Key art for FEROCIOUS

Game review

FEROCIOUS

5.5 / 10

Developer
OMYOG
Publisher
tinyBuild
Released
4 December 2025
Platforms
Windows
Genre
Survival FPS
Monetisation
One-time purchase. No in-app purchases or DLC at time of writing.
Players
Single-player only

The short version

FEROCIOUS strands the player on an uncharted island crawling with mercenaries, mechas, and dinosaurs, tasking them with crafting weapons from scavenged resources and, in its most distinctive twist, taking control of dinosaurs to fight alongside them or clear a path forward. Small studio OMYOG built something reviewers repeatedly compare to a blend of Far Cry, Turok, and the original Jurassic Park: Trespasser, and the game's scope and atmosphere earn real respect even from critics. But the launch build shipped with erratic AI, frequent performance drops, and enough bugs that a large share of reviewers describe it as feeling like an unfinished beta rather than a finished 1.0 release.

Biggest strengths

  • The core idea of a solo indie team building a first-person dinosaur survival shooter draws consistent goodwill, with many reviewers explicitly rooting for the small studio even while listing serious complaints
  • The ability to control smaller dinosaurs directly, using them to attack enemies, open paths, or infiltrate guarded areas, is repeatedly called out as the game's most original and memorable mechanic
  • Environment art and atmosphere draw some of the strongest praise in the review pool, with multiple reviewers calling the island "gorgeous," "spectacular," and "peak," even among reviewers who otherwise don't recommend the game

Biggest weaknesses

  • Enemy AI behaviour is the most frequently repeated complaint, with reviewers describing soldiers that snap-aim through cover, alert an entire group the instant one member is spotted, and dinosaurs that stand still and let themselves be shot
  • Performance is inconsistent even on strong hardware, with reviewers reporting frame drops, stutter, and occasional crashes, and one reviewer specifically noting continued problems on a rig with a high-end CPU and GPU
  • Multiple reviewers report progress-blocking bugs, including a cable car that reset one player's entire save back to the tutorial, and items or dinosaurs getting stuck inside world geometry

Who it's for: Players nostalgic for early-2000s single-player shooters like Turok or the original Far Cry who can tolerate real jank and technical rough edges in exchange for a genuinely distinctive dinosaur-survival premise. A poor fit for anyone expecting a polished, optimised experience out of the box.

Our recommendation: An ambitious, charmingly janky dinosaur shooter that's easy to admire and hard to fully recommend at launch; worth watching for patches before buying at full price.

5.5 / 10

FEROCIOUS drops the player on an uncharted island where mercenaries, mechas, and dinosaurs all pose a threat, and survival depends on scavenging resources to craft weapons and gear on the fly. Developed by small studio OMYOG and published by tinyBuild, it's a single-player, first-person survival shooter that blends open exploration with a distinctive hook: the player can take direct control of smaller dinosaurs, using them to attack enemies, force open paths, or slip past guarded checkpoints. It released as a full, non-Early-Access title on 4 December 2025 for Windows, priced at US$24.99.

Turok and Far Cry, filtered through real ambition

Reviewers reach almost unanimously for the same comparisons: Turok, Far Cry, Jurassic Park's Trespasser, and Ark. One reviewer sums up the mashup as "Far Cry, Turok, Crysis, and Jurassic Park Trespasser in a blender," and calls the result "incredibly ambitious" for a $25 indie release, adding that "it's very charming and enjoyable at face value." Another, more measured reviewer who initially bounced off the game on launch day writes that after nearly seven hours they came around, saying it "harkens back to the days of playing Turok on the PlayStation" and crediting the developer for shipping a patch the day after launch.

The dinosaur-control mechanic and the island's atmosphere draw the strongest, most consistent praise across the entire review pool. One reviewer calls the environments "spectacular" and says "so much love has gone into this," while several others single out the ability to "pet the smaller dinosaurs after picking them up" as a small but memorable detail. Even reviewers who ultimately don't recommend the game tend to carve out an exception for the setting itself, one writes plainly that despite a long list of technical complaints, "the graphics look good, and the game runs pretty smoothly for a Unity engine game."

AI that snaps to you, dinosaurs that don't move

The most consistently repeated technical complaint targets enemy behaviour. One heavily-voted review describes human enemies that "shoot you when they are looking in other directions and just snap onto you," while a dinosaur-specific complaint recurs across multiple reviews: predators that "stand essentially in one location and do nothing" until the player gets close, undermining the ecosystem the marketing promised. Another reviewer notes the opposite problem just as often, enemies that alert their entire group instantly once one is spotted, removing any real stealth option despite the game nominally supporting it.

