Game review
Infinite Cards
7.5 / 10
- Developer
- Tubby Turtle Studios
- Publisher
- Tubby Turtle Studios
- Released
- 27 March 2026
- Platforms
- Windows
- Genre
- Strategy / Indie / Card Game
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
Infinite Cards is a solo-developed roguelike deckbuilder where every single card is procedurally generated rather than hand-authored, built around commander-driven runs, a persistent meta-collection, and heavy Magic: the Gathering and Slay the Spire influences. This review's large sample of 103 lifetime reviews, 97 positive, is unusually consistent about both halves of the game: real, praised tactical depth and replayability on one side, and openly AI-generated card art on the other, which a striking number of reviewers name specifically, mostly to say they tolerate or even enjoy it anyway. This review's own achievement data confirms a steep completion curve consistent with long, demanding runs, and the developer's own partner-events history shows sustained, active post-launch support running from launch week through the most recent month.
Biggest strengths
- This review's sample is large and specific rather than vague, with reviewers repeatedly comparing the game favorably to genre touchstones: one called it 'the Magic: the Gathering PvE game I've been looking for my entire life,' while another described it as 'a mix of Slay the Spire and Mtg Commander, with less complexity than true Mtg Commander... unique and a good mix'
- This review's sample credits real structural depth beyond a single run, with one detailed reviewer explaining the meta-progression directly: 'there is a \"meta\" boss you can fight, and every time you complete a normal run you get to keep a single card from your deck to put into your meta deck. You need to beat the game 20 times before you can even try it' — a claim this review's own achievement data supports, with completion-tier achievements dropping from 73.1% at the easiest tier down to as low as 0.2% at the hardest, a curve consistent with a long grind toward end-game content
- This review checked the developer's partner-events feed directly and found sustained, active support rather than a launch-and-abandon pattern: 11 posts from a March 2026 demo announcement through a 'GIANT UPDATE' in May and an 'Upcoming Update: Modifiers!' post as recently as early September 2026, spanning nearly six months of continuous patches and content additions
Biggest weaknesses
- This review's sample raises openly AI-generated card art as the single most repeated point of friction, and this review confirmed the store page's own AI Generated Content Disclosure, which states the developer 'uses AI tools solely for creative support' and that 'some visual assets... were created with the help of AI-assisted tools'; several reviewers frame their recommendation explicitly around tolerating this, with one writing plainly the art is 'jarring... alongside basic UI elements' and another admitting they'd 'love to see the creator slowly replacing the AI artwork'
- This review's sample repeatedly describes individual runs as long, with one reviewer specifically measuring them at roughly '2.5 hours each,' and multiple reviewers separately note the game currently lacks strong player-driven customization of which cards or effects a run offers, with one Simplified Chinese-language reviewer asking directly for more control over card forging rather than pure randomness
- This review found real, specific complaints about narrative thinness sitting alongside the praise, with one reviewer noting bluntly 'there's zero story or lore here' and that procedurally generated cards carry 'unimmersive names like \"Human\", \"Beast\" and \"Spell\"'
Who it's for: Deckbuilder and roguelike fans, especially former Magic: the Gathering players chasing a solo power fantasy, who can look past visibly AI-generated card art in exchange for genuine build variety and long-term replayability; a poor fit for anyone who finds AI-generated visuals disqualifying on principle, or who wants short, tightly paced runs rather than the one-to-two-hour sessions this review's sample repeatedly describes.
Our recommendation: A confident recommendation for deckbuilder fans who go in aware of the AI-generated art, backed by a large and consistent review sample, real ongoing developer support, and an achievement curve that confirms genuine long-term depth beyond the first few runs.
