Game review
Berry Bury Berry
7.5 / 10
- Developer
- Get(Color) Games
- Publisher
- Get(Color) Games, Black Lantern Collective
- Released
- 29 January 2026
- Platforms
- Windows
- Genre
- Incremental Adventure
- Monetisation
- One-off premium purchase, no DLC, no in-app purchases and no premium currency
- Players
- None. Single-player only, though several reviewers describe playing it "together" in a voice call while each running their own separate copy
The short version
Berry Bury Berry's premise resists easy description, and that's precisely the point: grow berries in a first-person garden, feed them to an ever-hungrier, ever-more-sentient hole, and slowly uncover why nobody who enters this particular garden ever seems to leave. "Berry Bury Berry is the type of game where if someone walks in and asks what you're playing, you suddenly realize how insane it sounds," one review puts it. A viral streamer discovery helped propel it to Overwhelmingly Positive across more than 8,000 Steam reviews, and the enthusiasm is genuine and specific rather than manufactured — reviewers describe losing entire nights to a single sitting. The honest complication, raised consistently by a substantial and articulate critical minority, is that the game's promotional horror-mystery framing oversells a story several reviewers found predictable or underdeveloped, and that the incremental unlock tree — genuinely satisfying for its first hour or two — thins out into monotony for players who push toward full completion. It's also, several reviewers note pointedly, not actually an idle game at all despite how it's frequently tagged and marketed, with no meaningful automation to speak of.
Biggest strengths
- A genuinely bizarre, original premise executed with real craft and confidence, drawing consistent praise for how completely it commits to its own strange internal logic
- The core "number go up" incremental loop is widely praised as satisfying and well-paced for its first several hours, with several reviewers reporting losing an entire night to one sitting
- Cute, cohesive, highly saturated art direction draws consistent specific praise, alongside genuinely enjoyable physics-based berry-tossing mechanics
Biggest weaknesses
- A substantial, consistent minority of reviewers describe the horror-mystery marketing as overselling a story that several found predictable within the opening minutes or that trails off without fully paying off its own hints
- The incremental unlock tree is criticised as thinning out into repetitive busywork for players pushing toward full completion, with automation options specifically described as lacking
- Despite frequently being tagged and marketed alongside idle games, Berry Bury Berry has no meaningful automation component, which several reviewers explicitly flag as a mismatch between expectation and actual gameplay
Who it's for: Fans of hands-on, actively-played incremental games with a genuinely weird premise, who want a short, intense binge session rather than a long-tail idle experience, and who can accept the horror-adjacent story as flavour rather than a fully realised mystery.
Our recommendation: An easy, cheap recommendation for a genuinely memorable few hours, provided buyers understand upfront it's an active clicker rather than an idle game, and temper expectations for its story ambitions specifically.
7.5 / 10
Some games are hard to describe not because they're complicated, but because the premise itself sounds too strange to say out loud with a straight face. Berry Bury Berry is squarely in that category: a first-person incremental game about growing increasingly elaborate berries, tossing them into an ominous hole in your garden, and gradually discovering that the hole — and the garden around it — is a great deal more aware than it should be. "I used to fear the hole in the garden, but now I understand it. It's here to help me, the hole is here to make me feel good," one review states, capturing the game's specific tonal blend of cute, funny, and quietly unsettling. Since its 29 January 2026 release, propelled significantly by a viral streamer discovery, it's settled into an Overwhelmingly Positive rating across more than 8,000 Steam reviews. Understanding both why that enthusiasm is genuine and specific, and what a substantial, thoughtful critical minority pushes back on, is what makes this one worth reviewing carefully rather than just repeating the score.
A premise that fully commits, and mostly earns it
What sets Berry Bury Berry apart from a typical incremental game isn't just its subject matter — it's how completely the game commits to the bit. Berry Buddies help grow higher and higher tiers of increasingly strange fruit; money earned funds tools and upgrades; the hole itself grows and gains new capabilities as you feed it. "Berry Bury Berry is the type of game where if someone walks in and asks what you're playing, you suddenly realize how insane it sounds. 'So what do you do?' '...I grow berries and sacrifice them to a giant hole,'" one review captures precisely. That commitment translates into genuinely absorbing sessions for a meaningful share of players — "I lost all my sleep to this," reads one review; another reports playing nine hours straight through the night. "The last time I managed to get myself to seriously sit down and play a game for SIX hours straight, was when Cyberpunk 2077 released," one review states, a striking comparison point for what's fundamentally a small, cheap indie clicker. Art direction draws its own specific, consistent praise — "stylized, highly saturated, and cohesive across the entire experience," as one detailed review puts it — and the physics-based act of actually tossing berries into the hole is repeatedly singled out as satisfying in a tactile, moment-to-moment way that a lot of incremental games never bother to achieve.
