MALL MANAGER SIMULATOR
Running the whole mall, not just one shop MALL MANAGER SIMULATOR distinguishes itself from the crowded retail-sim field with genuine scope ambition: rather than a single storefront
5.5 / 10
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831 games released in 2025 and reviewed here, best first.
831 reviews
Running the whole mall, not just one shop MALL MANAGER SIMULATOR distinguishes itself from the crowded retail-sim field with genuine scope ambition: rather than a single storefront
5.5 / 10
A budget-priced monster-raising RPG that wears its Monster Rancher inspiration openly, earning goodwill for its charming premise and an unusually personal indie backstory, while a large, detailed share of its own review corpus argues the training and combat loops are too shallow and repetitive to sustain a full playthrough.
5.5 / 10
Pac-Man, SUPERHOT, and Vampire Survivors, blended into one idea Maze Mice takes three genuinely distinct influences and fuses them into a mechanic that reviewers consistently descr
5.5 / 10
A clinic for creatures that just want a hat Monster Care Simulator puts you in charge of a daycare-slash-clinic for adorable, ailment-prone monsters: heal what's wrong with the
5.5 / 10
A free-to-play idle monster-farming game whose loot-and-ascend loop hooks some players for hundreds of hours, while others find its progression too slow, its content too repetitive, and its paid DLC a step too far for a game already asking for patience rather than money.
5.5 / 10
Ludogram's "Tower-Survivor" mashup of tower defence and Vampire Survivors-style horde combat, protecting an ever-moving city instead of a fixed base, wins over players with a genuinely fresh premise and strong art direction, while a large, detailed and specific majority of its critical reviews argue the difficulty curve, meta-progression grind and shallow upgrade synergies needed considerably more time in the oven before launch.
5.5 / 10
A deep, genuinely beloved idle looter that sends you stealing treasure across cultivation, wuxia, magic and future timelines — praised by long-term fans with hundreds and even thousands of hours logged, but flagged independently by two separate reviewers, one negative and one positive, who both suspect the game is doing something with CPU resources and network traffic that a simple 2D idle game has no ordinary reason to need.
5.5 / 10
A distinctive Hades-meets-Vampire-Survivors hybrid with a striking board-game-piece art style, undercut by a shallow late-game progression curve and a well-corroborated, undisclosed AI-generated content controversy that a large, high-upvoted share of its own audience treats as a dealbreaker.
5.5 / 10
DIG Games' slow-burn psychological horror game strands players in an abandoned hospital where reality quietly erodes into a deserted, mannequin-filled town, and a Mostly Positive review sample praises its atmosphere and sound design while raising real complaints about a broken save system, disorienting lack of direction, and a game-breaking softlock.
5.5 / 10
A solo-developed sci-fi colony sim with modular ships and a genuinely interesting machine-uprising threat, left to drift after a March 2025 launch while its one developer moved on to a different game.
5.5 / 10
A debut studio's love letter to Gothic and Risen, with a genuinely huge, unmarked-map open world and stamina-based combat that wins over old-school RPG veterans, undercut at launch by vanishing quest items, broken crossbows and progression-blocking bugs a large share of its own players call unfinished.
5.5 / 10
A childhood memory game, rebuilt as a roguelite Pairs & Perils takes a genuinely distinctive approach to the roguelite deckbuilder formula: rather than chaining combos through typi
5.5 / 10
A free, no-microtransaction gun-collecting autobattler openly inspired by Girls' Frontline, whose own official AI-content disclosure — limited to "background images in the novel" and level objects — is disputed by a recurring, independently-argued cluster of reviewers who say the actual extent of AI-generated art and writing goes considerably further than the store page admits.
5.5 / 10
A crowdfunded rhythm game with real genre credibility PLATiNA :: LAB is a vertical-scrolling rhythm game built around "Decoders" unlocking a database world through fallin
5.5 / 10
A cozy co-op alchemy shop sim that reviewers say shines brightest with a second player at the cauldron, praised for its puzzle-like ingredient discovery and active developer support, but held back at launch by sync bugs, an awkward single-item inventory, and a content pool several reviewers say runs dry after fifteen to twenty hours.
5.5 / 10
An old-school MMO-flavoured idle RPG about building a raid squad from twenty classic classes, undone by a progression curve both its fans and critics describe as breaking within the first hour, and a total playtime measured in single-digit hours that a May 2025 update didn't meaningfully fix.
5.5 / 10
Building a town to fend off the Demon Realm, slowly Refence blends three genres that don't always combine cleanly: roguelite run structure, idle-game progression, and tower-def
5.5 / 10
A battle-scale tactics game that transplants the Warhammer 40,000: Battlesector engine into the Glorantha setting, earning praise from RuneQuest fans for its tactical combat and lore-rich flavour while a real, recurring share of players describe a buggy, sound-broken launch and a linear campaign that struggles to justify a full-price release.
5.5 / 10
Grey Wolf Entertainment, previously known for 4X strategy titles like Pax Nova, swaps genres entirely for a Diablo-meets-Doom open-world looter shooter, and the review corpus splits genuinely down the middle between players charmed by its nostalgic, unpretentious fun and a large, specific share who found its procedural dungeons, enemy variety and RPG systems too thin to sustain a full playthrough.
5.5 / 10
A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.
5.5 / 10
DenaZ and SillyWorks' cheap, furry-themed take on the survivors-like genre casts players as a flashlight-armed fox fending off silly ghosts, and a Very Positive review sample praises its charm, addictive short runs, and low price while raising real, recurring complaints about poor optimisation, thin content, and a broken meta-progression save.
5.5 / 10
A one-developer idle game that mashes up Factorio logistics, Path of Exile itemization and Eve Online's economy into a single premise, shipped as a full 1.0 release that multiple reviewers say plays like an early build — and a developer whose rapid post-launch patching has already turned at least one thumbs-down into a thumbs-up.
5.5 / 10
A NZ$4.49 solo-developer idle tycoon about melting ice into water into acorns, with a prestige loop its one detailed Steam reviewer put over 200 hours into — and a review corpus so thin there's almost nothing else to weigh that against.
5.5 / 10
A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.
5.5 / 10