Deck of Haunts
You are the haunted house Deck of Haunts starts from a premise genuinely uncommon enough to stand out on its own: rather than exploring a haunted mansion, you play as the mansion,
5.5 / 10
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831 games released in 2025 and reviewed here, best first.
831 reviews
You are the haunted house Deck of Haunts starts from a premise genuinely uncommon enough to stand out on its own: rather than exploring a haunted mansion, you play as the mansion,
5.5 / 10
A Lovecraftian house call Do No Harm casts you as a doctor in a town sliding toward something cosmic and wrong, diagnosing patients by piecing together symptoms — some mundane, som
5.5 / 10
A solo-developed, comedic boss-rush RPG that casts you as the kingdom's worst hope against orcs, witches, and a dragon, split between reviewers charmed by its deliberately rough, Dark Souls-parodying humor and at least one player who found its combat genuinely broken rather than charmingly clunky.
5.5 / 10
Solo developer vikingfabian's massive-scale grand strategy game combines city-building, resource simulation, and real-time battles with thousands of individually simulated units, and a Very Positive review sample praises its genuinely novel concept and ambitious scope while raising real, specific complaints about an overwhelming UI, unreliable automation, and pathing bugs that undercut the vision.
5.5 / 10
Everyone expects the complaint about this game to be Ultimate Team. It isn't — Ultimate Team appears in 14 of its hundred most-helpful negative reviews, and memory leaks, resetting settings and save-wiping crashes appear in far more.
5.5 / 10
A solo-developed American football management sim that takes fantasy football roster-building further into full team ownership, praised by its small early audience for a promising, minimalist core loop that reviewers describe as unfinished but genuinely worth following.
5.5 / 10
A first-person survival shooter that mashes Far Cry, Turok, and Jurassic Park into one island of mercenaries and dinosaurs, praised for its ambitious scope and atmosphere but hobbled at launch by rough AI, technical bugs, and optimisation problems.
5.5 / 10
Five years of development, a new engine, a genuinely brilliant tactical system — and an interface that its own 25,000-hour veterans call a nightmare, on a game that shipped missing features it had a decade ago.
5.5 / 10
A four-soldier squad, an alien invasion in the Ural mountains, and an action-point system where reloading a rifle costs almost your whole turn. There's a real tactics game trying to get out from under the jank — the question is whether NZ$14.75 is enough to forgive the jank first.
5.5 / 10
Read review of Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy
A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.
5.5 / 10
Plan the battle, then watch it unfold Gladiator Fights strips combat down to its planning phase: place your fighters and defenders across a compact, hazard-laden arena, allocate li
5.5 / 10
A beloved VR brawler returns, to a genuinely split reception GORN 2 brings back the cartoonish, ultra-violent physics-based gladiator combat of one of VR's most beloved melee b
5.5 / 10
A NZ$1.46 one-person idle business tycoon with a real prestige tree and an inflation mechanic that actually works as advertised — undercut by a save system that can eat hours of progress and a developer who stopped patching two days after launch.
5.5 / 10
A courtroom run entirely by socks, and by your friends' imagination Guilty as Sock! drops players into an absurd online courtroom where prosecutors, defenders, judges, and juro
5.5 / 10
Metal Slug meets Metroidvania, on paper Guns of Fury sets out to fuse two well-loved but rarely combined genre traditions: the chaotic, explosive run-and-gun energy of Metal Slug,
5.5 / 10
A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.
5.5 / 10
A NZ$10.99 co-op village-building idler from solo French studio Eragone, checked against its own achievement data and a 37-review Steam corpus — both of which say the "together" in the title is something most owners never actually use.
5.5 / 10
A beautiful idea that doesn't quite hold together INAYAH - Life after Gods sets out to do something genuinely uncommon in the metroidvania genre: rather than gating upgrades be
5.5 / 10
A NZ$17.49 semi-AFK tavern sim whose own reviewers keep naming the same superior rival, Tavern Master, unprompted — and whose staff AI several report collapsing once a tavern grows past a few dozen employees, with no update in the nine months since it left Early Access.
5.5 / 10
Two beloved formulas, fused into one card-based village Kaya's Prophecy sets out to combine two distinct, well-regarded genres into a single package: the free-form, card-based
5.5 / 10
Discovery, one card combination at a time Kingdom of Cards belongs to the small but growing genre of card-combination crafting games popularised by titles like Stacklands: place re
5.5 / 10
A turn-based roguelike RPG about guiding a randomly assembled six-character party through twenty floors of a cursed labyrinth, built on a genuinely promising resource- management core that launched rough enough to frustrate even its own admirers.
5.5 / 10
A judge, a divided world, and a lot of reading Lightracer: For Judge puts you in the seat of power in a dystopian future, playing a Judge navigating a fractured society while searc
5.5 / 10
A co-op sky-sailing survival sandbox from Bossa Studios -- spiritual successor to their abandoned MMO Worlds Adrift -- that pairs a genuinely loved grapple-and-shipbuilding core with a rushed five-month Early Access run, a save-corrupting bug streak that outlived the 1.0 launch, and a development pace that stalled for the better part of a year before recent fixes started landing.
5.5 / 10