Game review
Keep Her Safe
7.5 / 10
- Developer
- Gugu Studio
- Publisher
- Gugu Studio
- Released
- 18 August 2026
- Platforms
- Windows
- Genre
- Action / Adventure / Indie / RPG / Early Access
- Monetisation
- Paid, one-time purchase. NZ$15.75; no in-app purchases.
- Players
- Online co-op and PvP, including bonus multiplayer minigames like soccer and an upcoming hide-and-seek mode.
The short version
Keep Her Safe is a survival shooter where you gather resources, fortify a base, and defend a rocket project against escalating zombie hordes during an acid rain apocalypse, blending looter-shooter loot with a flexible, template-free tower defence layer where any weapon you equip changes a defence's attack pattern. Released into Early Access on 18 August 2026 by Gugu Studio at NZ$15.75 after months of public demo cycles, it drew a sizeable, largely enthusiastic early review base praising its layered base- building, mercenary recruitment and difficulty-tier structure, alongside offbeat multiplayer minigames like a bonus soccer mode. Set against that praise, the sample's one detailed critical account is pointed, specifically calling out passive, easily exploited zombie AI and tutorial artwork it describes as low-effort AI-generated slop.
Biggest strengths
- Reviewers repeatedly praise the flexibility of the base-building and tower defence system, specifically noting that defensive structures aren't limited to fixed templates and instead change their attack pattern based on whatever weapon is equipped to them.
- The mercenary recruitment system, including recruiting and evolving animal mercenaries, draws specific praise for adding personality and variety to the survival loop, with one reviewer singling out a rabbit mercenary as a memorable, unexpectedly effective addition.
- Multiple reviewers highlight a surprising amount of single-player content and a satisfying escalating difficulty structure, with achievement data confirming distinct Normal, Nightmare and Hell wave tiers that a shrinking share of players are pushing through at each successive level.
Biggest weaknesses
- The review base's one detailed negative account is pointed and specific, describing the tutorial's comic-style artwork as "AI slop" that serves no real purpose, and arguing zombies pose little real threat since they can stand motionless within melee range without reacting to gunfire.
- A separate, more measured reviewer independently echoes a milder version of the same concern, describing early mission guidance as inconsistent and controls as initially unintuitive before eventually clicking into place.
- At least one reviewer notes the two current multiplayer minigames, including the soccer mode, lack enough content to stay engaging past a few casual sessions, even as they praise the core single-player survival loop.
Who it's for: Survival and tower-defence fans who enjoy flexible, loot-driven base-building systems and are comfortable buying into an Early Access build with an active update cadence, particularly those drawn to co-op play and offbeat bonus content alongside the core defence loop.
Our recommendation: A promising, actively updated Early Access survival-defence hybrid with genuinely flexible base-building and layered progression, recommended to genre fans willing to accept a still-settling difficulty curve and one detailed report of weak early-game enemy behaviour.
7.5 / 10
Defending a rocket from an acid rain apocalypse
Keep Her Safe drops you into a wasteland reshaped by acid rain, tasked with gathering resources, fortifying a base, and defending a rocket project against escalating zombie hordes. What sets it apart from a typical survival-defence hybrid is how directly its looter-shooter systems feed into its tower defence layer: rather than choosing from fixed defensive templates, any weapon you equip to a defensive structure changes its attack pattern, meaning loot decisions and base-building decisions are the same decision rather than two separate systems bolted together. Released into Early Access on 18 August 2026 by Gugu Studio at NZ$15.75, it arrives after a long, visible pre-launch demo cycle stretching back to April 2026, including a Steam Next Fest appearance in June, and its sizeable early review base is responding enthusiastically to that core hybrid pitch.
Loot, defence and mercenaries as one interconnected system
Reviewers consistently single out that weapon-to-defence flexibility as the game's strongest idea. One reviewer describes the game as ingeniously blending "looter-shooter gameplay with tower defense mechanics," specifically praising how a random affix loot system feeds directly into that defensive flexibility to create "a perfect loop." A separate, especially detailed reviewer independently expands on the same point, describing a "layered upgrade system" spanning towers, base facilities, weapons and even hired mercenaries, arguing every upgrade choice meaningfully shapes how you prepare for an incoming siege. That mercenary system draws its own specific praise, with one reviewer highlighting the surprise of discovering "a rabbit could be such a great mercenary" as evidence of a system with real personality rather than interchangeable generic hires.
A structure that scales, and a soccer mode to unwind with
Beyond its core loop, several reviewers highlight genuine breadth in how Keep Her Safe is structured. Multiple reviews specifically praise a surprisingly large amount of single-player content and a seamless, satisfying map to explore between defensive waves, with one reviewer calling it "definitely a solid Early Access game" on that basis alone. The game's bonus multiplayer minigames, including an online soccer mode that lets players unwind with friends between waves, draw specific delight from several reviewers, one calling it "a weird but wonderful break from all the doom," though at least one more measured review notes the current minigame selection lacks enough content to hold attention much beyond a handful of casual sessions.
