Game review
Rabbit Samurai
6.5 / 10
- Developer
- Zerterek
- Publisher
- Zerterek Game Studios
- Released
- 28 March 2026
- Platforms
- Windows
- Genre
- Adventure / Casual / Indie
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
Rabbit Samurai is a solo-developed pixel-art deck-building roguelike that borrows its structure wholesale from genre leaders like Slay the Spire and dresses it up as a sword-swinging rabbit cutting through a stylized Japanese forest. This review's sample of Steam Community reviews leans heavily positive and repeatedly praises the game's charm, simplicity, and short, pleasant sessions, but this review's single detailed critical account is specific and credible: the card pool, enemy variety, and meta-progression are thin enough that most of what the game has to offer is visible within the first hour, and nothing in the rest of the sample meaningfully contradicts that.
Biggest strengths
- The dominant note across this review's sample is charm and approachability: one reviewer called it 'beautifully simple,' writing that it 'doesn't overcomplicate things and stays fun throughout,' while another said it was 'perfect for a quick gaming session' with 'simple controls but challenging levels'
- Multiple reviewers specifically singled out the rabbit-samurai premise and pixel art as the game's hook: one wrote it was 'a fun and not too hardcore deck-building game about a brave bunny challenging forest creatures in a dense, Japanese style forest,' and another said the game's 'pixel art style is slightly different from others, but there's something about it' they liked
- This review's most detailed positive account, written after 10.4 hours, credited the game with hiding real tactical depth under simple presentation: 'While its presentation is simple and approachable, the gameplay hides enough tactical depth' to reward strategic card battles and constant experimentation
Biggest weaknesses
- This review's only detailed negative account is specific rather than vague, and this review finds its core claim credible: 'a very bare bones deck building rogue like with only the most basic card types and progress structure,' with 'no meta progression with almost no card or enemy variety, so after completing a full run within the first hour there just isn't anything left really'
- That same reviewer's conclusion — 'it's hard to consider it a finished game' in terms of content volume — is echoed indirectly even by a positive reviewer, who admitted the game 'can feel like you can be done with it after a couple of hours and maybe an extra hour of just going for the odd achievements'
- This review's sample skews toward very short playtimes even among the positive reviews (many logged under four hours), which lines up with the negative account's specific claim that a full run takes about an hour and that little changes between runs
Who it's for: Players who want a light, cute, low-commitment deck-builder for short sessions, and who value presentation and charm over depth or replayability; a poor fit for anyone looking for a roguelike deck-builder with the build variety and long-term hook of the genre's best-known names.
Our recommendation: Worth the low asking price for players specifically drawn to its rabbit-samurai theming and pixel art who understand going in that they're buying a short, simple experience rather than a deep one; deck-builder veterans chasing build complexity and long-term replay value should look elsewhere.
6.5 / 10
Rabbit Samurai is a pixel-art deck-building roguelike in which players guide a sword-wielding rabbit warrior through a stylized Japanese forest, fighting card-battle encounters against forest creatures while building out a run's deck one card at a time. It is developed and published solo by Zerterek under the Zerterek Game Studios banner, and it released 28 March 2026 at $5.99, currently discounted to $4.01. This review draws on the full set of reviews visible through Steam Community's review browser — 10 total, 9 recommended and 1 not recommended — spanning launch week through several months of post-release play.
A familiar formula wearing a charming coat
Nobody in this review's sample is under the illusion that Rabbit Samurai is reinventing the deck-building roguelike. Its most detailed positive reviewer said so directly, describing it as "a lighthearted roguelike deck-building adventure that takes a familiar genre formula and presents it through the charming lens of a brave rabbit warrior," built around "strategic card battles, exploration, and constant experimentation." What keeps this review's sample positive despite that familiarity is presentation: reviewers repeatedly credited the rabbit-samurai premise and pixel art specifically, with one writing that the game's "pixel art style is slightly different from others, but there's something about it" they responded to, and another simply calling the whole package "beautifully simple."
Short sessions, low friction, real fans
The single clearest pattern across this review's positive sample is that Rabbit Samurai is built for quick, low-stakes sessions rather than marathon runs, and its reviewers like it that way. One called it "perfect for a quick gaming session" with "simple controls but challenging levels," while another framed it as "a fun and not too hardcore deck-building game about a brave bunny challenging forest creatures in a dense, Japanese style forest." A third reviewer's take was blunt and enthusiastic in equal measure: "Had good time with this one, and you 100% must too." At a $5.99 list price (currently $4.01 on sale), that kind of unpretentious, approachable pitch clearly landed with most of this review's sample.
