Key art for Labyrinth of Touhou Tri

Game review

Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

7.5 / 10

Developer
Nise-Eikoku Studio
Publisher
Nise-Eikoku Studio
Released
28 January 2026
Platforms
Windows
Genre
Adventure, Indie, RPG
Monetisation
One-time purchase, no in-game purchases listed
Players
Single-player

The short version

Labyrinth of Touhou Tri, released 28 January 2026 by solo developer Nise-Eikoku Studio, is the third entry in a long-running Touhou-inspired dungeon-crawling RPG series, arriving roughly a decade after its predecessor to a fanbase that had waited for it specifically. It sits Very Positive across a full sample of around 612 reviews, and reading widely through them reveals a release that produces some of the most extreme playtime devotion this review has seen anywhere in this genre, multiple reviewers independently reporting hundreds of hours and at least one citing over five thousand. Reviewers repeatedly and specifically praise the turn-based, ATB-based combat system built around a 12-character active party drawn from a roster of 40-plus, several independently calling it among the best implementations of its kind in any RPG, alongside sokoban style dungeon puzzles reviewers describe as genuinely engaging rather than filler. This review also found a specific, well-documented episode of developer responsiveness worth reporting directly: an early patch simplified many dungeon puzzles in response to some player complaints, provoking a sustained, specific backlash from the game's core audience, and the developer reversed the change within days, an episode multiple reviewers specifically credit and reference by patch number. Set against that praise, this review found a specific, repeated performance complaint, multiple reviewers independently reporting frame drops, stutters and unusually high CPU and GPU load for what is largely a 2D game, several noting the issue persists past the version reviewers say fixed most of it.

Biggest strengths

  • Reviewers overwhelmingly and specifically praise the turn-based combat system, several independently calling its ATB and 12-character active-party mechanics among the best they've experienced in any RPG, with many reviewers reporting hundreds of hours invested
  • This review found a specific, well-documented episode of the developer directly reversing a controversial difficulty change within days of a sustained, specific community backlash, multiple reviewers independently crediting it by patch number as evidence of a developer who genuinely listens to the game's core audience
  • Multiple reviewers specifically credit the dungeon puzzles, comparing them to sokoban-style logic challenges, with genuinely engaging design distinct from filler exploration, several separately praising visible improvements in dungeon backgrounds and effects over the prior game

Biggest weaknesses

  • This review found a specific, repeated performance complaint, with multiple reviewers independently describing frame drops, stutters and unusually high CPU and GPU load for what is largely a 2D game, several noting the issue persists in specific scenes even after patches that fixed it elsewhere
  • Multiple reviewers specifically criticise dense, poorly formatted in-game text, particularly item and skill descriptions presented in large blocks that several reviewers say make it hard to extract relevant information
  • Several reviewers specifically describe the story as a weaker element relative to the combat and exploration systems, with at least one detailed reviewer arguing pacing and pacing-adjacent systems represent a step down from the prior entry despite narrative improvements elsewhere

Who it's for: Dungeon-crawler and tactical JRPG fans who enjoy deep party-building and puzzle-solving bosses, especially existing fans of the series or games like Etrian Odyssey; not a fit for anyone wanting a story-driven or casual RPG experience.

Our recommendation: Strongly recommended for dungeon-crawler fans willing to engage seriously with its systems; check your system's GPU settings before buying, since this review found a specific, repeated performance complaint tied to default configuration as well as the engine itself.

7.5 / 10

Introduction

Labyrinth of Touhou Tri, released 28 January 2026 by solo developer Nise-Eikoku Studio, is the third entry in a long-running Touhou-inspired dungeon-crawling RPG series, arriving roughly a decade after its predecessor to a fanbase that had waited for it specifically. It sits Very Positive across a full sample of around 612 reviews, and reading widely through them reveals a release that produces some of the most extreme playtime devotion this review has seen anywhere in this genre.

A combat system reviewers treat as genuinely exceptional

The clearest, most consistent thread in this sample is how specifically and repeatedly reviewers praise the combat itself. Multiple reviewers independently call the game's ATB-based, 12-character active-party system among the best implementations of turn-based combat they've experienced in any RPG, several specifically praising how skill trees let the same character feel meaningfully different at higher levels. Playtime figures back that praise up in a way this review treats as unusually credible: multiple reviewers report hundreds of hours, and at least one reviewer specifically reports over five thousand. This review reads that combination, specific mechanical praise paired with extreme, voluntarily reported time investment, as strong evidence the core combat loop genuinely rewards the depth reviewers describe.

Dungeon puzzles reviewers compare to sokoban, and generally admire

Beyond combat, this review found reviewers repeatedly and specifically praising the game's dungeon exploration, several directly comparing its logic puzzles to sokoban-style block puzzles and describing them as genuinely engaging rather than padding between fights. Multiple reviewers specifically credit visual and structural improvements to dungeon design over the prior game, several separately noting treasure placement and hidden-path design reward careful exploration without becoming needlessly obscure.

