Plum Road Tea Dream Review
An Autobiography Built Out of Seven Sanctuaries Plum Road Tea Dream is a semi-autobiographical walking sim from Samuel Baidoo, following S., a young queer game designer of color, a
7.5 / 10
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1861 RPG games reviewed and scored, best first.
1861 reviews
An Autobiography Built Out of Seven Sanctuaries Plum Road Tea Dream is a semi-autobiographical walking sim from Samuel Baidoo, following S., a young queer game designer of color, a
7.5 / 10
A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.
7.5 / 10
A witch-run potion shop, a card-based haggling minigame that critics singled out as genuinely clever, and a debt-clock structure so demanding that fewer than one in five players who own it have ever actually paid it off -- an IGF audience-award winner whose charm and its exhausting pace turn out to be the same design decision.
7.5 / 10
A decade-long Early Access project finally becomes a finished game, and it's still the only MMORPG where getting cursed into a cow is a legitimate build.
7.5 / 10
Supergiant Games followed Bastion and Transistor with a fantasy exile story told through a three-on-three magical sport, and split its own fanbase in half doing it -- one of its own most quoted reviews calls it "Supergiant's worst game, but their best piece of art."
7.5 / 10
ATLUS revives its cult PS2 detective-action RPG with a real-time combat overhaul, voice acting, and a long list of quality-of-life fixes, widely called one of the studio's finest remasters despite a persistent, unresolved crash bug.
7.5 / 10
Read review of RAIDOU Remastered: The Mystery of the Soulless Army Review
A solo-developer 3D reimagining of the classic roguelike from Max Schmidt, entering Early Access on the same date it lists as its release, drawing a unanimously positive review sample that credits its stunning minimalist atmosphere and fair, tactical difficulty while noting a fair, expected complaint about a steep early learning curve and the incomplete content typical of a fresh Early Access build.
7.5 / 10
A fairytale-hero action roguelite whose distinct, wildly different playable characters and tight combat earn it a lasting Very Positive score, dragged down by a permanent three-map ceiling its own developers have confirmed will not grow, even as the roster keeps expanding.
7.5 / 10
A 2015 Kongregate clicker that grew into one of the incremental genre's most durable idle RPGs by making its faction choice actually change how you play, not just which number gets bigger.
7.5 / 10
A free bullet-hell MMO that's been asking the same brutal question for fourteen years — how far will you push a character you can never get back — and somehow still gets away with graphics that looked deliberately retro even in 2012.
7.5 / 10
A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.
7.5 / 10
Widely regarded as Piranha Bytes' finest work and the true spiritual successor to their acclaimed Gothic series, Risen carries a remarkably stable, decade-spanning structural complaint — a genuinely strong first half giving way to a repetitive, fetch-quest-heavy final chapter that reviewers writing in 2016 and 2026 alike describe almost identically.
7.5 / 10
A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.
7.5 / 10
Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.
7.5 / 10
Jagex takes twenty-five years of RuneScape skill icons and welds them onto a Valheim-shaped survival loop. Fifteen months into Early Access, with a 1.0 date now on the calendar, the question is whether the skilling actually survived the move or just changed clothes.
7.5 / 10
A solo-developed Metroidvania set across a cursed island of ten interconnected locations, where combining weapons with magical runes shapes your playstyle against eleven bosses, praised across a small but genuinely multi-language early review base for its old-school atmosphere and combat feel, tempered by a reported difficulty spike partway through and comparatively limited weapon variety.
7.5 / 10
A reverse text adventure with fully voiced writing that overwhelming numbers of reviewers call one of the best surprises of the year, held back by a widely acknowledged slow first act, a genuinely thin sense of player agency, and a repeated complaint that its narrator character grates before the story turns serious.
7.5 / 10
A One-Man Love Letter to the N64 Era Secrets of Temple Isle is the kind of game that could only come from someone who grew up on a very specific diet of late-90s action-adventure t
7.5 / 10
Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.
7.5 / 10
A dark fantasy RPG that replaces turns and mana with a shared deck and a countdown clock — every card you play buys time against the enemy's next move, and every hero draws from the same pool of cards.
7.5 / 10
A short, accessibility-focused metroidvania from 星魂游戏 set in the ruined realms of fallen deities, Very Positive across 104 English reviews for its tight controls, generous difficulty options, and rewarding exploration, with a fair complaint that its story and boss variety are forgettable.
7.5 / 10
A legendary 1993 Sega Genesis tactical RPG from Camelot, the studio that would later become synonymous with Sonic, still praised as one of the finest console RPGs of its era — sold here as an emulated Steam classic with real, specific technical rough edges worth knowing about before diving in.
7.5 / 10
An extraordinarily deep monster-collecting RPG that fans compare favorably to Dragon Quest Monsters and Pokemon, built around genuinely endless dungeon progression — tempered by a detailed, specific critique from a devoted predecessor's fan arguing this sequel took real steps backward in its breeding, currency and creature-balance systems.
7.5 / 10
A short, gorgeously illustrated turn-based RPG starring a cast of mice on a hero's journey against a god, praised for its art, music and heartfelt writing — held back by low difficulty (since patched with an optional hard mode), an unevenly tonal script, and a length that some reviewers feel doesn't match its price.
7.5 / 10