One detailed critic, and this review finds the criticism holds up
Where this review's evaluation departs from a simple positive-consensus read is in taking its lone detailed negative review seriously, because its specifics are checkable and, on the evidence available, accurate. That reviewer called the game "a very bare bones deck building rogue like with only the most basic card types and progress structure," adding that "there is no meta progression with almost no card or enemy variety, so after completing a full run within the first hour there just isn't anything left really." Crucially, that reviewer wasn't hostile about it — they closed by saying "it's not bad, but so simple and lacking in content that I hardly could consider it a finished game" — and this review finds that measured framing, rather than outright dismissal, is the fairest way to characterize the game's real limitation.
Even the fans admit the ceiling is low
What makes this review confident the critical account isn't an outlier is that a positive reviewer independently arrived at a very similar conclusion about the game's length, just with a friendlier tone. That reviewer, who otherwise recommended the game and called it a "fun quick lil' roguelike deckbuilder," went on to write that it "can feel like you can be done with it after a couple of hours and maybe an extra hour of just going for the odd achievements." Between that and this review's own read of playtimes across the sample — several positive reviews logged under four hours — the picture is consistent: Rabbit Samurai's content runs out quickly, and the disagreement in this review's sample isn't really about whether that's true, only about whether it matters at the price being asked.
What the achievement data adds
Steam tracks 20 achievements for Rabbit Samurai, and the completion curve gives some texture to how players actually move through a run. An early achievement tied to a first jump or basic movement sits at 46.3%, with combat-and-exploration milestones like "watch_your_step" and "at_least_i_tried" close behind in the 30s. Thematic, samurai-flavored achievements like "way_of_the_samurai" and "dragon_warrior" drop to 14.7% and 11.5% respectively, and mastery-tier achievements such as "fully_armed" bottom out at 5.6%. That steep drop-off between early, easy-to-reach milestones and late, combat-mastery ones is consistent with a game whose early hour is where most players spend their time, exactly as both this review's positive and negative reviewers independently described.
A research note on this review's sourcing
This review was researched primarily through Steam Community's mirrored app hub and review browser rather than the main Steam store API and store page, which were returning a temporary CDN access error at the time of research. That meant this review could not independently confirm the presence or absence of an Early Access Release Date field the way it normally would. However, this review's full review sample spans an unbroken run from the 28 March 2026 launch date through June 2026 with no reviewer describing an Early Access period, a version-1.0 transition, or graduation from Early Access at any point — strong circumstantial evidence that Rabbit Samurai is, as its store listing genre tags indicate, a standard full release rather than a relabeled Early Access title.
Verdict
Rabbit Samurai is exactly what it looks like: a cute, cheap, unpretentious deck-building roguelike that dresses up a familiar formula in pixel-art rabbit-samurai charm, and this review's sample confirms that charm genuinely works for most of the people who buy it. But this review takes seriously the sample's own most detailed critic, whose complaint about thin card variety and an absent meta-progression loop holds up under scrutiny — and is quietly corroborated by a positive reviewer's own admission that there isn't much game here past the first couple of hours. At $5.99, and especially at its current discounted price, that's a fair trade for players who know what they're buying; it is not a deck-builder for anyone chasing genuine build depth or long-term replayability.
Pros and cons
Pros
- The dominant note across this review's sample is charm and approachability: one reviewer called it 'beautifully simple,' writing that it 'doesn't overcomplicate things and stays fun throughout,' while another said it was 'perfect for a quick gaming session' with 'simple controls but challenging levels'
- Multiple reviewers specifically singled out the rabbit-samurai premise and pixel art as the game's hook: one wrote it was 'a fun and not too hardcore deck-building game about a brave bunny challenging forest creatures in a dense, Japanese style forest,' and another said the game's 'pixel art style is slightly different from others, but there's something about it' they liked
- This review's most detailed positive account, written after 10.4 hours, credited the game with hiding real tactical depth under simple presentation: 'While its presentation is simple and approachable, the gameplay hides enough tactical depth' to reward strategic card battles and constant experimentation
- Broad language support (English, French, German, Spanish, Simplified Chinese, Korean, Russian, and Japanese) and a low $5.99 asking price keep the barrier to entry small for a game this review's sample repeatedly describes as easy to pick up
Cons
- This review's only detailed negative account is specific rather than vague, and this review finds its core claim credible: 'a very bare bones deck building rogue like with only the most basic card types and progress structure,' with 'no meta progression with almost no card or enemy variety, so after completing a full run within the first hour there just isn't anything left really'
- That same reviewer's conclusion — 'it's hard to consider it a finished game' in terms of content volume — is echoed indirectly even by a positive reviewer, who admitted the game 'can feel like you can be done with it after a couple of hours and maybe an extra hour of just going for the odd achievements'
- This review's sample skews toward very short playtimes even among the positive reviews (many logged under four hours), which lines up with the negative account's specific claim that a full run takes about an hour and that little changes between runs
- Nothing in this review's sample or the game's own achievement list points to meaningful post-launch content added since the March 2026 release, and this review was unable to confirm a patch or update history for the title