Hive and Seek
A free-to-play side-scrolling base-defense roguelite that clearly wants to be Kingdom Two Crowns with more depth, and mostly earns that comparison, but ships with bugs, no mid-run saving, and only a handful of levels so far.
6 / 10
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839 games released in 2025 and reviewed here, best first.
839 reviews
A free-to-play side-scrolling base-defense roguelite that clearly wants to be Kingdom Two Crowns with more depth, and mostly earns that comparison, but ships with bugs, no mid-run saving, and only a handful of levels so far.
6 / 10
An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.
6 / 10
A free civilization-building idle game with real depth and a small, genuinely devoted fanbase, undercut by heavy "clone" accusations aimed at bigger browser incrementals, a design that repeatedly punishes the player for progressing, and a studio that appears to have closed down over a year before this review, with no update since.
6 / 10
A solo-developed, RuneScape-style idle RPG that undercuts almost everything else in the genre on price and asks nothing back in return, but whose content stopped growing five weeks after launch and whose own small review base can't agree on whether that's a problem yet.
6 / 10
A dense, genuinely deep idle RPG from solo Japanese developer Hapiwaku that gives six heroes real class and skill decisions, then buries a chunk of its quality-of-life behind a premium coin store steep enough to have turned a chunk of its own audience against it.
6 / 10
A childhood browser game, resurrected on Steam Jacksmith: Weapons and Warriors is Flipline Studios' Steam revival of their own 2011 Flash browser game, in which players run a d
6 / 10
A faithful digital adaptation of the cooperative tabletop dungeon-defense game, letting one to four players run the monster side of the dungeon, praised for its charming art and asymmetric monster roles but held back at launch by co-op connection bugs and an under-explained tutorial.
6 / 10
An 80s-horror action-RPG that nails its Stranger Things-meets-Diablo atmosphere and pulpy small-town writing, undercut by combat that a wide, detailed share of its own audience describes as too simple and unresponsive to carry a 15-hour campaign.
6 / 10
A cozy, rain-soaked premise with real atmosphere Kiosk puts you behind the counter of a small, isolated late-night food stand, taking orders from a rotating cast of strange, unsett
6 / 10
A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.
6 / 10
Carding customers instead of just scanning barcodes Liquor Store Simulator drops you behind the counter of a small alcohol retailer, stocking shelves, hiring staff, and eventually
6 / 10
A cheap, pixel-art resource-management survival game about tending an isolated lighthouse as sanity and supplies both run out, praised for its Lovecraftian atmosphere and price but held back by punishing, unforgiving difficulty and rough bugs.
6 / 10
Read review of Little Lighthouse of Horror Review: A Tiny, Atmospheric Descent Into Madness
A pressure-free cabin-decorating sim about building cosy retreats across changing seasons, praised for its warmth and atmosphere but held back at launch by a fiddly camera, thin item variety, and a quit button that often doesn't work.
6 / 10
A pastel-cute cozy sim about growing magical plants and brewing potions for a small town, praised almost universally for its stress-free tone but repeatedly criticised for vague quest hints and a run that's over almost as soon as it opens up.
6 / 10
Read review of Magical Greenhouse Review: A Sweet, Slight Sunday-Afternoon Potion Sim
Auto-chess with a grimoire Magicbook AutoBattler: Contract folds a fairly standard auto-chess foundation — units placed on a board, combat resolved automatically, gold spent betwee
6 / 10
A satisfying, tightly made active-incremental about a giant hand smashing geometric shapes, whose most inventive idea — changing the game's mechanics with every prestige — is also its most divisive, with a real share of players describing later prestiges as actively worse than what came before rather than a genre-typical power climb.
6 / 10
Amazing Seasun Games' free-to-play mech shooter nails fast, weighty Striker combat, but a controversial anti-cheat, bot-stuffed ranked matches, and aggressive monetization drag down the experience.
6 / 10
Read review of Mecha BREAK Review: Gorgeous Mech Combat Undercut by Monetization and Bots
Digital Eclipse bundles a sprawling library of pre-2000s Mortal Kombat games with genuine archival care, but a rough launch full of input lag, broken netcode, and missing online features left longtime fans furious, and only some of the damage has since been undone.
6 / 10
A four-years-in-the-making solo-dev fantasy action RPG that channels early-2000s PS2 adventure games — praised for its striking, painterly art style and old-school lack of hand-holding, but held back in Early Access by janky combat, weak enemy AI, and a punishing platforming-heavy level design.
6 / 10
A genuinely excellent basketball simulator wrapped in an economy where one season's pass costs more than the whole discounted game — and where the sequel went on pre-order while those passes were still being sold.
6 / 10
ByerN's abstract number-chain puzzler strips idle-automation design down to pure arithmetic, and its Mostly Positive review sample largely agrees the core hook is genuinely clever, but a wide and specific set of complaints about a confusing UI, a hard space constraint, and late-game repetition keeps the score short of Very Positive.
6 / 10
An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.
6 / 10
An expansion of a beloved 2019 freeware horror short into a full desktop-simulation mystery, whose meticulously recreated fake operating system draws real praise even as a large share of its own players say the finished story abandons the horror that made the original work.
6 / 10
Spike Chunsoft's AI The Somnium Files spin-off reunites the cast for a shorter, lower-stakes escape-room mystery, earning a "Mostly Positive" score for its fan-service charm, weighed down by a thin story and a price many reviewers feel doesn't match its reduced scope.
6 / 10