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Games released in 2025

839 games released in 2025 and reviewed here, best first.

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839 reviews

Idle Awakening: Mages Path

An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.

6 / 10

Reviewed

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Idle Commonwealth

A free civilization-building idle game with real depth and a small, genuinely devoted fanbase, undercut by heavy "clone" accusations aimed at bigger browser incrementals, a design that repeatedly punishes the player for progressing, and a studio that appears to have closed down over a year before this review, with no update since.

6 / 10

Reviewed

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Idle Kingdom

A solo-developed, RuneScape-style idle RPG that undercuts almost everything else in the genre on price and asks nothing back in return, but whose content stopped growing five weeks after launch and whose own small review base can't agree on whether that's a problem yet.

6 / 10

Reviewed

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Keep the Heroes Out

A faithful digital adaptation of the cooperative tabletop dungeon-defense game, letting one to four players run the monster side of the dungeon, praised for its charming art and asymmetric monster roles but held back at launch by co-op connection bugs and an under-explained tutorial.

6 / 10

Reviewed

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Kingdom of Night

An 80s-horror action-RPG that nails its Stranger Things-meets-Diablo atmosphere and pulpy small-town writing, undercut by combat that a wide, detailed share of its own audience describes as too simple and unresponsive to carry a 15-hour campaign.

6 / 10

Reviewed

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Kiosk

A cozy, rain-soaked premise with real atmosphere Kiosk puts you behind the counter of a small, isolated late-night food stand, taking orders from a rotating cast of strange, unsett

6 / 10

Reviewed

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Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

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Little Lighthouse of Horror Review: A Tiny, Atmospheric Descent Into Madness

A cheap, pixel-art resource-management survival game about tending an isolated lighthouse as sanity and supplies both run out, praised for its Lovecraftian atmosphere and price but held back by punishing, unforgiving difficulty and rough bugs.

6 / 10

Reviewed

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Log Away

A pressure-free cabin-decorating sim about building cosy retreats across changing seasons, praised for its warmth and atmosphere but held back at launch by a fiddly camera, thin item variety, and a quit button that often doesn't work.

6 / 10

Reviewed

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Magical Greenhouse Review: A Sweet, Slight Sunday-Afternoon Potion Sim

A pastel-cute cozy sim about growing magical plants and brewing potions for a small town, praised almost universally for its stress-free tone but repeatedly criticised for vague quest hints and a run that's over almost as soon as it opens up.

6 / 10

Reviewed

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Max Manos

A satisfying, tightly made active-incremental about a giant hand smashing geometric shapes, whose most inventive idea — changing the game's mechanics with every prestige — is also its most divisive, with a real share of players describing later prestiges as actively worse than what came before rather than a genre-typical power climb.

6 / 10

Reviewed

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FightingWindows PC

Mortal Kombat: Legacy Kollection Review

Digital Eclipse bundles a sprawling library of pre-2000s Mortal Kombat games with genuine archival care, but a rough launch full of input lag, broken netcode, and missing online features left longtime fans furious, and only some of the damage has since been undone.

6 / 10

Reviewed

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Mythrealm

A four-years-in-the-making solo-dev fantasy action RPG that channels early-2000s PS2 adventure games — praised for its striking, painterly art style and old-school lack of hand-holding, but held back in Early Access by janky combat, weak enemy AI, and a punishing platforming-heavy level design.

6 / 10

Reviewed

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Node Math Review

ByerN's abstract number-chain puzzler strips idle-automation design down to pure arithmetic, and its Mostly Positive review sample largely agrees the core hook is genuinely clever, but a wide and specific set of complaints about a confusing UI, a hard space constraint, and late-game repetition keeps the score short of Very Positive.

6 / 10

Reviewed

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Nomad Idle

An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.

6 / 10

Reviewed

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No Players Online

An expansion of a beloved 2019 freeware horror short into a full desktop-simulation mystery, whose meticulously recreated fake operating system draws real praise even as a large share of its own players say the finished story abandons the horror that made the original work.

6 / 10

Reviewed

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