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1861 RPG games reviewed and scored, best first.

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1861 reviews

Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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Potionomics

A witch-run potion shop, a card-based haggling minigame that critics singled out as genuinely clever, and a debt-clock structure so demanding that fewer than one in five players who own it have ever actually paid it off -- an IGF audience-award winner whose charm and its exhausting pace turn out to be the same design decision.

7.5 / 10

Reviewed

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Pyre

Supergiant Games followed Bastion and Transistor with a fantasy exile story told through a three-on-three magical sport, and split its own fanbase in half doing it -- one of its own most quoted reviews calls it "Supergiant's worst game, but their best piece of art."

7.5 / 10

Reviewed

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RAIDOU Remastered: The Mystery of the Soulless Army Review

ATLUS revives its cult PS2 detective-action RPG with a real-time combat overhaul, voice acting, and a long list of quality-of-life fixes, widely called one of the studio's finest remasters despite a persistent, unresolved crash bug.

7.5 / 10

Reviewed

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Rangedrifter

A solo-developer 3D reimagining of the classic roguelike from Max Schmidt, entering Early Access on the same date it lists as its release, drawing a unanimously positive review sample that credits its stunning minimalist atmosphere and fair, tactical difficulty while noting a fair, expected complaint about a steep early learning curve and the incomplete content typical of a fresh Early Access build.

7.5 / 10

Reviewed

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Ravenswatch

A fairytale-hero action roguelite whose distinct, wildly different playable characters and tight combat earn it a lasting Very Positive score, dragged down by a permanent three-map ceiling its own developers have confirmed will not grow, even as the roster keeps expanding.

7.5 / 10

Reviewed

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Remnant From the Ashes

A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.

7.5 / 10

Reviewed

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Risen

Widely regarded as Piranha Bytes' finest work and the true spiritual successor to their acclaimed Gothic series, Risen carries a remarkably stable, decade-spanning structural complaint — a genuinely strong first half giving way to a repetitive, fetch-quest-heavy final chapter that reviewers writing in 2016 and 2026 alike describe almost identically.

7.5 / 10

Reviewed

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Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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Runic Curse Remastered

A solo-developed Metroidvania set across a cursed island of ten interconnected locations, where combining weapons with magical runes shapes your playstyle against eleven bosses, praised across a small but genuinely multi-language early review base for its old-school atmosphere and combat feel, tempered by a reported difficulty spike partway through and comparatively limited weapon variety.

7.5 / 10

Reviewed

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Run TavernQuest

A reverse text adventure with fully voiced writing that overwhelming numbers of reviewers call one of the best surprises of the year, held back by a widely acknowledged slow first act, a genuinely thin sense of player agency, and a repeated complaint that its narrator character grates before the story turns serious.

7.5 / 10

Reviewed

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Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

Reviewed

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Shattered Divinities

A short, accessibility-focused metroidvania from 星魂游戏 set in the ruined realms of fallen deities, Very Positive across 104 English reviews for its tight controls, generous difficulty options, and rewarding exploration, with a fair complaint that its story and boss variety are forgettable.

7.5 / 10

Reviewed

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Shining Force II

A legendary 1993 Sega Genesis tactical RPG from Camelot, the studio that would later become synonymous with Sonic, still praised as one of the finest console RPGs of its era — sold here as an emulated Steam classic with real, specific technical rough edges worth knowing about before diving in.

7.5 / 10

Reviewed

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Siralim 2

An extraordinarily deep monster-collecting RPG that fans compare favorably to Dragon Quest Monsters and Pokemon, built around genuinely endless dungeon progression — tempered by a detailed, specific critique from a devoted predecessor's fan arguing this sequel took real steps backward in its breeding, currency and creature-balance systems.

7.5 / 10

Reviewed

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Small Saga

A short, gorgeously illustrated turn-based RPG starring a cast of mice on a hero's journey against a god, praised for its art, music and heartfelt writing — held back by low difficulty (since patched with an optional hard mode), an unevenly tonal script, and a length that some reviewers feel doesn't match its price.

7.5 / 10

Reviewed

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