Where the substantial critical minority pushes back
None of that enthusiasm should obscure a real, articulate, and consistent thread of pushback running through a meaningful slice of the review sample — reviewers who clearly enjoyed real parts of the experience while identifying specific, shared disappointments. The most consistent complaint concerns the gap between the game's horror-tinged marketing and its actual narrative payoff. "I honestly expected a bit more from a game that's so highly reviewed but instead I got a pretty decent incremental game that has a predictable, unengaging story I correctly figured out within the first 5 minutes," one review states. Another, more specifically: "Is it a fun game? Yes! Is it well made? Yes! Is it horror? Not at all!" — describing real disappointment at a mismatch between expectation, set by the game's own promotional material, and what's actually delivered. A third detailed critique goes further, wishing the horror elements had been pushed considerably harder: "if it had more horror elements in it, like more disturbing imagery to match the story... it would have been perfect," suggesting the underlying idea had real unrealised potential rather than being fundamentally flawed.
A second, structurally separate complaint concerns the mid-to-late game unlock tree. "The gameplay is fun for about an hour before getting incredibly monotonous," one review states, a sentiment echoed by several others describing the systems as feeling "pretty incremental and pointless" once a player has explored the early options. Automation specifically draws pointed criticism from genre veterans: "It is severely lacking automation upgrades though," one review notes, connecting directly to a related and more specific point of confusion — "This game has been mistagged as an idle game. It's an incremental game... but this one has no automation component to speak of," a detailed positive review clarifies, explicitly correcting a marketing and platform-tagging mismatch that several other reviewers independently ran into with real frustration, expecting an away-from-keyboard idle experience and getting a fully hands-on active clicker instead.
A real accessibility concern worth flagging
One further, more specific complaint deserves direct mention rather than folding into general "controls feel janky" grumbling: at least one detailed review reports the WASD movement and camera combination caused genuine motion sickness severe enough to prevent them recommending the game to similarly sensitive players. That's a specific, credible accessibility concern distinct from ordinary control-feel preferences, and worth knowing about directly rather than dismissing as a generic complaint.
A studio that's kept supporting it
Checking the developer's own patch history independently confirms sustained, active post-launch investment rather than a one-and-done release. Steady bug fixes and quality-of-life patches continued through the months after launch, including specific controller and Steam Deck improvements; the game shipped eleven additional language localisations mid-year, addressing a real accessibility gap for non-English players; and console ports were announced, with a confirmed release date and new trailer landing as recently as this month. That's a genuinely healthy post-launch cadence for a small indie team, and consistent with a studio treating the game's success as an ongoing relationship with its audience rather than a launch-window cash-in.
Where this leaves a buyer
At NZ$11.79, Berry Bury Berry is an easy, low-risk recommendation for a genuinely memorable few hours built around one of the more distinctive premises in recent memory — the enthusiasm behind its Overwhelmingly Positive rating is real and specific rather than manufactured hype, and most completionist playthroughs land comfortably in the 6-to-12-hour range for the price. The honest caveats belong to two specific groups: players drawn in expecting a genuine horror or mystery experience should recalibrate those expectations based on the substantial, consistent critical minority who found the story predictable or underdeveloped relative to its marketing, and players specifically wanting an away-from-keyboard idle game should know clearly, going in, that this is a fully active clicker with no meaningful automation, despite how it's sometimes tagged. For players who want a strange, funny, tactilely satisfying few hours and can treat the darker undertones as flavour rather than the main event, it delivers exactly what its fans keep insisting it does.
Pros and cons
Pros
- A genuinely bizarre, original premise executed with real craft and confidence, drawing consistent praise for how completely it commits to its own strange internal logic
- The core "number go up" incremental loop is widely praised as satisfying and well-paced for its first several hours, with several reviewers reporting losing an entire night to one sitting
- Cute, cohesive, highly saturated art direction draws consistent specific praise, alongside genuinely enjoyable physics-based berry-tossing mechanics
- Strong value at its price point, with most completionist playthroughs landing in the 6-to-12 hour range and multiple endings giving some incentive to revisit
Cons
- A substantial, consistent minority of reviewers describe the horror-mystery marketing as overselling a story that several found predictable within the opening minutes or that trails off without fully paying off its own hints
- The incremental unlock tree is criticised as thinning out into repetitive busywork for players pushing toward full completion, with automation options specifically described as lacking
- Despite frequently being tagged and marketed alongside idle games, Berry Bury Berry has no meaningful automation component, which several reviewers explicitly flag as a mismatch between expectation and actual gameplay
- At least one detailed review reports the WASD movement and camera controls caused genuine motion sickness, a specific accessibility concern rather than a vague comfort complaint