Game review
OneShot
8.5 / 10
- Developer
- Future Cat LLC
- Publisher
- KOMODO
- Released
- 8 December 2016
- Platforms
- Windows, macOS, Linux
- Genre
- Puzzle Adventure
- Monetisation
- One-time purchase. No in-game purchases.
- Players
- Single-player
The short version
You are not playing as Niko. Niko knows you exist, addresses you directly, and the game knows things about your computer that a game shouldn't. OneShot builds a genuinely affecting story out of that premise across four to six hours, and it's 98.3% positive across 35,807 English reviews.
One practical warning outranks everything else here. **Linux and Steam Deck complaints are current and rising** — one or two a year until 2023, then 3 in 2024, **7 in 2025** and 3 already in 2026, with reviewers saying flatly that the Linux build doesn't work. The separately-sold World Machine Edition is rebuilt on a new engine and lists Steam Deck support. If you're not on Windows, buy that one.
Biggest strengths
- A fourth-wall premise that is genuinely novel rather than a gimmick, and it earns its ending
- Niko is one of the most affecting protagonists in a game this small
- Excellent soundtrack and a distinctive, warm pixel-art style
Biggest weaknesses
- Linux and Steam Deck support is reported broken, with complaints rising through 2025
- Windowing and resolution handling causes problems even on Windows
- Light on gameplay — a lot of walking and gentle puzzles
Who it's for: Anyone who likes short, strange, sincere games and doesn't need mechanical challenge. Windows users especially — see the platform note.
Our recommendation: Buy it, and go in knowing nothing. On Windows, the original at NZ$8.85 is the cheaper way in. On Linux, macOS or Steam Deck, pay the extra for the World Machine Edition instead.
8.5 / 10
Two facts from this game's store pages, which together make a buying decision:
A reviewer in June 2025: "I love this game i really do. But strongly go against buying this game if you are on Linux. The game was built for windows operating systems in mind." Another in August 2025: "love this game with all my heart. everything good about it you've heard is true. linux version just doesn't work. i paid for a broken product."
And the store description of OneShot: World Machine Edition, a separate 2024 release: "Built on an entirely new engine with new UI, support for Steam Deck, & more."
Linux, macOS and Steam Deck complaints in the original's negative reviews run one or two a year through 2023, then 3 in 2024, 7 in 2025 and 3 already in 2026 — one of the few complaint curves I've seen that's genuinely getting worse rather than fading. Windowing and resolution problems add another 19 mentions, also concentrated in 2025.
So: on Windows, buy the original for NZ$8.85. On anything else, spend NZ$11.80 on the World Machine Edition. The store makes that much harder to work out than it should be.
Why it's worth either price
OneShot's premise is that you are not Niko. Niko is a child who has fallen into a dying world carrying a lightbulb that is its sun, and Niko knows that someone — you, specifically — is watching and helping. The game addresses you, not your character.
From there it does things a game shouldn't be able to do. It reads and writes files on your actual computer, moves and resizes its own window, and at one point gives you a piece of information that exists nowhere inside the game. The fourth-wall mechanic appears in 10 of the negative reviews and files or desktop in 18 — the same feature generating both the delight and the technical friction.
What lifts it above a clever trick is that the writing earns it. The ending — and there is only supposed to be one, hence the name — asks something of you that lands precisely because the game has spent five hours establishing that you and Niko are different people. Story appears in 40 of 99 negatives, mostly from people explaining what they liked before saying why they still couldn't recommend it.
At four to six hours it's the right length, and at NZ$8.85 the value argument is short.
The criticism, and one very familiar shape
Two honest complaints survive.
It's light on gameplay. Walking appears in 25 and boring in 19. A 61-vote reviewer: "a story-heavy game with lots of walking and some puzzling packaged in an RPGMaker container… I prefer those that have some core and hopefully engaging gam[eplay]." That's fair. The puzzles are gentle and the traversal is slow.
Its reputation oversells it for some. A 118-vote review from 2017 says they were "basically tricked into buying this due to misleading ratings" and that it was "definitely not the 'next undertale'." Comparisons to UNDERTALE run through this corpus, and they set an expectation of a much bigger game.
And then the familiar shape. The single most-upvoted negative review, at 181 votes, opens with a retraction from its own author: "Edit from me, 6 years in the future: This review is really not great at all, kinda embarassed by it now but i'll not delete it cuz it got a bunch of people saying it was helpful."
That's the third game today whose top negative has been partially withdrawn by the person who wrote it, and the negative column also contains a 73-vote entry reading, in full, "stop looking at the negative reviews and buy the game". Read them before you count them.
The verdict
OneShot earns an 8.5. Originality scores a 9.5 because the fourth-wall conceit isn't decoration — it's the thing the story is about, and the ending only works because of it. Niko is genuinely memorable, the soundtrack is lovely, and it says what it wants to say in five hours without padding.
It falls short of a 9 on the strength of its technical state rather than its craft. A game whose signature is reaching into your operating system needs to work on your operating system, and by its own reviewers' accounts it increasingly doesn't outside Windows. Performance scores a 5.5 for that, and it's the reason the version you buy matters more here than for almost any other game in this library.
Go in unspoiled. Just check which edition you're clicking on first.
Pros and cons
Pros
- A fourth-wall premise that is genuinely novel rather than a gimmick, and it earns its ending
- Niko is one of the most affecting protagonists in a game this small
- Excellent soundtrack and a distinctive, warm pixel-art style
- Around five hours, told at the right length with no padding
- Under nine dollars, with no DLC or extras to chase
Cons
- Linux and Steam Deck support is reported broken, with complaints rising through 2025
- Windowing and resolution handling causes problems even on Windows
- Light on gameplay — a lot of walking and gentle puzzles
- The reputation sets expectations some players find it doesn't meet
- Two versions on sale at different prices, which the store explains poorly