Your Chronicle
A free text-based idle RPG with more than 3,000 branching story actions and a genuinely active five-year development history, buried behind one of the least welcoming first hours the genre has to offer.
6.5 / 10
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353 RPG games reviewed and scored, best first.
353 reviews
A free text-based idle RPG with more than 3,000 branching story actions and a genuinely active five-year development history, buried behind one of the least welcoming first hours the genre has to offer.
6.5 / 10
A dad taught himself to code so his 8-year-old son could have a game where he "finds cool swords and fights monsters forever" — a genuinely sweet origin story wrapped around a standard-issue idle RPG that its own early players are split on once the swords run out.
6.5 / 10
The game that put "idle" in front of a whole generation of mobile RPGs is still being patched weekly seven years on, folded this year into a "Companions" relaunch that reunites its oldest servers — underneath the fresh coat of paint, its gacha economy is still one of the harsher ones in the genre it helped invent.
6 / 10
LINE Games' cartoon-animal idle RPG nails the cute, low-friction auto-battle loop the genre runs on, but a currency pile-up and IAP tiers stretching past a hundred dollars keep it from standing out in a market this crowded.
6 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."
6 / 10
Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.
6 / 10
The formation-puzzle idle game that quietly wrote the rulebook Codename Entertainment later reused for Idle Champions of the Forgotten Realms — still free, still playable, and frozen in place since its last update in April 2022.
6 / 10
A cheap, three-week-old Early Access idle RPG built around the Chinese xianxia cultivation fantasy — Qi Refining, spirit fields, forging flying swords — patched almost daily by its small studio, and still rough enough that its own early players are split on whether the grind serves the theme or just gets in its way.
6 / 10
A Fallout-inspired isometric RPG with a genuinely excellent opening act — original setting, meaningful choices, sharp writing — that a remarkably consistent share of its own reviewers say collapses in quality once that first act ends.
6 / 10
A 2018 Korean idle RPG that's still pulling a 4.3-star average from 153,000 Google Play reviews eight years on, built around a twelve-unit auto-battle roster and a genuinely layered guild-and-arena social game — undercut by a permanent roster cap, a bolted-on NFT feature, and a client that hasn't been updated since the studio's attention moved to its own sequel.
6 / 10
The raid loop it invented is still the best in the genre, and the company around it is the problem. NZ$85.99 to buy, another NZ$51.99 if you want the PvE mode, and a Steam launch so broken that 58 of the most-upvoted negative reviews were written in a single month.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A medieval MMORPG that died with its studio in 2023 and came back free-to-play in June 2026 under new owners. The three-nation war it's built on is still the best thing about it — and six weeks after the relaunch, its most loyal players are documenting cheats rather than sieges.
6 / 10
A side-scrolling idle ARPG that spent years quietly growing one of the clicker genre's largest skill trees in Early Access, then wrapped it in an energy-gated click system, RNG loot chests and a shard shop slow enough that a meaningful minority of players call the whole thing a grind built to sell its own solution.
6 / 10
A decade-old idle gacha RPG whose real currency was never gold, it was your own heroes — and the star-fusion system that consumes them is both the smartest thing about the game and the reason its economy is so hard to defend.
6 / 10
A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.
6 / 10
A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.
6 / 10
A dense, genuinely deep idle RPG from solo Japanese developer Hapiwaku that gives six heroes real class and skill decisions, then buries a chunk of its quality-of-life behind a premium coin store steep enough to have turned a chunk of its own audience against it.
6 / 10
A chibi idle RPG about a mushroom regaining its human form, built on a gear-collecting loop that hooks fast and monetises harder the longer you stay.
6 / 10
A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.
6 / 10
A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.
6 / 10
A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.
6 / 10
Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.
6 / 10