Game review
Warside
6 / 10
- Developer
- LAVABIRD
- Publisher
- First Break Labs
- Released
- 14 April 2025
- Platforms
- Windows
- Genre
- Turn-Based Tactics
- Monetisation
- One-time purchase, no in-game store
- Players
- Online and local multiplayer, plus a story campaign
The short version
Warside is a fast-paced turn-based tactics game from LAVABIRD, published by First Break Labs, built explicitly in the mould of Advance Wars — capture territory, manage income and deploy varied unit types across colourful pixel-art battlefields. Funded on Kickstarter, it released 14 April 2025 to a rocky launch and a Mixed-to-Mostly-Positive reception that has held roughly steady since — 69.8% positive across its 625-review all-language corpus, a somewhat higher 73.3% across 415 English-language reviews. This review reads the 100 most-relevant English negative reviews and finds a launch defined by two distinct, serious problems: a broken income system that made parts of the game genuinely unplayable for the first days, and multiple Kickstarter-promised features — co-op campaign, certain multiplayer modes, and roughly 30 campaign missions advertised against 24 actually delivered — missing at release. Enemy AI is this review's most persistent ongoing complaint, raised in 42 of the 100 negatives and still recurring in reviews from late 2025 and 2026. What distinguishes Warside from several other rough 2025 launches this review has covered is the developer's response: a genuinely sustained, more-than-year-long patch cadence running from the week of launch through at least April 2026, addressing real problems rather than going quiet.
Biggest strengths
- The core turn-based combat system draws real, specific praise for pace and pixel-art presentation, with several reviewers crediting fast individual battles that avoid the drawn-out turns some genre peers suffer from
- The developer's post-launch response has been genuinely sustained rather than token — regular named updates ran from the week of release through at least Update 1.6 in March 2026, including balance changes, campaign refinement and new multiplayer features
- LAVABIRD publicly and specifically acknowledged the launch-week economy bug and patched it quickly, according to a Kickstarter backer's account quoting the studio directly — a level of transparency several reviewers credit even while criticising the launch itself
Biggest weaknesses
- The game launched with an economy system reviewers describe as completely broken — no income generation in some cases — making core mechanics genuinely unplayable for a portion of players in the days immediately after release
- Multiple features promised to Kickstarter backers were missing at launch, including a co-op campaign and certain multiplayer modes, and the campaign shipped with 24 missions against roughly 30 advertised on the studio's own marketing, drawing accusations of false advertising from several backers specifically
- Enemy AI is this review's most persistent complaint by volume — 42 of the 100 negative reviews read for this piece raise it, describing units walking into avoidable deaths and AI behaviour that remains exploitable in reviews dated as recently as late 2025 and 2026
Who it's for: Advance Wars fans specifically looking for a spiritual successor with active ongoing development; a tougher sell for anyone who wants a finished, polished experience without tolerating a real, documented rocky launch history.
Our recommendation: A genuine, improving Advance Wars-alike whose launch broke real promises to its own backers, since substantially patched but not fully resolved — particularly on AI quality. Worth it today for the specific audience it targets, at a price that reflects the real gap between what was promised and what's currently delivered.
6 / 10
Introduction
Warside sets out to be the Advance Wars successor a generation of tactics fans has been asking for: capture buildings for income, deploy a roster of distinct unit types, and fight fast, colourful battles across pixel-art battlefields. Developed by LAVABIRD and published by First Break Labs, it was funded on Kickstarter and released 14 April 2025 into a genuinely rocky launch that this review's sample documents in specific, credible detail. It holds a reception that's improved somewhat since — 69.8% positive across its 625-review all-language corpus, a higher 73.3% across 415 English-language reviews. This review reads the 100 most-relevant English negative reviews and finds a launch story with real substance on both the criticism and the recovery, worth reporting in full rather than reducing to either "broken mess" or "misunderstood gem."
A launch that broke real promises
The most serious cluster of complaints in this review's sample concerns what backers were told to expect versus what actually shipped. Warside was funded on Kickstarter, and several reviewers write specifically as backers describing broken promises rather than ordinary disappointment: a co-op campaign and certain multiplayer modes were advertised but missing at release, and the studio's own marketing had cited roughly 30 campaign missions against the 24 that actually shipped, with the story ending abruptly. "The Warside website claims 30+ campaign missions, there are actually only 24 after which the campaign abruptly ends without warning," reads one 64-vote review, using language — "I would not recommend this game," "fraud" — that reflects genuine backer anger rather than an ordinary critical complaint. Compounding that, the core economy system was reported as completely broken in the first days after launch, with buildings failing to generate income and making some scenarios effectively unplayable regardless of skill.
A developer that responded, rather than went quiet
What separates this story from several other rough 2025 launches this review has covered is what happened next. LAVABIRD addressed the economy bug quickly — a Kickstarter backer's review quotes the studio directly acknowledging "the income issue was completely our fault, but we patched it immediately." More significantly, that response wasn't a one-off: Steam's news feed shows a sustained, named update cadence running continuously from the week of launch — bug-fix patches for v1.3 through v1.5, a substantial Update 1.4 in August 2025 adding multiplayer teams and a new lobby, further campaign refinement in Update 1.5 in October, and a "Creators' Update" (1.6) as recently as March 2026, alongside continued bug fixes into April. That's a genuinely active, more-than-year-long development commitment, and several reviewers explicitly credit it even while marking the game not recommended in its current state — "Awesome game as long as the devs don't give up on it," reads one, and "the developers [are] extremely vocal and active, and frequently pushing updates," reads another.
The complaint that hasn't gone away
Set against that genuine improvement, this review's sample shows one problem persisting more than any other: enemy AI. Forty-two of the 100 negative reviews raise it directly, describing units walking into avoidable deaths, exploitable patterns, and AI that remains a weak point in reviews dated as recently as late 2025 and 2026 — well after the initial launch-week bug wave had been addressed. That timing matters: unlike the economy bug, which was fixed within days, AI quality appears to be a harder, more structural problem the developer hasn't fully solved despite otherwise sustained investment in the game. A related, more specific critique comes from reviewers who know the Advance Wars series intimately: one describes Warside as getting "90% of it correct" while the remaining details — fog of war implementation, commander power balance — keep it from feeling like a true substitute rather than a close but imperfect tribute.
What the numbers say
Steam's achievement data reflects a genre-typical but real drop-off: across 22 achievements, the median completion rate is 5.25%, with the top rate just 44.6% — no achievement clears even half the tracked population, consistent with a smaller, dedicated audience rather than a broad hit, and with the "unfinished at launch" complaints that likely discouraged some buyers from pushing deep into the game's harder content.
Final Verdict
Warside is a genuine case study in the difference between a bad launch and a bad game. What shipped on 14 April 2025 broke real, specific promises to the Kickstarter backers who funded it — missing modes, a shorter campaign than advertised, and a genuinely broken economy system in the first days — and this review takes that seriously rather than smoothing it into ordinary launch jitters. What followed, though, is a genuinely sustained, more-than-year-long development effort that has narrowed the gap considerably, even as enemy AI remains a real, unresolved weak point well after other problems were fixed. For Advance Wars fans specifically, willing to accept an imperfect but actively improving tribute rather than a flawless substitute, that ongoing effort is worth crediting directly — but anyone considering it should weigh the documented launch history against the price being asked today.
Pros and cons
Pros
- The core turn-based combat system draws real, specific praise for pace and pixel-art presentation, with several reviewers crediting fast individual battles that avoid the drawn-out turns some genre peers suffer from
- The developer's post-launch response has been genuinely sustained rather than token — regular named updates ran from the week of release through at least Update 1.6 in March 2026, including balance changes, campaign refinement and new multiplayer features
- LAVABIRD publicly and specifically acknowledged the launch-week economy bug and patched it quickly, according to a Kickstarter backer's account quoting the studio directly — a level of transparency several reviewers credit even while criticising the launch itself
- A distinctive, comparison-worthy identity for fans specifically missing new entries in the Advance Wars mould, filling a genre gap several reviewers say has sat empty since that series' own troubled recent re-release
Cons
- The game launched with an economy system reviewers describe as completely broken — no income generation in some cases — making core mechanics genuinely unplayable for a portion of players in the days immediately after release
- Multiple features promised to Kickstarter backers were missing at launch, including a co-op campaign and certain multiplayer modes, and the campaign shipped with 24 missions against roughly 30 advertised on the studio's own marketing, drawing accusations of false advertising from several backers specifically
- Enemy AI is this review's most persistent complaint by volume — 42 of the 100 negative reviews read for this piece raise it, describing units walking into avoidable deaths and AI behaviour that remains exploitable in reviews dated as recently as late 2025 and 2026
- Several reviewers who specifically love the Advance Wars series describe Warside as capturing roughly 90% of the formula while getting enough of the remaining details wrong — fog of war handled differently, commander powers criticised as unbalanced — to keep it from feeling like a true substitute