The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

Idle Crown

A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.

5.5 / 10

Reviewed

Read review of Idle Crown

Idle Knight

An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.

6.5 / 10

Reviewed

Read review of Idle Knight

Idle Regenerator

A paid idle RPG that piles five separate game modes, 125+ powers and a full forging-and-prestige stack onto a post-apocalyptic hero — genuinely deep for the genre, but still working out UI bugs and an overwhelming opening hour a month after launch.

7 / 10

Reviewed

Read review of Idle Regenerator

Idle RPG

A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.

6 / 10

Reviewed

Read review of Idle RPG

Idle Slayer

A side-scrolling idle RPG that dares to make its active layer matter — timing jumps through coin trails pays out far more than watching the run play itself, right up until the moment you close the app and the game quietly goes back to being a spreadsheet.

7.5 / 10

Reviewed

Read review of Idle Slayer

Idle Wizard

A 2019 Steam idle-RPG where the class you pick isn't a build for life — it's a costume you're expected to change every run, and the game is built to make that swapping the whole point.

7.5 / 10

Reviewed

Read review of Idle Wizard

Increlution

A minimalist incremental where every life is a countdown to a death that actually matters — the queue you plan, the story chapter you're on, and the instincts you've earned all carry forward, right up until the game itself stopped moving forward three years ago.

7 / 10

Reviewed

Read review of Increlution

Kingdom Come: Deliverance II

Warhorse Studios' medieval simulation grows up without losing its stubbornness — a sequel that fixes the first game's roughest edges while doubling down on the idea that realism should cost you something. The result is one of the most complete RPGs of the last few years, provided you're willing to let a swordfight or a bowl of stew go badly.

8.5 / 10

Reviewed

Read review of Kingdom Come: Deliverance II

Kittens Game

A free browser incremental that hides its difficulty in storage caps and the calendar rather than big numbers — you are never fighting an enemy in Kittens Game, you are fighting your own granary.

8 / 10

Reviewed

Read review of Kittens Game

Last Epoch

The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.

8 / 10

Reviewed

Read review of Last Epoch

Lies of P

A Belle Époque retelling of Pinocchio that wears its Bloodborne influence on its sleeve, then earns the comparison with a weapon-assembly system and a guard-timing mechanic good enough to stand on their own.

8 / 10

Reviewed

Read review of Lies of P

Lost Ark

Smilegate RPG's isometric action MMO still has the best raid encounter design the genre has produced, and still asks players to climb a honing ladder brutal enough that Amazon is now shipping a way to skip most of it. Reviewed as the Western service heads into an August 2026 server merge.

7 / 10

Reviewed

Read review of Lost Ark

Magic Research

A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.

7.5 / 10

Reviewed

Read review of Magic Research

Magic Research 2

The sequel keeps the first game's text-only school-of-magic formula intact and pours the budget into scope instead — a bigger spell list, a crew of Wizards you can delegate to, and a familiar system that splits its own fanbase down the middle.

8 / 10

Reviewed

Read review of Magic Research 2