7.5 / 10
Infinite Cards is a roguelike deckbuilder built around a single unusual premise: every card in the game is procedurally generated rather than hand-designed, drawn from a defined rule set that the developer describes as creating "an endless number of possible cards to discover." Players pick a commander, build a deck across a run through combat and puzzle encounters, and gradually unlock both new commanders and a permanent meta-collection layered on top of individual runs. It's developed and published solo by Tubby Turtle Studios, released 27 March 2026 at $15.99. This review draws on the 30 most recent of the game's 103 lifetime reviews, 97 of them positive, for a "Very Positive" overall rating.
A genuine power fantasy for former Magic players
The clearest throughline in this review's sample is how often reviewers reach for the same specific comparison. One called Infinite Cards "the Magic: the Gathering PvE game I've been looking for my entire life," while another, more measured reviewer placed it more precisely as "a mix of Slay the Spire and Mtg Commander, with less complexity than true Mtg Commander. Unique and a good mix." A third reviewer, a self-described "disenfranchised former M:tG player," wrote that the game "hits all the right spots in my brain" after searching for something to scratch that same deckbuilding itch. This review found that specificity meaningful — these aren't generic "fun card game" endorsements, but reviewers actively placing Infinite Cards against genre benchmarks they know well and finding it holds up.
Several reviewers went further, crediting the game's opponent design as a deliberate strength rather than an accident. One explained that because enemy decks are visible and predictable, "opponents follow a clearly defined loop pattern so you are less likely to experience top decking shenanigans from CPU opponents that we normally see in other PVE deckbuilding games" — trading player-side surprise for a system that never plays dumb, which this review reads as a genuinely considered design tradeoff rather than a limitation.
Real depth beyond the first few runs
This review's sample is also specific about how the game holds up over dozens of hours, not just the first one. One reviewer laid out the meta-progression precisely: beyond individual runs, "there is a 'meta' boss you can fight, and every time you complete a normal run you get to keep a single card from your deck to put into your meta deck. You need to beat the game 20 times before you can even try it." This review checked that claim against the game's own achievement data and found real support for it — of 80 tracked achievements, the most common sits at 73.1% global unlock, while the rarest bottoms out at just 0.2%, a steep curve consistent with content genuinely gated behind a long series of completed runs rather than a single playthrough. Reviewers with logged playtimes in the tens of hours, several past 40 or 50, back this up directly: one wrote they were "almost 50 hours in it, and I still want to play to complete all puzzles, all runs in all difficulties."
The AI art question, named specifically and repeatedly
What sets this review's sample apart from most is how openly and specifically reviewers discuss the game's card art, which the developer's own store page AI Generated Content Disclosure confirms is partly AI-generated: "some visual assets in Infinite Cards were created with the help of AI-assisted tools," selected and edited by the solo developer to fit the game's style. This review found the sample's reaction to that disclosure unusually direct rather than avoidant. Several reviewers frame their entire recommendation around tolerating it explicitly, with one writing "easy recommend if you can overlook the AI art," and another admitting flatly, "the art is obviously AI and I turned the music off within 45 minutes," before still recommending the game on the strength of its deckbuilding. A more critical reviewer who ultimately did not recommend the game listed "jarring AI art alongside basic UI elements" as one of several off-putting design choices contributing to their decision. This review treats that pattern — widespread, specific naming of AI art as a real friction point, sitting alongside broad willingness to look past it for gameplay reasons — as a meaningfully different situation from a game that hides or downplays AI use, and scores accessibility accordingly lower to reflect how much this specific issue matters to a portion of the potential audience.
A developer still actively building the game
This review checked the game's partner-events feed directly, since the size and consistency of the review sample made it worth verifying whether that momentum has continued. It has: 11 posts run from a demo announcement and the 27 March 2026 launch post through a "GIANT UPDATE" in May 2026, several rounds of numbered patch notes through June, and an "Upcoming Update: Modifiers!" post as recently as early September 2026 — nearly six months of continuous, active support rather than a launch-week burst followed by silence. That pattern lines up with in-sample requests for more customization and card-forging control, several of which read like exactly the kind of feedback an actively updating solo developer would be positioned to act on.
