Game review
HOLFACE
6.8 / 10
- Developer
- Jonny's Games
- Publisher
- Jonny's Games
- Released
- 9 April 2026
- Platforms
- Windows
- Genre
- Psychological Horror
- Monetisation
- One-time purchase ($4.99)
- Players
- Single-player only
The short version
HOLFACE sends you to your dying grandfather's farm, where an ancient parasitic evil is trying to claim a new host, and asks you to don a series of strange masks to uncover the truth. This review's research found a "Positive" review sample from an audience largely made up of returning fans of the developer's earlier hit Fear the Moon, who mostly loved the atmosphere and mask mechanic even as a specific, recurring complaint held that the story tries to pack too much cryptic lore into too short a runtime.
Biggest strengths
- This review's research found the mask-swapping mechanic drew consistent, specific praise, with multiple reviewers comparing it favorably to Majora's Mask for how it gates story and gameplay progression behind distinct powers and visions
- Sound design and atmosphere were singled out repeatedly as the game's clearest strength, with reviewers describing the tension as "crazy good" and specifically praising how unnerving the experience felt without relying on cheap jump scares
- Returning fans of the developer's earlier game Fear the Moon consistently framed HOLFACE as "another Jonny classic," suggesting a small but loyal following that trusts the studio's specific brand of folk horror
Biggest weaknesses
- This review's research found a specific, recurring complaint that the story tries to be "too cryptic" and packs too much lore and cutscene density into a very short runtime, with one longtime fan contrasting it unfavorably against the more gradual buildup of the developer's earlier game
- A cluster of instakill maze sections drew a pointed complaint from at least one reviewer who requested a refund over "three separate maze monster sections in a row," and achievement data shows roughly half of all players died to a maze at least once
- The game's two endings were described as uneven in quality, with one reviewer calling the core ending "bombastic" while describing the alternate ending as short, "underwhelming," and lacking any real resolution for its characters
Who it's for: Fans of short, atmosphere-first folk horror and existing followers of Jonny's Games' earlier work, rather than players looking for a long or mechanically deep horror campaign.
Our recommendation: Recommended for horror fans who enjoy dense, unsettling atmosphere over long playtimes, with the caveat that the story leans intentionally cryptic and the maze sections can frustrate players who dislike instant-death gameplay.
6.8 / 10
HOLFACE sends Isaac to visit his dying grandfather's farm, where a parasitic ancient evil has dwelled in the family bloodline for generations and now wants a new host. Released on 9 April 2026 for $4.99 on Windows by solo developer Jonny's Games — best known for the earlier horror hit Fear the Moon — it tasks players with donning a series of strange, power-imbued masks to progress through a short, cutscene-dense campaign toward one of two distinct endings. This review's research found a "Positive" review sample (32 of 37 total, 86.5%) built substantially on trust in the developer's earlier work, tempered by a specific, recurring complaint about how much story the game tries to pack into a very short runtime.
A trusted developer's follow-up, judged against a beloved predecessor
The clearest throughline in this review's research was how many reviewers approached HOLFACE as established fans of Jonny's Games rather than as first-time players. One wrote simply, "wud rec, another Jonny Classic," while another explained directly: "I bought Holface because I really enjoyed Fear the Moon, that's why I wanted to support the dev and try their new game." That familiarity shaped a lot of the reception — reviewers frequently measured HOLFACE against Fear the Moon specifically, sometimes favorably and sometimes not, treating it less as a standalone unknown and more as the latest entry in a trusted small studio's catalog.
A mask mechanic reviewers compared to Majora's Mask
The specific gameplay hook that drew the most consistent praise was the mask-swapping system itself. One reviewer called it "an underrated gem" specifically because of "very cool things with the mask gameplay that reminds me of Majora's Mask," while another described the mechanic as offering "diverse gameplay with a maze and a shooting section" layered around it. Combined with horror-media references reviewers noted throughout — the Noroi mask, Junji Ito's wall-hole imagery, and comparisons to The Blair Witch and The Wicker Man — this review's research found a consistent sense that the mask system gives HOLFACE its own distinct identity even within a crowded field of short indie horror games.