Where the sample's harshest critic pushes back
Set against that broadly positive picture, the review sample's one clearly negative account is unusually specific rather than a vague dismissal. That reviewer describes the tutorial's comic-style artwork outright as "AI slop" serving no real purpose, and argues the game's zombies pose little genuine threat, describing enemies that "stand outside oblivious to your bullets" and can be shot in the back from a distance of a single foot without reacting. A separate, more measured reviewer independently raises a softer version of a similar concern, describing early mission guidance as inconsistent and the control scheme as initially unintuitive, though they note both improved considerably once they adjusted to the game's systems, adding that layering tower defence on top of a more conventional top-down shooter still struck them as a fundamentally promising combination worth sticking with despite that rough start.
What the achievement curve shows about difficulty scaling
Global achievement data across 49 tracked milestones offers a useful cross-check on that difficulty debate. Early milestones like a first kill and clearing a first Normal-difficulty wave sit comfortably above two-thirds of the player base, broadly consistent with reviewers who describe an accessible opening. From there, though, the curve falls away sharply: entering the game's Nightmare difficulty tier sits at just 1.5%, entering Hell difficulty at 0.7%, and clearing a hundredth wave at any of the game's three difficulty tiers sits at 0.3% to 0.4% across the board. That steep drop-off suggests the passive, easily exploited early-game behaviour the sample's harshest critic describes may specifically be a low-difficulty issue rather than representative of how the game plays once its harder tiers kick in, though there isn't yet enough review coverage of those higher difficulties to confirm that read with confidence.
An actively updated Early Access launch
To Gugu Studio's credit, Keep Her Safe's post-launch update cadence has been dense and specific rather than vague. Within its first three weeks of Early Access, the game received named patch notes addressing new suits and hip-fire mechanics, mercenary outfit customisation, and a wave-countdown control feature, on top of a launch-week developer livestream and prize event. That's a promising sign for a genre where balance and pacing complaints, exactly the kind the sample's most critical reviewer raises, are most meaningfully addressed through sustained, responsive Early Access iteration rather than a single post-launch patch.
Final verdict
Keep Her Safe pairs a genuinely clever core idea, loot and tower defence sharing the same underlying system, with a layered, actively expanding progression structure that its largely enthusiastic early review base backs up with real specificity. Its harshest critic raises fair, pointed concerns about passive early-game enemy behaviour and low-effort tutorial art that shouldn't be dismissed outright, but the game's achievement data suggests those specific complaints may ease considerably once its steeper Nightmare and Hell difficulty tiers come into play for a wider audience. At NZ$15.75, this is a reasonable, optimistic recommendation for survival and tower-defence fans drawn to its loot-driven flexibility, with the fair expectation that its early Early Access rough edges will keep smoothing out given the developer's visibly active post-launch pace.
Pros and cons
Pros
- Reviewers repeatedly praise the flexibility of the base-building and tower defence system, specifically noting that defensive structures aren't limited to fixed templates and instead change their attack pattern based on whatever weapon is equipped to them.
- The mercenary recruitment system, including recruiting and evolving animal mercenaries, draws specific praise for adding personality and variety to the survival loop, with one reviewer singling out a rabbit mercenary as a memorable, unexpectedly effective addition.
- Multiple reviewers highlight a surprising amount of single-player content and a satisfying escalating difficulty structure, with achievement data confirming distinct Normal, Nightmare and Hell wave tiers that a shrinking share of players are pushing through at each successive level.
- The developer has maintained an unusually dense update cadence both before and after Early Access launch, including a full pre-launch demo cycle stretching back to April 2026 and multiple named patch notes released within the first three weeks of Early Access.
Cons
- The review base's one detailed negative account is pointed and specific, describing the tutorial's comic-style artwork as "AI slop" that serves no real purpose, and arguing zombies pose little real threat since they can stand motionless within melee range without reacting to gunfire.
- A separate, more measured reviewer independently echoes a milder version of the same concern, describing early mission guidance as inconsistent and controls as initially unintuitive before eventually clicking into place.
- At least one reviewer notes the two current multiplayer minigames, including the soccer mode, lack enough content to stay engaging past a few casual sessions, even as they praise the core single-player survival loop.
- As a fresh Early Access release, achievement data shows a steep drop-off in players reaching its higher Nightmare and Hell difficulty tiers, with the toughest wave milestones sitting well under 1%, meaning how the game's late-game balance holds up for a wider audience remains largely unproven.