Game review
Demon Tides
6.5 / 10
- Developer
- Fabraz
- Publisher
- Fabraz
- Released
- 19 February 2026
- Platforms
- Windows
- Genre
- Action, Adventure
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player with a netplay spectating feature
The short version
Demon Tides, released 19 February 2026 by Fabraz, is a moveset-driven 3D platformer that sends players racing across an open ocean, uncovering a kingdom's dark secrets while upgrading gear and customizing a deeply expandable move-set through collectible talismans. It sits Overwhelmingly Positive with a strong sample of 824 reviews, and reading widely through it reveals a large majority genuinely enthusiastic about the movement system, with reviewers repeatedly comparing the game favourably to genre touchstones like A Hat in Time and describing Wind Waker-style open-water traversal connecting levels in place of rigid, railed progression. Set against that praise, a detailed and vocal minority — including fans of the developer's earlier, well-regarded Demon Turf — report this specific sequel as a step down in polish and level design, citing camera and wall-run jank, an emptier and less focused world to traverse, and level design several reviewers describe as weaker than the predecessor's tighter platforming challenges. Writing and humor draw sharply divided reaction even within positive reviews, with multiple reviewers who otherwise recommend the game still describing the dialogue as cringe-inducing. Separately, at least one reviewer specifically alleges the presence of sponsored reviews inflating the game's aggregate score, a claim this review has not verified.
Biggest strengths
- The core moveset and talisman customization system draws extensive, detailed praise as some of the best 3D platforming movement reviewers have experienced, with multiple reviewers comparing it favourably to acclaimed genre touchstones like A Hat in Time and Pseudoregalia
- Open-water traversal connecting levels draws specific, repeated praise for eschewing rigid, railed progression in favour of Wind Waker-style freedom, letting players approach content in their own order and style
- The soundtrack draws consistent, enthusiastic praise across nearly every review in this sample, with multiple reviewers specifically calling it a standout even independent of their opinion on other aspects of the game
Biggest weaknesses
- A detailed, vocal minority of reviewers, including self-described fans of the developer's earlier Demon Turf, report this sequel as a specific step down in level design tightness and polish, describing longer stretches of empty traversal to reach the next area and platforming challenges they consider weaker than the predecessor's
- Camera and wall-run mechanics draw repeated, specific criticism as janky and inconsistent, with multiple reviewers reporting frustration getting precise inputs to register during movement-heavy sequences that the game's core design otherwise depends on
- Writing and humor prove sharply divisive even among reviewers who otherwise recommend the game, with multiple positive reviews independently using the word "cringe" to describe dialogue and character writing they found actively distracting enough to want to skip cutscenes
Who it's for: 3D platformer fans specifically drawn to deep, customizable movesets and open, non-linear traversal, including newcomers and returning fans of Demon Turf willing to accept a looser, more open-world structure than that game's tighter level design.
Our recommendation: Worth it for platformer fans prioritising movement depth and customization over writing or technical polish; longtime Demon Turf fans specifically attached to that game's tighter level design should temper expectations, and Steam Deck players should check current performance reports before committing to handheld play.
6.5 / 10
Introduction
Demon Tides, released 19 February 2026 by Fabraz, is a moveset-driven 3D platformer: race across open oceans, uncover a kingdom's dark secrets, and expressively platform through dozens of locales while continually upgrading gear and customizing your moveset through collectible talismans. It sits Overwhelmingly Positive with a strong sample of 824 reviews, and reading widely through it reveals genuine, detailed enthusiasm from a large majority, sitting alongside a smaller but detailed and credible minority raising real, specific concerns.
Genuinely excellent, deeply customizable movement
The clearest strength across this sample is movement itself. Reviewers repeatedly and specifically praise the moveset and talisman customization system as some of the best 3D platforming they've experienced, with multiple reviewers independently comparing it favourably to acclaimed genre touchstones like A Hat in Time and Pseudoregalia. Open-water traversal connecting levels draws its own specific, repeated praise for abandoning rigid, railed progression in favour of Wind Waker-style freedom, letting players approach the world's content in whatever order and style suits them. The soundtrack draws near-universal, enthusiastic praise as a genuine standout, and specific quality-of-life features, including flexible checkpoint placement and a netplay spectating feature, draw appreciation from reviewers who say other platformers now feel lacking by comparison.
A detailed dissent: fans of the predecessor report a step down
Set against that widespread praise, this review found a genuinely detailed, credible minority raising specific concerns — notably including self-described fans of the developer's earlier, well-regarded Demon Turf. Multiple such reviewers report this sequel represents a specific step down in level design tightness and polish, describing longer stretches of empty traversal between meaningful platforming challenges and citing individual level design as weaker than what the predecessor delivered. Camera and wall-run mechanics draw repeated, specific criticism as janky and inconsistent, with reviewers reporting genuine frustration getting precise inputs to register during exactly the kind of movement-heavy sequences the game's core design most depends on.
Writing that divides even the game's own fans
A distinctive pattern in this sample is how sharply writing and humor divide opinion even within otherwise positive reviews. Multiple reviewers who clearly love the underlying platforming still independently describe the dialogue as cringe-inducing, with more than one stating they actively want to skip cutscenes despite recommending the game overall. This isn't simply critics disliking the writing while fans embrace it — the exact same complaint recurs inside five-star reviews as often as inside more critical ones, suggesting the tone genuinely doesn't land for a large share of the audience regardless of how they feel about the gameplay wrapped around it.
