Key art for Neva

Game review

Neva

7.5 / 10

Developer
Nomada Studio
Publisher
Devolver Digital
Released
15 October 2024
Platforms
Windows, macOS
Genre
Action-Adventure, Puzzle Platformer
Monetisation
One-time purchase, no DLC or in-game currency

The short version

Neva, from Nomada Studio (GRIS) and publisher Devolver Digital, follows Alba and a wolf cub companion across a dying, hand-painted world over four seasons, their bond deepening as the cub grows into an adult wolf. It released 15 October 2024 to a Very Positive 94.4% across 4,197 English reviews. This review's full read of the negative sample finds a remarkably consistent story: 54 of the 100 most-helpful negative reviews name GRIS directly, and the specific, repeated verdict is that Neva's visuals and music hold up to its predecessor while its new combat system — present in 57 of those same reviews — undercuts rather than adds to what made GRIS resonate.

Biggest strengths

  • Hand-painted visuals and an original score draw essentially uncontested praise across the entire review corpus, including from reviewers who don't recommend the game overall
  • A genuine emotional core built around the growing bond between Alba and her wolf companion, which lands for the large majority of reviewers
  • Full accessibility options including adjustable difficulty, colour alternatives, and play without timed input

Biggest weaknesses

  • 57 of the 100 most-helpful negative reviews specifically criticise the combat system, with reviewers who loved GRIS's pure puzzle-platforming describing the fighting as unrewarding or a step backward
  • 54 of the 100 most-helpful negative reviews compare the game unfavourably to GRIS specifically, most concluding the emotional impact and narrative cohesion don't reach the same heights
  • A smaller but real accessibility concern recurs across several reviews: bright, washed-out lighting in some sequences makes platforms and pop-up text genuinely hard to see

Who it's for: Fans of atmospheric, emotionally driven indie adventures who appreciate stunning hand-drawn art and don't need deep combat to enjoy a game; a difficult sell specifically for GRIS fans expecting a similarly pure puzzle-and-platforming experience, since the addition of combat is this game's most consistently divisive choice.

Our recommendation: A visually extraordinary, emotionally sincere short adventure that stumbles specifically where it tries hardest to expand on its predecessor — worth playing for the art and music alone, with tempered expectations about the combat.

7.5 / 10

Introduction

Neva was always going to be judged against its predecessor, and Nomada Studio knew it. GRIS, their 2018 debut, is a genuine modern classic of the atmospheric-platformer genre, and Neva — published by Devolver Digital and released 15 October 2024 — follows Alba and a wolf cub she bonds with across a decaying, seasonally shifting world. It sits at a Very Positive 94.4% across 4,197 English reviews, and reading the full negative sample finds an unusually coherent critical voice: this isn't a scattershot list of complaints, it's the same specific comparison and the same specific culprit, repeated with real consistency across dozens of independent reviewers.

A worthy successor, visually

Whatever else divides Neva's audience, its craft doesn't. Community tag votes — Atmospheric, Beautiful, Hand-drawn, Great Soundtrack — describe a game that even its harshest critics rarely argue with on presentation alone. "It is a gorgeous looking game," opens one of the highest-voted negative reviews before its actual complaints begin, a pattern that repeats through nearly the entire negative sample. The hand-painted seasonal environments and the wolf companion's growth from cub to adult across the story are singled out consistently, and the score draws the same kind of unforced praise. On presentation and sound alone, Neva earns comparison to GRIS honestly.

Where GRIS cast a long shadow

The specific, repeated disappointment is combat. Fifty-seven of the 100 most-helpful negative reviews raise it directly, and the throughline is consistent: GRIS built its entire emotional architecture around pure platforming and puzzle-solving, and reviewers who loved that approach feel Neva's addition of real-time combat dilutes rather than deepens the experience. "The focus on combat instead of puzzles doesn't really work since the combat kind of sucks," reads one 38-vote review from a self-described GRIS fan; another, more measured, calls the fighting "okay" among a list of otherwise "okay" systems propping up presentation that remains excellent. Fifty-four of the same 100 reviews compare the two games by name, and the near-unanimous verdict is that Neva's narrative and emotional impact don't reach GRIS's heights — not because Neva tells a bad story, but because expectations set by a beloved predecessor are a genuinely high bar, and several reviewers say plainly they're judging Neva more harshly for exactly that reason.

A few real rough edges

Two smaller but concrete complaints are worth naming directly rather than folding into the general comparison. A recurring, if less frequent, accessibility concern describes bright, washed-out lighting in certain sequences making platforms and on-screen text genuinely hard to make out against pale backgrounds — a real visual-legibility issue rather than a stylistic quibble, and one prospective buyers with contrast sensitivity should weigh. Separately, at a median playtime of just 4 hours among critical reviewers, 20 of the 100 most-helpful negative reviews describe the game as short, and Steam's own achievement data backs that up: the earliest story-progress achievements sit above 90% and 77% completion, consistent with a game the large majority of buyers finish in a single sitting rather than return to.

Final Verdict

Neva is a genuinely beautiful, sincere piece of work that suffers specifically from being made by the same team that made something extraordinary before it. Its own detailed critics aren't wrong that the combat doesn't match the elegance of GRIS's pure platforming-and-puzzle design, and that gap is real enough to matter for anyone coming in expecting a direct sequel to that experience. Taken on its own terms — a short, visually extraordinary adventure about loss and companionship, with combat that's serviceable rather than exceptional — it remains an easy recommendation. Just go in knowing what its own most detailed fans already told you: it's a lovely game standing in a very tall predecessor's shadow.

Pros and cons

Pros

  • Hand-painted visuals and an original score draw essentially uncontested praise across the entire review corpus, including from reviewers who don't recommend the game overall
  • A genuine emotional core built around the growing bond between Alba and her wolf companion, which lands for the large majority of reviewers
  • Full accessibility options including adjustable difficulty, colour alternatives, and play without timed input
  • A tightly scoped, complete experience at a fair price with no DLC or monetisation beyond the upfront cost

Cons

  • 57 of the 100 most-helpful negative reviews specifically criticise the combat system, with reviewers who loved GRIS's pure puzzle-platforming describing the fighting as unrewarding or a step backward
  • 54 of the 100 most-helpful negative reviews compare the game unfavourably to GRIS specifically, most concluding the emotional impact and narrative cohesion don't reach the same heights
  • A smaller but real accessibility concern recurs across several reviews: bright, washed-out lighting in some sequences makes platforms and pop-up text genuinely hard to see
  • At a median critic playtime of 4 hours, 20 of the 100 most-helpful negative reviews describe the game as short, and the achievement curve shows most players who buy it finish the main story in one sitting rather than returning

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 9 / 10
  • Sound 8.5 / 10
  • Replayability 5 / 10
  • Accessibility 6 / 10
  • Story 6.5 / 10