Key art for Jagged Alliance 3

Game review

Jagged Alliance 3

Tactical RPGWindows

7.5 / 10

Developer
Haemimont Games
Publisher
THQ Nordic
Released
14 July 2023
Platforms
Windows
Genre
Tactical RPG
Monetisation
Premium, one-off purchase — no in-game purchases
Players
Single-player

The short version

Jagged Alliance 3 is the first game in over twenty years to genuinely earn the "true successor" label the series has been promised repeatedly, and for a large majority of players — including many who grew up on the 1999 original — it delivers real tactical satisfaction managing a roster of distinct, opinionated mercenaries through a country in crisis.

The complaint worth taking seriously comes specifically from the series' most devoted veterans, who describe real strategic depth cut back relative to Jagged Alliance 2 and its beloved community mods: a missing real-time out-of-combat mode, simplified logistics, and balance issues several compare to the "dumbification" they also saw happen to XCOM over its own modern revival. That's not a fringe view — it's a well-articulated, recurring theme from reviewers with genuine decades of history with the series.

Biggest strengths

  • A large, distinct roster of mercenaries with genuine personality, rivalries and banter that gives squad management real character beyond stat optimisation
  • Turn-based tactical combat is satisfying and demands real positioning and planning
  • Captures a meaningful amount of the original series' tone and humour, according to many long-time fans who approached it with tempered expectations

Biggest weaknesses

  • A vocal, detailed share of veteran reviewers describe real strategic depth cut back relative to Jagged Alliance 2, including a missing real-time out-of-combat mode some consider essential
  • Weapon and combat balance draws consistent criticism, with some weapon categories described as notably underpowered relative to others
  • Some reviewers describe the game as capturing the series' tone without fully recapturing its specific strategic systems, a meaningfully different thing from a true continuation

Who it's for: Tactical RPG fans, whether new to the series or returning veterans — best approached as its own game rather than a direct remake, given how much has changed from Jagged Alliance 2's specific systems.

Our recommendation: A strong buy for tactics fans generally. Series veterans specifically should temper expectations of a spiritual 1:1 successor and judge it instead as a modernised reinterpretation — several longtime fans who did so ended up recommending it despite real reservations about what was simplified along the way.

7.5 / 10

Jagged Alliance 2 is one of those games that turned into a genre-defining legend partly through its own community — the 1.13 mod that expanded and refined it kept players engaged for over two decades after release, and every attempted successor since has been measured against a bar that kept climbing. Jagged Alliance 3 is the first entry to widely earn the label "true successor" rather than a disappointing spin-off, and the reasons it mostly succeeds are worth taking as seriously as the reasons a vocal share of its most devoted fans still hold back.

Mercenaries with actual personality

The core loop — hire a roster of mercenaries, each with distinct skills, personalities and grudges against each other, and deploy them across a country descending into crisis — gives squad management genuine character rather than treating your team as interchangeable stat blocks. Turn-based combat demands real positioning and planning, and the specific tone and dark humour that made the series memorable comes through clearly enough that many long-time fans who approached the game with tempered expectations ended up genuinely won over.

Where the veterans push back

The complaint worth taking seriously, rather than dismissing as simple nostalgia, comes from reviewers with real decades of history with the series who describe specific, concrete simplifications relative to Jagged Alliance 2 — a missing real-time out-of-combat mode some consider essential to the original's strategic layer, logistics and inventory management cut back from what the beloved 1.13 mod eventually built, and weapon balance issues several describe in detail, with some categories notably underpowered relative to others. More than one reviewer draws an explicit comparison to what happened to the XCOM series across its own modern revival — tonally faithful, mechanically streamlined in ways the hardcore audience specifically didn't want. That's a coherent, well-articulated critique rather than reflexive resistance to change, and it's worth weighing seriously if you're coming to this specifically as a Jagged Alliance 2 veteran rather than a newcomer.

A worthy game on its own terms

What separates this from a simple disappointment is how many of those same veteran reviewers land on a recommendation anyway, once they judge the game as its own thing rather than a direct continuation. Framed as a modernised reinterpretation rather than JA2 with better graphics, Jagged Alliance 3 holds up considerably better — the roster, the writing and the core tactical loop are strong enough on their own merits to satisfy players willing to meet the game where it actually is rather than where twenty years of anticipation built it up to be.

Final verdict

Jagged Alliance 3 is a genuinely satisfying tactical RPG and the first entry in over two decades to earn its franchise name honestly. It settles at 7.5 rather than higher because the series' most devoted fans make a real, detailed case that meaningful strategic depth was traded away in the name of accessibility and modernisation — a fair criticism from exactly the audience most qualified to make it. Approach it as its own game rather than a JA2 remaster, and there's a lot here worth recommending regardless of how the comparison lands for you personally.

Price and review data checked 5 August 2026.

If you'd rather your squad's progression persisted quietly across sessions than demand your full tactical attention, Wanderer takes a gentler, more forgiving approach to that idea.

Pros and cons

Pros

  • A large, distinct roster of mercenaries with genuine personality, rivalries and banter that gives squad management real character beyond stat optimisation
  • Turn-based tactical combat is satisfying and demands real positioning and planning
  • Captures a meaningful amount of the original series' tone and humour, according to many long-time fans who approached it with tempered expectations
  • The first entry in over two decades to be widely accepted as a genuine successor rather than a spin-off or reboot attempt

Cons

  • A vocal, detailed share of veteran reviewers describe real strategic depth cut back relative to Jagged Alliance 2, including a missing real-time out-of-combat mode some consider essential
  • Weapon and combat balance draws consistent criticism, with some weapon categories described as notably underpowered relative to others
  • Some reviewers describe the game as capturing the series' tone without fully recapturing its specific strategic systems, a meaningfully different thing from a true continuation
  • A number of longtime fans compare the simplification unfavourably to what happened to the XCOM series across its own modern revival

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 7 / 10
  • Value 7 / 10
  • Originality 7 / 10