The Headliners
Photojournalism in the middle of a kaiju invasion The Headliners drops one to eight players into a city under siege by monstrous creatures, tasking them not with fighting or fleein
6 / 10
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838 games released in 2025 and reviewed here, best first.
838 reviews
Photojournalism in the middle of a kaiju invasion The Headliners drops one to eight players into a city under siege by monstrous creatures, tasking them not with fighting or fleein
6 / 10
A beloved puzzle series pivots toward action, and splits its own audience The Rewinder 2 follows a well-regarded puzzle-adventure rooted in Chinese folklore and mythology, and it i
6 / 10
A cheap, addictive card-flipping incremental with a genuinely novel finite structure and a Balatro-adjacent hook, praised for its carnival atmosphere and short, satisfying loop, while a large, detailed share of its own review corpus flags misleading store screenshots, an unbalanced ascension curve and a developer gone quiet for months.
6 / 10
A first-person, party-based dungeon crawler that grafts a Superhot-style "time moves as you move" system onto old-school Wizardry and Might and Magic-style blobber combat, earning devoted praise from genre veterans for its character building and combat feel, while a real, detailed share of players argue a thin map pool and an abrupt post-launch support wind-down undercut its long-term potential.
6 / 10
Iron Galaxy's remake compilation nails the skating feel that made Tony Hawk's Pro Skater 1 + 2 a hit, but a heavily restructured, content-cut version of Pro Skater 4 and a late-revealed AI-generated asset controversy leave this "Mixed" follow-up well short of its predecessor's reception.
6 / 10
Phoenix Wright fan-fiction, worn proudly as a badge Trials of Innocence doesn't hide what it's building on. It's a courtroom detective visual novel structured almost ex
6 / 10
Seven years in the making, for a divided reception True Fear: Forsaken Souls Part 3 closes out a psychological horror point-and-click trilogy that began as a hidden-object game and
6 / 10
A short, wave-based action RPG where clearing encounters opens up a small world to explore, with a light crafting and leveling system underneath simple, smooth combat and a modest story, praised by its small early audience for a polished, enjoyable if grindy few hours.
6 / 10
A free-to-play node-based system-management idler from EnigmaDev Studios that thousands of reviewers describe as genuinely, dangerously addictive, undercut by a controversial 2.0 update that reviewers say reset progress and dramatically increased grind and monetisation, plus a missing undo button that several players report has erased hours of careful work in a single misclick.
6 / 10
Pokémon, If the World Had Already Lost Voidsayer takes the structure of a classic monster-taming jRPG and drenches it in dread. The store page sets the tone immediately: "The
6 / 10
Developer and publisher Alawar returns to its mining roguelite with Wall World 2, a bigger, mission-structured sequel to 2023's Wall World, earning praise for its expanded city hub, meta progression and new enemies from a Mostly Positive review base sharply divided by a dominant complaint that its mission-based structure and per-run upgrade resets betray what made the original's open-ended climb so appealing.
6 / 10
A fast-paced Advance Wars-style tactics game that launched with promised features missing and a genuinely broken economy system, provoking real backer anger — followed by an unusually sustained year of active patching that has narrowed, without fully closing, the gap between what was promised and what shipped.
6 / 10
A genuinely inventive PvPvE ship-to-ship shooter from Mike Morhaime's post-Blizzard studio Dreamhaven, whose own review corpus keeps reaching for the same uncomfortable comparison — Evolve, the celebrated multiplayer game that died from bad monetisation and marketing rather than bad gameplay — to describe a declining playerbase several reviewers say is putting the whole game's survival at risk.
6 / 10
A short, sharply-designed incremental healer game that condenses the specific thrill of MMO raid healing into a few focused hours, earning devoted praise from ex-healers while a real, detailed minority argues its resource grind and thin build variety undercut the loop it's built around.
6 / 10
A solo developer's slow, deliberately gentle idle sheep-collecting game with more than 50 fleece patterns to discover — genuinely adorable by near-unanimous agreement, but thin enough in content for its price that even reviewers who liked it question whether shearing, feeding and breeding sheep is quite enough to fill the hours a full-price purchase implies.
6 / 10
A love letter to browser-era tower defense XENOBREAKERS: Classic Tower Defense makes its intentions clear right in its subtitle: this is a deliberately traditional take on the genr
6 / 10
KaiPlay Studio's Your Big, Cute Monster Farm turns a corner of the desktop into a Rusty's Retirement-style idle farm tended by fusible monster companions, earning a Mostly Positive reception for its charming presentation and flexible hands-on-or-off pacing, tempered by a dominant, heavily repeated complaint about steep, exponentially scaling late-game costs that stall progress for hundreds of hours.
6 / 10
A love letter to NES Metroid, for better and worse Zexion wears its influences openly, leaning hard into the aesthetic and structural DNA of the original NES Metroid while building
6 / 10
A first-person, co-op-friendly escape room set in a cursed convent, praised for its atmosphere and clever, hand-crafted puzzles, but hampered by a single long environment with no mid-session save and a persistent 90-minute timer.
5.9 / 10
A budget-priced mining-and-horde-survival hybrid earns real praise for its addictive early hours, but a recurring chorus of reviewers says the game's content runs dry well before its prestige and roguelike systems have anything meaningful to offer.
5.9 / 10
Read review of Mining Survivors Review: A Short, Sweet Loop That Runs Out of Ore Fast
A cooperative platformer about customisable gremlin creatures climbing procedurally generated alien caves for a mysterious robotic overseer, with genuinely great movement let down by recurring bugs and an expensive DLC.
5.9 / 10
OLKON Games' psychological-thriller adventure earns real praise for its story, atmosphere, and soundtrack, but reviewers repeatedly flag the same problem: a game that builds toward something and then simply stops.
5.9 / 10
Read review of Temple of the Green Moon Review: A Strong Atmosphere Undone by a Rough Ending
A solo first-person survival horror game about a lighthouse keeper stranded on a fog-shrouded island, chasing fuel cans and fuses to keep the light burning while something unseen watches from the dark.
5.9 / 10
A gruesome, funny point-and-click about a motel owner who cooks his guests, hurt by a demo that promised a deeper, more consequential game than the repetitive full release delivers.
5.9 / 10