Performance complaints are widespread and not limited to weaker hardware. One reviewer reports issues "even with a 5080 and i9 13900k," calling for the game to be "put in the oven again for more cooking." Others describe frame drops, stutter, occasional crashes, and a lack of graphics settings to tune performance manually, one reviewer capped their experience at 25 to 40 frames per second on what they describe as a reasonably capable laptop. Progress- blocking bugs show up too: one reviewer reports a cable car that was supposed to advance them to a new zone instead resetting their entire save back to the tutorial, a bug that support acknowledged but couldn't resolve before their refund window had closed.

Steam's own achievement data reflects a player base that mostly hasn't pushed deep into the game. Of 20 tracked achievements, the most commonly earned, a first kill, sits at just 13.1% of players, and achievements tied to fully befriending or reuniting with dinosaur companions sit in the 1.7% to 2.4% range. That's a low ceiling even accounting for a game that only released in December 2025, and it lines up with the volume of reviews describing early hours spent fighting bugs and unclear objectives rather than settling into a smooth loop.

A crafting loop that can't keep up with the ambition around it

Where the island itself draws praise, the systems built on top of it draw the opposite reaction. Several reviewers single out crafting and inventory management as the game's weakest link, one calls the inventory "jank" and says stacking and sorting resources feels like fighting the UI rather than using it, while another complains that ammunition caps are set so low that a single firefight can leave the player scrambling back to a crafting bench mid-fight. A few reviewers note that the crafting recipes themselves are thin, amounting to a handful of weapon and tool upgrades rather than the deep survival-crafting tree the genre comparisons might suggest, and that resource scarcity feels tuned for a slower, more methodical game than the one FEROCIOUS actually delivers in its firefights.

The story leans hard on its Jurassic Park inspiration, a research operation gone wrong, a cast of mercenaries hunting or fleeing the island's dinosaurs, and a player character caught between both sides. Reviewers who finished the campaign describe it as serviceable rather than memorable, useful mainly as a thread pulling the player from one distinct set piece to the next rather than a story worth following for its own sake. With no multiplayer component and an asking price of $24.99, several reviewers frame the game as a bet on a single studio's potential rather than a fully realised product, worth the price for players drawn to the premise, a harder sell for anyone comparing it directly to bigger-budget survival shooters.

Final verdict

FEROCIOUS is a clear case of ambition outrunning execution: a small studio's distinctive dinosaur-survival shooter, built around real atmosphere and a genuinely novel dinosaur-control mechanic, wrapped around AI, performance, and bug problems severe enough that a majority of its critical reviews describe the 1.0 launch as feeling like an unfinished beta. Worth admiring for what it's trying to do, and worth revisiting after patches; less easy to recommend at full price the day one hardware and AI issues get sorted out.

Pros and cons

Pros

  • The core idea of a solo indie team building a first-person dinosaur survival shooter draws consistent goodwill, with many reviewers explicitly rooting for the small studio even while listing serious complaints
  • The ability to control smaller dinosaurs directly, using them to attack enemies, open paths, or infiltrate guarded areas, is repeatedly called out as the game's most original and memorable mechanic
  • Environment art and atmosphere draw some of the strongest praise in the review pool, with multiple reviewers calling the island "gorgeous," "spectacular," and "peak," even among reviewers who otherwise don't recommend the game
  • Voice acting is fully implemented throughout, and several reviewers note the gunplay itself, when it's working as intended, feels punchy and satisfying

Cons

  • Enemy AI behaviour is the most frequently repeated complaint, with reviewers describing soldiers that snap-aim through cover, alert an entire group the instant one member is spotted, and dinosaurs that stand still and let themselves be shot
  • Performance is inconsistent even on strong hardware, with reviewers reporting frame drops, stutter, and occasional crashes, and one reviewer specifically noting continued problems on a rig with a high-end CPU and GPU
  • Multiple reviewers report progress-blocking bugs, including a cable car that reset one player's entire save back to the tutorial, and items or dinosaurs getting stuck inside world geometry
  • The crafting and inventory systems are called "jank" and "bland" by several reviewers, citing low carry caps on ammunition and a general lack of meaningful inventory management

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7 / 10
  • Progression 5 / 10
  • Performance 3 / 10
  • Value 5 / 10
  • Originality 7 / 10