loop several reviewers find repetitive, pointed criticism that the game markets itself as forging while offering assembly, and a handful of concerning technical reports. Worth it for the crafting tool and the writing alone; go in with clear expectations about what kind of smithing game this actually is.
Pros and cons
Pros
- Reviewers consistently and specifically praise the freeform blade-shaping and modular hilt system as creative and satisfying, with several separately crediting the ability to export finished designs as STL files for 3D printing as a genuinely unexpected, beloved feature
- Multiple reviewers specifically and favourably compare the story mode's writing and worldbuilding to Disco Elysium and Baldur's Gate, unusually high praise for a game marketed primarily around its crafting system
- At least one detailed reviewer with roughly 1000 hours specifically credits the game's community as unusually welcoming, alongside genuine enthusiasm for both the crafting and story content
- The developers are specifically credited by multiple reviewers with responding to Early Access feedback, with one detailed reviewer noting a requested sword-gallery feature was added in a subsequent chapter update
- Several reviewers specifically praise the accuracy achievable in the crafting system, with one detailed reviewer describing successfully replicating a historical 16th-century rapier design
Cons
- This review found a specific, repeated complaint that finished swords carry no lasting consequence once handed over, with multiple reviewers noting there is no way to revisit past creations and no meaningful incentive to exceed a commission's bare minimum requirements
- Multiple reviewers specifically describe the moment-to-moment crafting loop as repetitive, particularly in its early stages, with several comparing the actual interaction to repeatedly clicking or hammering rather than a deep simulation
- This review found pointed, specific criticism from several reviewers that the game markets itself as an "ultimate swordsmithing game" while offering component assembly rather than genuine forging, mining or smelting mechanics
- At least one detailed reviewer specifically reports significant GPU strain and overheating from a comparatively small, simple game, alongside separate reports of story-mode crashes and a settings menu that could trap players unable to proceed
- Multiple reviewers specifically note narrative text and dialogue bugs, including mismatched pronoun and item-description errors that break immersion in an otherwise well-regarded story