A documented episode of the developer listening, then reversing course

This review found something specific and unusually well documented worth reporting directly: a patch identified by reviewers as version 1.009 significantly simplified many of the game's dungeon puzzles, reportedly in response to complaints from some players. That change provoked a sustained, specific backlash from a large share of this sample's most invested reviewers, many directly citing the patch number and describing the change as gutting a core part of what made the series distinct. The developer subsequently reversed the change, reviewers dating the reversal to version 1.011, and multiple reviewers specifically edited their own reviews afterward to reflect it, several using variations of "we are so back." This review treats that documented back-and-forth, not as controversy for its own sake, but as genuine, specific evidence of a developer actively responding to sustained, substantive community feedback rather than making unilateral changes and moving on.

A specific, repeated performance complaint

Set against the praise above, this review found a specific, widely repeated technical complaint: performance issues that multiple reviewers say are surprising for what is largely a 2D game. Reviewers independently describe frame drops, UI stutter, and unusually high CPU and GPU load, one specifically reporting hardware temperatures climbing to levels that triggered their laptop's safety throttling during ordinary play. This review found at least one detailed reviewer noting much of this can be mitigated by manually switching from integrated to dedicated GPU rendering and enabling VSync, a workaround not clearly signposted by the game itself, while others report the issue persisting in specific scenes and dungeon floors even on capable systems after patches that reviewers say fixed it elsewhere.

Dense text and a real difficulty barrier

This review also found more specific, smaller complaints worth naming directly. Multiple reviewers criticise the in-game text formatting, particularly item and skill descriptions presented as large, dense blocks that several say make it harder than necessary to extract relevant information during play. Reviewers are also consistent and specific in warning that this is not a casual or beginner friendly RPG, several explicitly stating the game rewards or requires consulting external guides and wikis to build effective parties, a genuine barrier worth naming plainly rather than treating as an unqualified strength.

Story improved, but still secondary to systems

This review found reviewers specifically and consistently placing story below combat and exploration in importance, several describing narrative pacing as a step down from other aspects of the game even while crediting real improvement over the previous entry. This review reads that as a reasonable, specific trade-off reviewers themselves are making consciously rather than a hidden flaw, consistent with a genre where mechanical depth is typically the primary draw.

Why this review scores the game strongly despite real technical issues

It's worth being direct about how this review weighs exceptional, extremely well-evidenced combat and puzzle design against a real, specific and repeated performance complaint. The depth here is genuine and unusually well corroborated by extreme playtime figures across a wide, independent sample, and the developer's documented willingness to reverse a substantive design change under community pressure is a meaningfully positive signal about ongoing support. The performance complaint is real and specific enough to weigh seriously, but reviewers themselves describe partial workarounds and improvement over time rather than an unaddressed, worsening problem. This review scores Labyrinth of Touhou Tri as a genuinely exceptional dungeon crawler for the audience it's built for, with a real, current performance caveat worth taking seriously before buying.

Final Verdict

Labyrinth of Touhou Tri delivers dungeon-crawling combat and puzzle design that a large, deeply invested sample of reviewers rate among the best in the genre, backed by a documented case of the developer directly reversing course after listening to sustained community feedback. What holds this score down is a specific, repeated performance complaint and dense, occasionally unwieldy text presentation. Strongly recommended for dungeon-crawler and tactical RPG fans prepared to engage seriously with its systems.

Pros and cons

Pros

  • Reviewers overwhelmingly and specifically praise the turn-based combat system, several independently calling its ATB and 12-character active-party mechanics among the best they've experienced in any RPG, with many reviewers reporting hundreds of hours invested
  • This review found a specific, well-documented episode of the developer directly reversing a controversial difficulty change within days of a sustained, specific community backlash, multiple reviewers independently crediting it by patch number as evidence of a developer who genuinely listens to the game's core audience
  • Multiple reviewers specifically credit the dungeon puzzles, comparing them to sokoban-style logic challenges, with genuinely engaging design distinct from filler exploration, several separately praising visible improvements in dungeon backgrounds and effects over the prior game
  • Several reviewers specifically credit the game with being approachable for newcomers to the Touhou setting, multiple stating no prior franchise knowledge is needed to enjoy the combat and character-building systems on their own terms
  • Multiple reviewers specifically praise the sheer amount of content and replay value, citing 40-plus hours for a first playthrough and considerably more for higher difficulties and full completion, several explicitly returning across several hundred hours

Cons

  • This review found a specific, repeated performance complaint, with multiple reviewers independently describing frame drops, stutters and unusually high CPU and GPU load for what is largely a 2D game, several noting the issue persists in specific scenes even after patches that fixed it elsewhere
  • Multiple reviewers specifically criticise dense, poorly formatted in-game text, particularly item and skill descriptions presented in large blocks that several reviewers say make it hard to extract relevant information
  • Several reviewers specifically describe the story as a weaker element relative to the combat and exploration systems, with at least one detailed reviewer arguing pacing and pacing-adjacent systems represent a step down from the prior entry despite narrative improvements elsewhere
  • This review found reviewers specifically noting the difficulty and systems depth create a real barrier for newcomers to the genre, several describing the game as unambiguously not for casual players or those unwilling to consult guides
  • Multiple reviewers specifically report intermittent Steam Deck instability, including crashes tied to specific dungeon floors and large visual effects, though several separately note the game otherwise runs well on the platform

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 9 / 10
  • Progression 8.5 / 10
  • Performance 5 / 10
  • Value 8.5 / 10
  • Story 6.5 / 10