A specific complaint: too much cryptic lore for too little time
Set against that praise, this review's research found a clear, specific critique from reviewers who otherwise wanted to like the game. One longtime fan, careful to note they wished Steam had a neutral rating option, wrote that "the overall story is trying to be too cryptic and trying to be way too much for a game this short," contrasting it directly with Fear the Moon's more gradual buildup: "here it's just one annoying wannabe scary cutscene after another that just destroys the immersion." A separate, harsher review called the game "rushed to deadline and unfinished," arguing that "too much vagueness in a storyline makes it uninteresting." This wasn't a majority complaint, but it recurred specifically enough among reviewers with prior context on the developer's work to be worth reporting as a genuine, if minority, reaction.
Instakill mazes drew a pointed complaint — and the achievement data backs it up
The most specific gameplay complaint in this review's research targeted a cluster of maze sections with instant-death monster chases. One reviewer requested a refund directly because of it, writing: "Three separate maze monster sections in a row........... No thanks. ill take that refund... instakill and mazes though man lmao. Diabolical." Global achievement data corroborates that this wasn't an isolated frustration: the achievement tied to dying in a maze sits at 50.6% completion, meaning roughly half of all players who've engaged with the game's stats have died to one of these sections at least once — a concrete number behind what could otherwise read as one reviewer's outlier complaint.
Two endings, one clearly more substantial than the other
HOLFACE's two endings drew consistently specific, if mixed, commentary. One reviewer summarized the split well: one ending "was bombastic and blew my socks off," while "the other one felt very short, underdelivered and kinda boring." Achievement data reflects the imbalance in how players actually experience this: the main ending sits at 78.2% completion, while the secret alternate ending sits at just 29.5%, suggesting most players either don't find or don't prioritize discovering it — consistent with reviewer complaints that the path toward the secret ending isn't clearly signposted, and that finding it first can actually disrupt the main story sequence entirely.
A same-day fix for a launch bug affecting ending progression
That last issue was real enough to require a patch. This review's research found the developer acknowledging, directly in a reply to an early review, a bug where "getting second ending first prevented getting the ending 1 without a game restart," and shipping version 1.0.3 the same day to fix it alongside UI and menu input issues. For a solo developer working on a $4.99 release, that turnaround speaks to an attentive, hands-on relationship with the small community actually playing the game at launch.
HOLFACE succeeds most clearly as a tightly atmospheric, hour-long folk horror experience for players who already trust Jonny's Games' particular brand of unsettling, mask-driven storytelling, even if its story sometimes outpaces its own runtime and its maze sections won't land for everyone. Fans of the developer's earlier work found plenty to like here, and this review's research suggests newcomers drawn to its Majora's-Mask-meets-folk-horror premise should go in expecting density and cryptic lore over a smooth, fully explained narrative arc. At $4.99, it asks for a modest commitment in both time and money, and most of the reviewers surveyed in this review's research judged it a fair trade even when they had specific complaints about its pacing or its harsher instant-death sequences.
Pros and cons
Pros
- This review's research found the mask-swapping mechanic drew consistent, specific praise, with multiple reviewers comparing it favorably to Majora's Mask for how it gates story and gameplay progression behind distinct powers and visions
- Sound design and atmosphere were singled out repeatedly as the game's clearest strength, with reviewers describing the tension as "crazy good" and specifically praising how unnerving the experience felt without relying on cheap jump scares
- Returning fans of the developer's earlier game Fear the Moon consistently framed HOLFACE as "another Jonny classic," suggesting a small but loyal following that trusts the studio's specific brand of folk horror
- The solo developer responded to a launch-day bug (an ending-order issue preventing players from seeing the main ending after finding the secret one first) with a fix shipped the same day, directly acknowledged in a reviewer's own review text
Cons
- This review's research found a specific, recurring complaint that the story tries to be "too cryptic" and packs too much lore and cutscene density into a very short runtime, with one longtime fan contrasting it unfavorably against the more gradual buildup of the developer's earlier game
- A cluster of instakill maze sections drew a pointed complaint from at least one reviewer who requested a refund over "three separate maze monster sections in a row," and achievement data shows roughly half of all players died to a maze at least once
- The game's two endings were described as uneven in quality, with one reviewer calling the core ending "bombastic" while describing the alternate ending as short, "underwhelming," and lacking any real resolution for its characters
- The generic, low-poly base visuals were noted directly by at least one reviewer, who credited the game's atmosphere to filters and effects layered on top rather than the underlying art itself