Game review
Legends of Amberland II: The Song of Trees
7.5 / 10
- Developer
- Silver Lemur Games
- Publisher
- Silver Lemur Games
- Released
- 5 December 2023
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Legends of Amberland II: The Song of Trees is Silver Lemur Games' grid-based dungeon crawler, a direct, self-aware homage to 90s classics like Might & Magic, Wizardry and the Gold Box series. Released 5 December 2023, it holds 157 Steam reviews at Very Positive, roughly 96.8%, and this review reads every negative review the game has — all four of them — alongside a substantial share of the positive sample. The consensus, from critics and fans alike, is unusually specific for a game this well-liked: The Song of Trees is a genuine, welcome improvement on its own predecessor rather than a bold reinvention, and whether that's a compliment or a mild disappointment depends entirely on how much a player wanted the first game to change.
Biggest strengths
- Nails the specific Xeen-era Might & Magic aesthetic and music that reviewers who grew up on the genre specifically credit as authentic rather than a vague pastiche
- Real, substantive quality-of-life upgrades over the first Amberland — expanded town exploration, dexterity-based bow characters and an improved inventory system — draw consistent praise as meaningful rather than cosmetic
- Dungeon delving is fast-paced by the genre's standards, with reviewers noting some dungeons can be cleared in minutes, keeping the moment-to-moment pace brisk rather than a slog
Biggest weaknesses
- The single most repeated observation across this review's positive sample, offered half as praise and half as a shrug, is that the sequel plays extremely similarly to the first Amberland, with one reviewer calling it "Legends of Amberland 1.1"
- Combat repetition is a real, recurring complaint in the back half of the game, with more than one reviewer describing the fight-rest loop dragging once the early tactical tension eases
- The rare negative review in this review's small sample describes an early soft-lock into a grinding cycle against enemies capable of one-shotting the player, before enough gold has been earned to afford revives
Who it's for: Fans of classic first-person, grid-based dungeon crawlers — Might & Magic, Wizardry, Lands of Lore — who want a faithful modern homage with real quality-of-life improvements over its own predecessor; less suited to players wanting the genre reinvented or a game with a strong, demanding narrative.
Our recommendation: A well-crafted, unpretentious dungeon crawler that knows exactly what it's imitating and does it competently, worth playing for genre fans on the strength of its quality-of-life upgrades over the first Amberland even if it doesn't try to be more than that.
7.5 / 10
Introduction
Legends of Amberland II: The Song of Trees continues Silver Lemur Games' tribute to the first-person, grid-based dungeon crawlers of the 1990s — Might & Magic, Wizardry, the Gold Box series — with a light, fairy-tale tone and a party of adventurers exploring towns and dungeons one square at a time. Developed and published by Silver Lemur Games, it released 5 December 2023 for NZ$28.99. Nearly three years on, it holds a small but strikingly consistent review base: 157 Steam reviews, Very Positive at roughly 96.8%. With a negative sample this small, this review reads all four of its English-language negative reviews in full, alongside a substantial share of the positive sample — completeness that's worth stating plainly, since it means this isn't a partial read standing in for the whole picture.
A genre homage that knows exactly what it's imitating
The clearest, most consistent praise in this review's sample is for how precisely The Song of Trees recreates its inspirations. Reviewers who grew up on the Xeen-era Might & Magic games specifically credit the aesthetic and music as authentic rather than a vague, generic pastiche, and the turn-based, tile-by-tile dungeon delving is described as brisk by the genre's own standards — some dungeons clearable in minutes, which keeps exploration from becoming the tedious crawl the genre is sometimes accused of. On harder difficulty settings, reviewers specifically credit the balance with forcing real tactical decisions about which fights to engage and which to avoid, rather than simply gating progress behind repetitive grinding.
An improvement on its own predecessor, and reviewers are specific about that framing
Here's the most interesting, most consistently repeated observation across this review's sample: almost every reviewer who compares The Song of Trees to the first Legends of Amberland describes it as a direct, meaningful improvement rather than a fresh direction — expanded town exploration, dexterity-based bow characters that weren't available before, and a reworked inventory and resistance system all draw specific, credited praise as real quality-of-life upgrades rather than cosmetic changes. But that same framing shows up as a mild, half-joking complaint just as often: one reviewer calls it "Legends of Amberland 1.1," and several others describe the sequel as feeling like the same game with a new map rather than a meaningfully different experience. This isn't a contradiction in this review's sample so much as a genuinely accurate description from two angles at once — reviewers who wanted the systems refined are satisfied, and reviewers hoping for real reinvention are shrugging rather than disappointed. Combat repetition compounds that observation in the back half of some playthroughs specifically, with more than one reviewer noting the fight-rest loop starts to drag once the early tactical tension of picking battles carefully eases off.
The rare complaint, read in full
With only five negative English reviews on the entire page, this review reads every one. Three are short and low-effort, offering little beyond a general "not for me." The fourth is more useful: a reviewer with just 51 minutes logged describes getting soft-locked into a punishing cycle early on — needing to grind enemies capable of one-shotting them just to earn enough gold to afford revives, which quickly turned frustrating enough to stop playing. It's a single data point rather than a pattern this review's sample corroborates elsewhere, but it's a specific, credible account of an early-game difficulty spike worth flagging for a newcomer picking their starting difficulty carefully.
Final Verdict
Legends of Amberland II: The Song of Trees is exactly what it sets out to be: a competent, affectionate homage to the grid-based dungeon crawlers of decades past, refined meaningfully over its own predecessor without trying to reinvent what it's imitating. Its review base — small, near-unanimous, and read here in full on the negative side — largely agrees on both the strength and the limitation in the same breath: real, welcome quality-of-life improvements wrapped around a formula that plays it safe rather than pushing the genre forward. For fans of Might & Magic, Wizardry and their contemporaries, that's a genuine recommendation. For anyone hoping the sequel would be a bigger leap, this review's own sample suggests tempering that expectation before buying.
Pros and cons
Pros
- Nails the specific Xeen-era Might & Magic aesthetic and music that reviewers who grew up on the genre specifically credit as authentic rather than a vague pastiche
- Real, substantive quality-of-life upgrades over the first Amberland — expanded town exploration, dexterity-based bow characters and an improved inventory system — draw consistent praise as meaningful rather than cosmetic
- Dungeon delving is fast-paced by the genre's standards, with reviewers noting some dungeons can be cleared in minutes, keeping the moment-to-moment pace brisk rather than a slog
- The difficulty curve on harder settings draws specific praise for forcing genuine tactical choices about which fights to pick, rather than simply gating progress behind grinding
Cons
- The single most repeated observation across this review's positive sample, offered half as praise and half as a shrug, is that the sequel plays extremely similarly to the first Amberland, with one reviewer calling it "Legends of Amberland 1.1"
- Combat repetition is a real, recurring complaint in the back half of the game, with more than one reviewer describing the fight-rest loop dragging once the early tactical tension eases
- The rare negative review in this review's small sample describes an early soft-lock into a grinding cycle against enemies capable of one-shotting the player, before enough gold has been earned to afford revives
- Story and worldbuilding are intentionally light and fairy-tale in tone, which won't satisfy players looking for a strong narrative hook to carry them through the dungeon crawling
Screenshots
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Legends of Amberland II: The Song of TreesImage: Silver Lemur Games via Steam -
Legends of Amberland II: The Song of TreesImage: Silver Lemur Games via Steam -
Legends of Amberland II: The Song of TreesImage: Silver Lemur Games via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial