IDLEPUNK - Ghost Link
A solo developer's cyberpunk idle management RPG lands in Early Access with a real premise, a genuinely player-friendly monetisation model, and — two days in — barely enough built to judge either one properly yet.
6.5 / 10
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372 RPG games reviewed and scored, best first.
372 reviews
A solo developer's cyberpunk idle management RPG lands in Early Access with a real premise, a genuinely player-friendly monetisation model, and — two days in — barely enough built to judge either one properly yet.
6.5 / 10
Lavaflame2's first idle game, and the direct ancestor of Legends of Idleon — the same skill-web formula in a single character, a smaller shop and a much shorter session length.
6.5 / 10
A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.
6.5 / 10
The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.
6.5 / 10
A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.
6.5 / 10
A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.
6.5 / 10
A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.
6.5 / 10
A refined, widely praised evolution of Team Ninja's demanding samurai action RPG combat system, undercut by a severe and still-unresolved PC performance crisis — VRAM leaks, poor frame rates even on top-tier hardware, and stuttering that a genuine, sustained patch effort has not fully fixed as of five months after launch — that a large share of the negative review sample cites as the sole reason for an otherwise-loved game earning a thumbs down.
6.5 / 10
A free semi-idle RPG that builds a genuinely deep class-and-itemization sandbox — six classes, twelve specializations, three layers of gear tinkering — and then locks most of it behind a level-35 wall where the gold and rune economy stops keeping up.
6.5 / 10
Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.
6.5 / 10
An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.
6.5 / 10
A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.
6.5 / 10
A memory-match card grid wrapped around a genuine dungeon-crawling RPG — flip pairs to fight monsters, loot treasure and trigger traps, then take what survives back to a Guild hub to level a deck capped at eleven cards.
6.5 / 10
A one-day-old pixel RPG about a teenager who discovers psychic powers in a sleepy mountain town and enters a boss-only tournament with no map marker to guide him — a tight, five-dollar story built to finish in an afternoon, with zero Steam reviews yet to test the pitch.
6.5 / 10
One of the genre-founding MMORPGs, twenty-four years on — its job-class system and sprite-over-3D art style still influence the genre, but the official Steam client this review covers is closer to a nostalgia fossil than an actively thriving live service.
6.5 / 10
The most-mocked mobile game on the internet turns out to be running one of the deeper gear-optimisation systems in the genre underneath its meme reputation — the honest problem isn't that Raid is shallow, it's how much of your week the energy bar and the shard economy are willing to take.
6.5 / 10
A Melvor-flavoured skilling idler with eighteen skills and a collection log, sold as a clean one-time purchase — but a boost mechanic that gates achievements and a rocky launch identity crisis keep it from matching the game everyone will compare it to.
6.5 / 10
A long-awaited Western release for a beloved PSP tactics duology, rebuilt in Unreal Engine 5 — genuinely treasured by the fans who've waited seventeen years for it, and genuinely undercut for newcomers by aggressive upscaling artifacts and a control scheme that inherited its handheld-era clunkiness without ever being modernised.
6.5 / 10
The third and final Harebrained Schemes Shadowrun tactical RPG, and the trilogy's most divisive entry — some players call it a masterpiece with a thousand-plus hours to back it up, others say the Matrix hacking minigame and murky pacing undo what Dragonfall got right.
6.5 / 10
The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.
6.5 / 10
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
The clearest case in this library of a Steam score that has become a historical document — a Mixed badge earned in 2023 sitting on top of a game that, three years and a flight update later, its current players mostly recommend.
6.5 / 10