Game review
Big Hops
7.5 / 10
- Developer
- Luckshot Games
- Publisher
- Luckshot Games
- Released
- 12 January 2026
- Platforms
- Windows
- Genre
- 3D Platformer
- Monetisation
- One-off premium purchase, no DLC, no in-app purchases and no premium currency
- Players
- Single-player at launch; an 8-player online co-op mode, "Big Hops Together," was added as a free update roughly six months after release
The short version
Big Hops sends a tongue-swinging, free-climbing amphibian across huge Desert, Ocean and Mountain worlds, building momentum with veggie bounce pads, tightropes and hookshots in a movement-first 3D platformer that draws real, specific, repeated comparisons to Super Mario Odyssey and A Hat in Time. Very Positive across more than 400 Steam reviews, it's a genuine achievement for a small independent team, several reviewers explicitly calling it one of the best platformers they've played in years. What keeps this review from simply celebrating that reception is a consistently repeated, honestly documented technical problem: soft-locks that trap players with no way to progress, physics inconsistencies that undermine the very momentum the game is built around, and save-system confusion that has cost some players real, meaningful progress. Checking the developer's own patch history confirms an exceptionally active response — near-daily updates through the weeks immediately following launch, a substantial free content expansion in March, and a full 8-player online co-op mode added as a free update roughly six months after release — evidence of real, sustained investment from a small team rather than a launch-and-abandon pattern, even though this review found no confirmation that every specific bug reported at launch has been fully resolved.
Biggest strengths
- The core movement system — tongue-swinging, free climbing, veggie-based tools — draws sustained, specific praise as genuinely inventive, with multiple reviewers directly comparing the feel favourably to Super Mario Odyssey and A Hat in Time
- A charming art style, likeable creature cast and roughly 20 hours of content deliver real, widely-credited value for a small independent release
- The developer has maintained an exceptionally active post-launch cadence, including near-daily patches through the weeks following launch and a substantial free co-op mode added months later
Biggest weaknesses
- Soft-locks that trap players with no way to progress are a real, specifically documented problem reported across multiple reviews, in some cases forcing players to abandon a save entirely
- Physics and momentum inconsistencies undermine the very movement system the game is built around, with several reviewers describing surfaces that don't reliably grip or hold as intended
- Save-system confusion draws specific, repeated complaints, with reviewers uncertain when autosave triggers and at least one describing losing an hour or more of progress unexpectedly
Who it's for: 3D platformer fans, especially those who loved Super Mario Odyssey or A Hat in Time, willing to accept real, documented technical rough edges from a small independent team.
Our recommendation: A genuinely inventive, well-loved platformer with real technical growing pains — worth playing for the movement alone, with realistic expectations about bugs from a small team that has clearly kept working to fix them.
7.5 / 10
Small independent teams rarely earn direct, specific comparisons to Super Mario Odyssey, but Big Hops, released 12 January 2026 by Luckshot Games, does so consistently across its review sample. A movement-first 3D platformer built around a tongue-swinging, free-climbing amphibian protagonist, it sits at Very Positive across more than 400 Steam reviews. Understanding both why its core movement has earned such specific, credible praise and being honest about a real, well-documented technical rough patch is what this review sets out to do.
A genuinely inventive movement system
The comparisons to genre landmarks recur throughout the sample with real specificity rather than vague enthusiasm. "Big Hops is the best platformer I've played since Super Mario Odyssey. The responsiveness of the player movement is top notch, rarely did I feel like the game made a decision that I didn't make," one detailed review states. Another, invoking a different beloved reference point: "The most fun I've had in a 3D platformer since Hat in Time." A third describes the specific toolkit that earns those comparisons: "The arsenal of tools the game supplies in each level are creative and fun to use," praising the veggie-based bounce pads, tightropes and hookshots that let players build and chain momentum across the game's open worlds. Presentation draws similarly consistent credit — the art style, character design and voice cast (for players who keep it enabled) are repeatedly described as charming, with one reviewer specifically praising the game's roughly 20 hours of content as a genuine achievement for a small team's first major release.
