Damnatio Lusoris
A pixel-art survivors-like that ends every boss fight at a poker table, from a first-time solo studio with no public track record and, a day after launch, no review corpus to check its 500-node unlock ladder against.
6 / 10
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320 games released in 2026 and reviewed here, best first.
320 reviews
A pixel-art survivors-like that ends every boss fight at a poker table, from a first-time solo studio with no public track record and, a day after launch, no review corpus to check its 500-node unlock ladder against.
6 / 10
A one-developer desktop pet that evolves from a slime into a dark sorceress and is allowed to shake your windows and flash your taskbar along the way — reviewed on its Early Access launch day, with zero user reviews yet to check it against and an achievement sample so small it can be read as a raw account count.
6 / 10
A two-day-old two-player co-op puzzle platformer built entirely around a single mechanic — shooting a laser from your own eye to push or pull your partner through obstacles neither of you could clear alone — priced at NZ$2.39 with zero user reviews and zero recorded concurrent players at the time of checking.
6 / 10
A cozy incremental fishing spin-off from the Fish to Dish studio, where charm and a fair price win over most players despite a confirmed use of generative AI art that upset a vocal minority, and a specific, repeatedly confirmed design flaw — the game's essential convenience features stay locked away until right before the credits roll.
6 / 10
A first-person precision platformer that repackages the free Source-engine movement scene — surf, bhop and climb, born in Half-Life and Counter-Strike 1.6 mods — as a standalone Steam release with themed maps, Steam Achievements and leaderboards to chase. Released 6 August 2026 with no user-review corpus yet to weigh it against.
6 / 10
A medieval MMORPG that died with its studio in 2023 and came back free-to-play in June 2026 under new owners. The three-nation war it's built on is still the best thing about it — and six weeks after the relaunch, its most loyal players are documenting cheats rather than sieges.
6 / 10
A one-mechanic precision platformer where the character only falls and the player's entire job is choosing which way is down, wrapped in a 78-achievement completion ladder and a minimalist green wireframe look, released day-one with no review corpus yet to check it against.
6 / 10
A cheap, good-looking incremental about feeding a black hole until it either swallows a leaderboard spot or collapses on you, undercut by a threadbare research tree and a wave of recent reviews accusing the whole project of being thrown together with AI.
6 / 10
A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.
6 / 10
A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.
6 / 10
A five-dollar desktop-companion idler built around a skill tree that never stops growing — and a set of decisions that stop mattering long before it does.
6 / 10
A clicker-and-tower-defense hybrid that hands you a kingdom, a skill tree and a cursor to slaughter with — engaging for its first couple of hours, then undercut by a skill tree that finishes long before the fighting does.
6 / 10
A bigger sequel to a well-liked incremental that fell twelve points in the ratings — because it doubled the length without fixing the thing that made the first game's back half a chore.
6 / 10
A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.
6 / 10
A retro-desktop incremental where you grow a Brooklyn bodega into a global chain through loans, tax bills and an IPO prestige loop. The 90s operating-system framing is doing more work than the economy underneath it, and five days of Steam achievement data already shows where players stop.
6 / 10
A loop-based analog-horror game where you replay the same corridor hunting for what changed, told through VHS static and a flashlight that keeps something in the dark at bay — released two days ago to exactly two user reviews, split one positive and one negative.
6 / 10
A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.
6 / 10
A small, calm mining sim about drilling deeper for a couple of evenings — pleasant while it lasts, and honest about how little it's asking of your time.
6 / 10
A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.
6 / 10
A third-person sci-fi horde shooter that pairs Vampire Survivors-scale enemy counts with build-your-own ARPG crafting, launched into Early Access with a specific roadmap, an honest price and zero independent track record to check any of it against.
6 / 10
A budget one-on-one arena brawler that leans hard into a "classic 90s fighting" pitch, published by a company built on reviving old and obscure game libraries, on a Steam page with no user reviews, no press coverage and no achievement data yet to check it against.
6 / 10
A free top-down horror game about escaping a bar full of monsters across five linear, differently-themed levels, from a two-person team on their apparent first published release — with a storefront listing that discloses nothing to buy.
6 / 10
A 4-player co-op tactical roguelite shooter from the studio behind Black Mesa, whose jump from Early Access to "1.0" this week delivered almost exactly what one detailed reviewer predicted it would — one new map and a few new guns, not the broader AI, economy and content overhaul the developer's own Early Access roadmap had promised.
6 / 10
A five-dollar arcade game that turns Hiragana, Katakana and the 104 kanji of JLPT N5 into a catch-and-dodge score-attack loop, organised into real thematic vocabulary groups rather than one shuffled deck — released two days ago with zero user reviews, zero achievement completions in its harder categories, and a developer patch note already admitting some achievements weren't firing.
6 / 10