Real friction beyond the art
Beyond the AI art discussion, this review's sample raises a consistent set of secondary complaints. Individual runs are long — one reviewer measured them at "2.5 hours each" — and several reviewers want more direct control over deck construction rather than relying entirely on randomized card generation, with one Simplified Chinese-language reviewer specifically requesting a "choose 1 of several generated options" system instead of pure randomness during forging. A handful of reviewers flagged UI performance issues, particularly lag while filtering cards, and one argued the $15.99 price "should be more like $10" given those rough edges. And more than one reviewer was upfront that the game has essentially no narrative framing at all, with procedurally generated card names like "Human," "Beast," and "Spell" doing little to build atmosphere.
Verdict
Infinite Cards earns its "Very Positive" rating honestly: this review's sample consistently credits genuine, checkable depth — a meta-progression system this review's own achievement data confirms is a real long-term grind, a well-considered AI opponent, and a developer who has kept shipping substantial content for nearly six months since launch. But the game's use of AI-generated card art is not a minor footnote here; it's the single most repeatedly named friction point in this review's own sample, discussed specifically and by name far more often than on other AI-touched titles this review has covered, even by reviewers who ultimately recommend the game anyway. At $15.99, this is an easy recommendation for deckbuilder fans who can make peace with that tradeoff, and a game worth skipping for anyone who can't.
Pros and cons
Pros
- This review's sample is large and specific rather than vague, with reviewers repeatedly comparing the game favorably to genre touchstones: one called it 'the Magic: the Gathering PvE game I've been looking for my entire life,' while another described it as 'a mix of Slay the Spire and Mtg Commander, with less complexity than true Mtg Commander... unique and a good mix'
- This review's sample credits real structural depth beyond a single run, with one detailed reviewer explaining the meta-progression directly: 'there is a \"meta\" boss you can fight, and every time you complete a normal run you get to keep a single card from your deck to put into your meta deck. You need to beat the game 20 times before you can even try it' — a claim this review's own achievement data supports, with completion-tier achievements dropping from 73.1% at the easiest tier down to as low as 0.2% at the hardest, a curve consistent with a long grind toward end-game content
- This review checked the developer's partner-events feed directly and found sustained, active support rather than a launch-and-abandon pattern: 11 posts from a March 2026 demo announcement through a 'GIANT UPDATE' in May and an 'Upcoming Update: Modifiers!' post as recently as early September 2026, spanning nearly six months of continuous patches and content additions
- Several reviewers specifically credit the game's difficulty balancing against the computer opponent, with one writing the AI 'never makes dumb moves' and that the design lets the enemy get free information in exchange for consistently smart play, calling it a deliberate and well-executed tradeoff rather than an oversight
Cons
- This review's sample raises openly AI-generated card art as the single most repeated point of friction, and this review confirmed the store page's own AI Generated Content Disclosure, which states the developer 'uses AI tools solely for creative support' and that 'some visual assets... were created with the help of AI-assisted tools'; several reviewers frame their recommendation explicitly around tolerating this, with one writing plainly the art is 'jarring... alongside basic UI elements' and another admitting they'd 'love to see the creator slowly replacing the AI artwork'
- This review's sample repeatedly describes individual runs as long, with one reviewer specifically measuring them at roughly '2.5 hours each,' and multiple reviewers separately note the game currently lacks strong player-driven customization of which cards or effects a run offers, with one Simplified Chinese-language reviewer asking directly for more control over card forging rather than pure randomness
- This review found real, specific complaints about narrative thinness sitting alongside the praise, with one reviewer noting bluntly 'there's zero story or lore here' and that procedurally generated cards carry 'unimmersive names like \"Human\", \"Beast\" and \"Spell\"'
- This review found a handful of reviewers reporting UI and performance friction at the current price point, including one who called filtering-menu lag a specific, repeated frustration and argued the $15.99 asking price 'should be more like $10'