Soulbound: Online
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
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320 games released in 2026 and reviewed here, best first.
320 reviews
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.
6.5 / 10
A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.
6.5 / 10
A solo-developed space factory incremental with a five-hour campaign and a clean ending instead of an endless ladder. The idea is refreshing; the execution runs out of steam exactly when the prestige system should be taking over.
6.5 / 10
Netmarble folds its 25-year-old dinosaur-taming franchise into an idle deck-builder, and the 24-unit battles are genuinely more tactical than the "auto-play RPG" label suggests — right up until the real-time PvP mode starts pricing in who's willing to spend.
6.5 / 10
A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.
6.5 / 10
A digital adaptation of a real tabletop primer used by Fight Club International's professional military wargaming network — a 20-minute hex-and-counter hill assault built to teach the genre's core mechanics, shipped day one with zero user reviews and no achievement data to check its claims against.
6.5 / 10
A solo Finnish developer's family-friendly storybook RPG released on Steam yesterday — gentle turn-based dice combat, gnomes and fire foxes to free, a garden to tend, and a documented ascension from folk tale to playable systems — reviewed on launch-day evidence, with an achievement spread that resolves to roughly three reporting accounts.
6.5 / 10
A genre mashup its own fans call an "uncut diamond" — Fallout-flavoured post-apocalyptic exploration, Darkest Dungeon-style combat and a real card-battler deckbuilding layer — whose lifetime review score is dragged down mostly by complaints from over a year before its actual 1.0 release.
6.5 / 10
A football sim that puts you on the whistle instead of the ball — full 3D matches where every foul, dive, card, penalty and VAR review is your call, marked out of ten afterward, with a four-league career and 1-4 player online co-op where friends run the lines. Launched into Early Access 6 August 2026 from a solo Swedish developer.
6.5 / 10
A short, atmospheric first-person horror sim from a solo developer with an established following, whose genuinely effective scares and Night of the Living Dead homage were nearly undercut by real launch bugs — since addressed by nine patches in the game's first week alone.
6.5 / 10
A budget first-person stealth horror game that drops a lone archaeologist into a Mayan tomb full of patrolling "Guardians," built on a demo that spent over a year gathering feedback before the ten-level full release launched with no user reviews yet to check it against.
6.5 / 10
A three-hour clicker RPG that is better designed than it needs to be, including the rare courtesy of building the autoclicker into the game instead of expecting you to install one. The problem isn't the length or the price — it's that the skill tree eventually out-damages every weapon you spent the game collecting.
6.5 / 10
A dark fantasy strategy RPG that flips Darkest Dungeon's premise — you're the cult building up to destroy the hamlet, not the party defending it — wrapped in some of the most striking art in the genre and undercut by a tutorial that still can't explain its own systems more than a year after launch.
6.5 / 10
An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.
6.5 / 10
A first-person, no-combat stealth slasher where a masked killer hunts by noise, light and movement rather than a script — built for one intense sitting, released day one with a single verified user review and a demo that had already been public for five and a half months.
6.5 / 10
A dad taught himself to code so his 8-year-old son could have a game where he "finds cool swords and fights monsters forever" — a genuinely sweet origin story wrapped around a standard-issue idle RPG that its own early players are split on once the swords run out.
6.5 / 10
A solo-developed hybrid that welds grand-strategy nation management onto clicker mechanics — genuinely novel in concept, but a divisive combat rework, opaque economy and buggy pathfinding have left its Early Access reception stuck at Mixed.
6 / 10
LINE Games' cartoon-animal idle RPG nails the cute, low-friction auto-battle loop the genre runs on, but a currency pile-up and IAP tiers stretching past a hundred dollars keep it from standing out in a market this crowded.
6 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
A ten-minigame summer party collection from Japanese minigame specialist SAT-BOX, built around split-screen bouts with rocket fireworks, somen-noodle slides and mosquito swatting — checked on launch day against a Steam page that shows zero reviews and zero concurrent players.
6 / 10
A solo-developer take on Breakout that swaps the usual flat 2D field for a first-person, zero-gravity paddle view across 32 fixed levels, backed by a sixteen-symbol power-up alphabet and a purely local high-score list. Released 5 August 2026 with no Steam achievements, no user reviews and no press coverage yet.
6 / 10
An Early Access idle shop sim built to be ignored — it lives in the corner of your monitor, restocks its own shelves and asks for a glance every twenty minutes. Charming, three dollars, and currently carrying a save bug that can wipe a 76-hour store.
6 / 10
A cheap, three-week-old Early Access idle RPG built around the Chinese xianxia cultivation fantasy — Qi Refining, spirit fields, forging flying swords — patched almost daily by its small studio, and still rough enough that its own early players are split on whether the grind serves the theme or just gets in its way.
6 / 10