A real, honestly documented technical problem
What keeps this review from simply endorsing that acclaim is a specific, consistently repeated complaint that recurs across the sample regardless of overall recommendation: soft-locks and physics inconsistencies that genuinely undermine the experience. "There are a ton of ways to get soft locked and the game is" frustrating as a result, one review states plainly, while another describes the problem in more visceral detail: "I have been soft locked twice and clipped through the world five separate times." A reviewer who otherwise praises the game's movement highly still concedes the underlying issue directly: "you'll occasionally run into collision bugs during high-speed sequences, which can be frustrating." The specific mechanism several reviewers describe is a mismatch between the precision the game's advanced techniques demand and how reliably its physics actually deliver that precision: "the game feels like it's built around you executing [tricks] perfectly," one detailed review states, "[but some techniques require] sliding acceleration that is so jank to execute."
Save-system confusion draws a related, equally specific complaint. "There is some amount of autosave happening but it's not obvious when and what would trigger it," one review states, describing losing an hour or more of progress without warning. Another, more urgent: "Please turn off auto save when your game is not stable, my story is stuck, I have to start new game again." These aren't vague frustrations — they describe a specific, real risk for players considering a longer session, worth knowing about plainly before diving in.
A small team that has kept working
To Luckshot Games' real credit, checking the developer's own communications directly confirms an exceptionally active response rather than a launch-and-abandon pattern common among small teams facing exactly this kind of post-launch bug wave. Patch notes show updates shipping on 19, 20, 21, 22, 25, 27, 30 and 31 January alone — a near-daily cadence through the weeks immediately following launch — followed by continued patches through February and a substantial "Quality of Life Update" in March adding keyboard rebinding, accessibility trinkets and collectible-tracking tools directly responsive to complaints about controls and navigation. The team's investment has continued well beyond typical post-launch support: a free content expansion, "Cappler's Conspiracy," added a full photography-focused side mode in March, and an 8-player online co-op mode, "Big Hops Together," was added as a free update in late July and early August 2026 — a genuinely substantial feature addition roughly six months after launch that wasn't part of the original release. This review found no specific confirmation that every soft-lock or physics bug reported at launch has been individually resolved, but the sheer density and duration of this patch history is real, verifiable evidence of sustained good-faith effort rather than a team that stopped caring after release.
A smaller thread of design criticism
Separate from the technical issues, a smaller but genuine thread of the sample finds the game's story and pacing weaker than its movement. "The world and level design do not make great use of" the game's creative toolkit, one detailed review argues, describing sections that feel empty or tedious to traverse despite the strength of the underlying mechanics. Voice acting draws its own specific, if more contained, criticism: "the voice acting is atrocious (and can thankfully be disabled)," one review notes, a sentiment echoed by several others who specifically credit the option to turn dialogue off as a meaningful mitigation rather than a full fix.
Where this leaves a buyer
At NZ$28.99, Big Hops delivers a genuinely inventive, well-crafted movement system that earns its comparisons to some of the platforming genre's most beloved recent entries — real, specific praise from reviewers with credible history in the genre. The honest, necessary caveat concerns real, consistently documented technical rough edges: soft-locks, physics inconsistencies, and save-system confusion that have cost some players genuine frustration and lost progress. Checking the developer's own sustained, near-daily patch history and its continued substantial post-launch investment — including a free co-op mode added many months after release — offers real, dateable reassurance that this is a team actively working through those problems rather than one that has moved on. Players drawn to inventive, momentum-driven 3D platforming, and willing to accept real bugs from a small independent team, are likely to find a genuine hidden gem here. Players who prioritise a fully polished experience above all else may want to wait for further patches before diving in.
Pros and cons
Pros
- The core movement system — tongue-swinging, free climbing, veggie-based tools — draws sustained, specific praise as genuinely inventive, with multiple reviewers directly comparing the feel favourably to Super Mario Odyssey and A Hat in Time
- A charming art style, likeable creature cast and roughly 20 hours of content deliver real, widely-credited value for a small independent release
- The developer has maintained an exceptionally active post-launch cadence, including near-daily patches through the weeks following launch and a substantial free co-op mode added months later
- A free photography-focused side content update, "Cappler's Conspiracy," added meaningful optional depth for players who finished the core game
Cons
- Soft-locks that trap players with no way to progress are a real, specifically documented problem reported across multiple reviews, in some cases forcing players to abandon a save entirely
- Physics and momentum inconsistencies undermine the very movement system the game is built around, with several reviewers describing surfaces that don't reliably grip or hold as intended
- Save-system confusion draws specific, repeated complaints, with reviewers uncertain when autosave triggers and at least one describing losing an hour or more of progress unexpectedly
- Voice acting and story draw consistent criticism as weak points, with several reviewers noting dialogue can be disabled or skipped but not fully removed from the experience