Key art for Indemon Tales

Game review

Indemon Tales

7.5 / 10

Developer
Luzian
Publisher
Luzian
Released
27 May 2023
Platforms
Windows
Genre
Action RPG Dungeon Crawler
Monetisation
One-time premium purchase; no ads, DLC or in-game store found
Players
Single-player only; no online, co-op or PvP modes

The short version

Indemon Tales casts you as a human captured by a camp of monsters, gradually earning trust and status within it while venturing into dark, resource-rich caves alongside a kobold companion named Gwen. Reviewers consistently praise the crafting-and-expedition loop — gather resources, return to camp, forge better weapons and armor, venture out again — and the writing carrying it, comparing the core structure favourably to Stardew Valley's mines with meaningfully more RPG depth layered on top.

What sets this apart from many similarly-scoped solo projects is the sheer duration and specificity of its post-launch support: nearly three years of continuous updates, still ongoing as of early 2026, that have directly targeted almost every significant complaint reviewers raised at launch. A notorious instant-death minigame, punishing pitch-dark caves, a companion AI that died repeatedly, and cramped inventory space have all seen specific, named fixes across dozens of versioned updates — a rare case where a game's own patch history tells a more complete story than its launch-era reviews alone.

Biggest strengths

  • A genuinely engaging expedition-and-crafting loop, compared favourably by reviewers to an expanded version of Stardew Valley's mines, backed by real weapon, armor, spell and accessory variety supporting distinct build approaches
  • Heartfelt, well-written characters and story that reviewers consistently single out as the game's strongest asset, anchored by a genuinely likeable core cast
  • An exceptionally long and specific post-launch support record — dozens of versioned updates across nearly three years, still ongoing into 2026, directly targeting named community complaints rather than vague "bug fixes"

Biggest weaknesses

  • Early reviews describe cramped inventory space relative to crafting demands, punishingly dark cave levels with enemies able to attack from outside the player's light radius, and a companion AI reviewers described as dying repeatedly despite good gear — later patches specifically added new light sources and basic companion pathfinding in direct response
  • No ability to save at will means dying can send a player back to camp having lost meaningful progress, a real risk when combined with the visibility problems reviewers cite in early versions
  • A widely-mentioned "cursed dance" minigame was reported as capable of killing players instantly in its original form, though reviewer accounts confirm a later update removed that instant-death behaviour specifically

Who it's for: Fans of crafting-focused dungeon crawlers who want real narrative investment alongside the gathering loop, and who appreciate buying into a still-actively-developed small project. Less suited to anyone wanting fast, frictionless combat above all else.

Our recommendation: A genuinely rewarding pickup for dungeon-crawler and crafting fans, especially given how substantially the game has improved since launch — current buyers get a meaningfully better experience than the one many early reviews describe.

7.5 / 10

A human captured by a camp of monsters, slowly earning trust through expeditions into dangerous caves, is a specific enough premise that Indemon Tales stands out from the crowded field of solo RPG projects on its concept alone. Reviewers compare the core structure to an expanded version of Stardew Valley's mines — venture out, gather resources and fight enemies, return to camp, craft and upgrade, repeat — but with meaningfully more RPG depth layered underneath, and a genuinely heartfelt story anchored by a likeable cast, chief among them a kobold companion named Gwen.

A crafting loop with real teeth

The expedition-and-crafting cycle draws consistent praise for how much genuine build variety it supports. Weapons, armor, spells and accessories carry a real range of effects, and reviewers describe assembling cohesive builds around specific playstyles — one detailed account describes deliberately pursuing a heavily armored melee build with lifesteal accessories, weighing tradeoffs across the available components rather than simply equipping whatever has the highest numbers. A character-swapping system between solo and party modes adds a further layer, letting players actively pilot one character while the other fights independently in a support role, or switch between them at will mid-expedition. Combined with genuinely strong music and a story reviewers say earns real emotional investment by its conclusion, the foundation here is a clear cut above a typical small crafting-RPG release.

The daily quest system tied to the home camp gives the crafting side of the loop a clear, ongoing purpose beyond simple stockpiling, and reviewers describe genuine satisfaction watching their character transition from an underequipped newcomer to someone capable of taking on increasingly demanding bosses — the same kind of earned power fantasy that makes the genre's best examples compelling, achieved here through deliberate crafting choices rather than simple level-grinding alone.

