The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Scrap Mechanic

A decade in Early Access ends with Drilling Thunder, a genuinely substantial 1.0 update that finally gives Scrap Mechanic's celebrated building physics a full story campaign — while leaving the host-dependent multiplayer that has bugged players since 2016 exactly as it was.

8 / 10

Reviewed

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Sea of Stars

Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.

8.5 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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Soda Dungeon 2

A free auto-battling dungeon crawler that lets you script your party's behaviour instead of just watching it fight, undercut on desktop by menus that never stopped feeling like a phone app and a save file that a bad crash can wipe outright.

7 / 10

Reviewed

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Solasta: Crown of the Magister

A small Paris studio built a turn-based CRPG on Dungeons & Dragons' free 5.1 rules document rather than a paid brand license, and the result plays closer to an actual tabletop session than any of its bigger-budget rivals — verticality, light and darkness included — while looking and sounding like exactly the smaller production it is.

8 / 10

Reviewed

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Solasta II

Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.

6.5 / 10

Reviewed

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SPACEPLAN

A potato-powered clicker that spends its idle timers on story instead of retention, and then does the one thing almost nothing in the genre does — it actually finishes.

8 / 10

Reviewed

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Stardew Valley

A decade on, the thing that still makes Stardew Valley work isn't the farm, it's the clock — energy, daylight and a hard seasonal deadline turned into the best progression pressure the genre has ever built, even if the pressure quietly switches off once you're rich.

9 / 10

Reviewed

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Swarm Simulator

A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.

6.5 / 10

Reviewed

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Synergism

A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.

6.5 / 10

Reviewed

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Tap Titans 2

Game Hive's decade-old idle RPG builds its whole second act around clans and scheduled tournaments — a structure that gives its artifact-and-relic progression somewhere real to point, but also turns a genre built for "check back later" into a calendar commitment with a very tall premium-currency ladder sitting next to it.

7 / 10

Reviewed

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Tears of Metal

A Scottish-flavoured Dynasty Warriors crossed with Risk of Rain 2, with genuinely praised combat, art direction and co-op carrying a large, consistent Steam review sample past a stingy meta-progression economy and some rough Early Access edges.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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The Elder Scrolls V: Skyrim

Fifteen years on, Skyrim's open world is still the reason people play it — walk in any direction and something is there. The systems underneath that world, from swordplay to loot to the dialogue tree, have aged a lot less gracefully, and Bethesda has spent a decade finding new ways to resell the same game. Reviewed as Skyrim Special Edition, the version Steam actually sells you today.

8 / 10

Reviewed

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