Performance concerns and a specific progression-loss bug
Beyond design and tone, this review found concrete technical complaints. Multiple reviewers report inconsistent performance, particularly on Steam Deck, including frame drops and stuttering despite the game sharing a visual style with a predecessor that reportedly ran more smoothly on the same hardware. Separately, at least one detailed reviewer reports a specific, reproducible bug in a challenge room that wipes previously collected golden gear parts and resets checkpoints across the current level or island — a serious progression-loss issue significant enough to warrant direct mention despite that reviewer's otherwise positive overall assessment.
An unverified claim about sponsored reviews
One reviewer specifically alleges the presence of sponsored reviews inflating the game's aggregate score, framing their own review as a corrective "real" account by contrast. This review has not investigated or verified that claim and reports it only as one reviewer's stated, unconfirmed suspicion — but it's worth naming directly given how it may shape how cautious readers weigh the otherwise Overwhelmingly Positive aggregate label against this review's own more mixed synthesis of detailed accounts.
Weighing movement quality against a game's overall polish
It's worth directly addressing why this review lands at a meaningfully more measured score than the Overwhelmingly Positive aggregate label might initially suggest to a casual browser. Movement-focused platformers live or die specifically on how their core traversal feels, and by that narrow measure this review's research finds Demon Tides succeeding about as well as any recent entry in the genre — the enthusiasm for its moveset and talisman system is detailed, specific, and repeated by reviewers with deep platformer expertise, including some who've 100%'d classics like Crash Bandicoot and Super Mario Odyssey. But a platformer isn't only its movement system; camera reliability, level design pacing, writing tone and technical stability all meaningfully shape whether that movement actually gets to shine in practice, and this review's research found real, specific, independently corroborated problems across several of those surrounding categories. Scoring purely on the strength of the standout mechanic while ignoring genuinely well-documented weaknesses elsewhere would understate how much those weaknesses visibly frustrated a meaningful share of this game's own enthusiastic reviewers, several of whom explicitly frame their five-star reviews as a case of loving the game despite, not because of, its rough edges.
A sequel caught between ambition and its own predecessor's shadow
Reading this sample as a whole, this review finds Demon Tides most usefully understood as a game that took real creative risks relative to its predecessor — trading tighter, more contained level design for open-world ocean traversal, and a more grounded tone for broader, more comedic writing — risks that clearly paid off for a large share of its audience and clearly didn't for a detailed, credible minority who came in specifically wanting more of what Demon Turf offered. That's a different, more nuanced story than either "great sequel" or "disappointing follow-up" alone captures, and it's worth stating plainly for any reader deciding whether to buy: your enjoyment here will likely track closely with whether you're drawn to this game's specific new direction, or specifically hoping for an expanded, more polished version of what came before it.
Final Verdict
Demon Tides delivers genuinely excellent, deeply customizable movement that a large majority of reviewers describe with real enthusiasm, backed by a standout soundtrack and welcome quality-of-life features. What holds this score down is a detailed, credible minority — including fans of the developer's own earlier work — reporting real regressions in level design tightness and camera precision, compounded by dialogue that draws consistent "cringe" complaints even from reviewers who otherwise love the game, alongside reported performance issues and at least one serious progression-loss bug. Worth it for platformer fans prioritising movement and customization above all else; go in with tempered expectations about writing, camera precision and overall polish.
Pros and cons
Pros
- The core moveset and talisman customization system draws extensive, detailed praise as some of the best 3D platforming movement reviewers have experienced, with multiple reviewers comparing it favourably to acclaimed genre touchstones like A Hat in Time and Pseudoregalia
- Open-water traversal connecting levels draws specific, repeated praise for eschewing rigid, railed progression in favour of Wind Waker-style freedom, letting players approach content in their own order and style
- The soundtrack draws consistent, enthusiastic praise across nearly every review in this sample, with multiple reviewers specifically calling it a standout even independent of their opinion on other aspects of the game
- Quality-of-life features including flexible checkpoint placement and a netplay spectating feature draw specific appreciation, with more than one reviewer stating other platformers now feel lacking by comparison after experiencing these conveniences here
Cons
- A detailed, vocal minority of reviewers, including self-described fans of the developer's earlier Demon Turf, report this sequel as a specific step down in level design tightness and polish, describing longer stretches of empty traversal to reach the next area and platforming challenges they consider weaker than the predecessor's
- Camera and wall-run mechanics draw repeated, specific criticism as janky and inconsistent, with multiple reviewers reporting frustration getting precise inputs to register during movement-heavy sequences that the game's core design otherwise depends on
- Writing and humor prove sharply divisive even among reviewers who otherwise recommend the game, with multiple positive reviews independently using the word "cringe" to describe dialogue and character writing they found actively distracting enough to want to skip cutscenes
- Multiple reviewers report inconsistent performance, particularly on Steam Deck, including frame drops and stuttering despite the game sharing a visual style with a predecessor that ran more smoothly on the same hardware
- At least one detailed reviewer reports a specific, reproducible bug in a challenge room that wipes previously collected golden gear parts and resets checkpoints across the current level or island, a serious enough progression-loss issue to warrant direct mention despite an otherwise positive overall review