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Games released in 2026

320 games released in 2026 and reviewed here, best first.

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320 reviews

Nexfall

A 3-6 player multiplayer parkour game that pairs precision platforming with a build-your-loadout ability deck and a level-based unlock ladder, launched with a single Russian-language user review and zero people playing it at the moment this was checked.

5.5 / 10

Reviewed

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Skills & Raids

A solo-developed extraction RPG whose "Mixed" score understates a real design problem with its combat, and whose review section contains an unusual, specific pattern worth reporting plainly — at least two detailed reviews that read as substantively critical while marking the game recommended, explicitly out of sympathy for the developer.

5.5 / 10

Reviewed

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Slay All Bosses: Idle

A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.

5.5 / 10

Reviewed

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Stoneguard

Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.

5.5 / 10

Reviewed

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Storm Seas

A solo-developed 18th-century Caribbean trading sim that pairs a genuinely layered supply-chain economy with a rough, one-day-old Early Access build — Mostly Negative across its first ten Steam reviews, with independent day-one reports of unbeatable enemy encounters, brutal docking damage and helm controls that pull you off the wheel to do anything else.

5.5 / 10

Reviewed

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The Ranchers

A years-in-the-making, Kickstarter-backed open-world farming sim that finally hit Early Access — and immediately ran into the one thing its audience cared most about. The co-op isn't the shared-farm co-op people bought it for, and the Mixed rating is mostly that discovery happening 392 times.

5.5 / 10

Reviewed

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Thousand Floors

A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.

5.5 / 10

Reviewed

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World of Eggs: Idle Adventures

A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.

5.5 / 10

Reviewed

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Capivara Clicker

A one-dollar, one-week-old clicker about tapping a capybara and buying Brazilian-themed upgrades — with a genuinely inventive twist where three-quarters of its 80 achievements exist purely to decorate your Steam profile, and a progression ladder with no visible prestige loop.

5 / 10

Reviewed

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Dig, Dig, Die

A budget co-op horror extraction game about looting a haunted graveyard from a flying pirate ship, filed under "Massively Multiplayer" on Steam despite capping every session at six friends with no public lobby browser — a genre tag its own launch-day reviewers are already pointing out doesn't hold up.

5 / 10

Reviewed

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Rent Due

A first-person solo-dev landlord sim whose overwhelming launch complaint — that the core loop was mostly sleeping to skip time — was rewritten by the developer in two patches shipped the very same day this review was researched.

5 / 10

Reviewed

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Tidal Nexus Online

A free-to-play underwater submarine MMO explicitly chasing the nostalgia of 2000s browser PvP games like DarkOrbit and Deepolis, with genuine strategic clan warfare underneath — undercut on day one by a monetisation model reviewers describe, overwhelmingly and specifically, as pay-to-win.

5 / 10

Reviewed

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Who Clicked My Bones?

A cheap, dark-comedy skeleton-army incremental with real charm in its premise and a six-review sample split almost exactly down the middle — including two reviews that make directly opposite, specific technical claims about the same systems.

5 / 10

Reviewed

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Airplane Flight Simulator : Combat Zone

A carrier-launched arcade combat flight sim from Ovilex Software, released the same day, at the same price, as a civilian sibling title built on what reads as the same engine — and checked here against the developer's own decade-long Steam catalog rather than a review corpus this game doesn't have yet.

4.5 / 10

Reviewed

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Digimon UP

A mobile idle RPG that borrows Digimon's characters and pixel-art charm but not its raising-sim identity, then buries the loop under two premium currencies, four battle passes and ads gating almost every wait.

4.5 / 10

Reviewed

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Fisher Idle

A NZ$2.69 boat-and-auction idle tycoon whose "Mixed" Steam rating is mostly a fossil record of its 17-month Early Access run — and whose core complaint, that the whole game empties out inside two hours with nothing built to replace it, still checks out against the game's own achievement data today.

4.5 / 10

Reviewed

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Legend of YMIR

A Norse-mythology MMORPG with genuinely impressive Unreal Engine 5 production values, undercut by a blockchain-token economy that turns nearly every meaningful upgrade into a real-money or crypto-market transaction.

4.5 / 10

Reviewed

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Orion-7

A story-driven sci-fi Memory-game adventure — flip cards to find matching pairs, battle enemies and stranded astronauts with them — filed under "Massively Multiplayer" on Steam despite a single-player campaign, a PvP mode still labelled Beta on its own store page, zero user reviews and zero concurrent players at the time this was checked.

4.5 / 10

Reviewed

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The Relic: First Guardian

A Korean-myth action RPG built around a genuinely interesting idea — no levels, just relics, unique weapons and eighty tragic bosses — arrives with no PC graphics options, weak Metacritic scores on both platforms, and a pre-launch AI-art controversy the director says is fixed and plenty of players say they can still see.

4.5 / 10

Reviewed

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War Commander

A Facebook-era MMO strategy game from 2011 finally arrived on Steam this July, and its first reviewers are overwhelmingly its own long-lost veterans — many disappointed by what fifteen years and a free-to-play economy have done to the game they remember.

4.5 / 10

Reviewed

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