Real launch-era friction, extensively documented

Set against that foundation, this review's research turned up a specific, detailed account of what launch-era Indemon Tales actually felt like to play through. Cave levels were reported as punishingly dark, with enemies like mosquitos able to initiate attacks from outside the small circle of light a player's own light spell provided — a design that reads less like intentional tension and more like an unfair information gap. Inventory space was described as painfully limited relative to how many distinct crafting materials the game expects a player to carry. Gwen, the companion character, was reported to die repeatedly even when kept well-equipped, suggesting weak underlying AI. And because the game offers no ability to save at will, dying in a dark, poorly-lit cave could mean losing real, accumulated progress rather than a quick retry.

A patch history that answers nearly all of it, by name

What distinguishes Indemon Tales from many similarly-scoped solo releases is that these specific complaints didn't go unaddressed. The developer's public patch history spans nearly three years — 47 logged updates from the May 2023 launch through a Controller and Steam Deck rework as recently as March 2026 — and several patches target the exact problems described above with real specificity. Version 1.28 added an "illumina wisp," a new passive light source, directly answering the visibility complaints, in the same update that introduced "very simple pathfinding to party member AI" aimed squarely at preventing companions from getting stuck or dying needlessly. A later version added a dedicated equipment slot specifically designed to help "save a bit of inventory space," and reviewer accounts independently confirm that the notorious instant-death "cursed dance" minigame was defanged in a subsequent update, no longer capable of an outright kill. This is a substantially more complete and forgiving game today than the one many of its own early reviews describe.

What the achievement data confirms about the difficulty

Global achievement figures back up the shape of a genuinely difficult, front-loaded game. Even the first tracked story milestone, "ACT1," sits at only 25.6% of the playerbase, with completion figures for the second and third acts dropping further to 20.6% and 16.8% respectively. That's a meaningfully steep curve for a game whose core loop reviewers otherwise describe as engaging and approachable, and it's consistent with the difficulty complaints raised above — a real, substantial share of buyers don't push through the full story, whether due to the punishing early friction later patches addressed or the genre's inherent demands on time and patience.

A still-active project worth revisiting

For anyone who tried Indemon Tales closer to its 2023 launch and bounced off the specific frictions described above, it's worth stating plainly that the version available today reflects substantially more development than what originally shipped. Continuous updates through 2024, 2025 and into 2026 — including console controller support additions as recently as this year — describe a developer still meaningfully invested in refining systems years after release, a rarer commitment than most small solo projects sustain. That ongoing investment is itself a point in the game's favour independent of any specific fix, since it suggests remaining rough edges are more likely to see future attention than to sit permanently unaddressed.

Where it lands

Indemon Tales earns its warm reception through genuine crafting depth, heartfelt writing, and a distinctive premise executed with real care — and it earns additional credit for a rare, sustained commitment to directly fixing the specific problems its own community identified, stretched across nearly three years and still ongoing. The steep difficulty curve and occasionally unsatisfying basic combat remain fair points of caution, but a player picking this up today inherits years of targeted improvement that launch-era reviews simply couldn't have accounted for. For dungeon-crawler and crafting fans willing to invest the time, this is a genuinely rewarding, still-growing project.

Pros and cons

Pros

  • A genuinely engaging expedition-and-crafting loop, compared favourably by reviewers to an expanded version of Stardew Valley's mines, backed by real weapon, armor, spell and accessory variety supporting distinct build approaches
  • Heartfelt, well-written characters and story that reviewers consistently single out as the game's strongest asset, anchored by a genuinely likeable core cast
  • An exceptionally long and specific post-launch support record — dozens of versioned updates across nearly three years, still ongoing into 2026, directly targeting named community complaints rather than vague "bug fixes"
  • A character-swapping mechanic between solo and party modes that reviewers describe as a genuinely distinctive way to experiment with different playstyles mid-expedition
  • Strong, well-received music that multiple reviewers specifically call a highlight

Cons

  • Early reviews describe cramped inventory space relative to crafting demands, punishingly dark cave levels with enemies able to attack from outside the player's light radius, and a companion AI reviewers described as dying repeatedly despite good gear — later patches specifically added new light sources and basic companion pathfinding in direct response
  • No ability to save at will means dying can send a player back to camp having lost meaningful progress, a real risk when combined with the visibility problems reviewers cite in early versions
  • A widely-mentioned "cursed dance" minigame was reported as capable of killing players instantly in its original form, though reviewer accounts confirm a later update removed that instant-death behaviour specifically
  • Basic melee attacks are described by at least one detailed reviewer as visually and tactilely unsatisfying compared to the game's more interesting crafting and spell systems
  • A steep difficulty ramp, particularly at boss encounters, is noted by multiple reviewers as a real barrier for underprepared or underleveled parties

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6.5 / 10
  • Originality 7 / 10
  • Interface 6 / 10
  • Story 8 / 10