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1861 RPG games reviewed and scored, best first.

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1861 reviews

FATE

A 2005 action-RPG cult classic and direct genre precursor to Torchlight, whose Steam re-release draws overwhelming nostalgic affection alongside specific, credible reviewer complaints that this particular port runs and plays worse than the original CD version many buyers remember.

7.5 / 10

Reviewed

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Final Fantasy XVI

Square Enix rebuilt Final Fantasy as a single-character action game with a Devil May Cry pedigree and the most ambitious set pieces the genre has ever staged, then paid for it with the party control, gear depth and build variety that used to define the series.

7.5 / 10

Reviewed

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FlyKnight

A fly who wants to be a knight, and mostly earns it FlyKnight's premise is exactly as delightfully strange as its title suggests: you play a fly attempting to earn knighthood,

7.5 / 10

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Forsworn

A solo-developed turn-based tactics roguelite that sends a party of heroes to slay gods, earning strong day-one praise for its build variety and simultaneous-turn co-op, tempered by reviewer complaints about punishing boss escalation and repeat-kill enemy design.

7.5 / 10

Reviewed

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Frog Island

A cozy creature-collector about caring for a magical island of frogs while piecing together a forgotten past, built on a Neko Atsume-meets-Virtual-Villagers charm and unusually thoughtful accessibility options, undercut for a vocal minority by clunky minigame controls and occasionally vague quest direction.

7.5 / 10

Reviewed

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Frontier: Path of Shadows

An X-COM-inspired tactical RPG set in a lawless 25th-century frontier, unanimously praised by a small early sample for deliberate, non-random-feeling tactical combat, genuinely reactive procedural maps, and unusually strong worldbuilding built around a mysterious crystal and a rough, personal crew of misfits, read with appropriate caution given how few voices currently make up that reception.

7.5 / 10

Reviewed

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Fuck's Quest II

A deliberately crude, deranged-looking joke game that turns out to hide a genuinely well-built 2D Zelda-like underneath, with clever dungeons, real puzzles, and an excellent soundtrack, undercut mainly by stiff sword combat and a lockpicking minigame reviewers unanimously call the game's low point.

7.5 / 10

Reviewed

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Ghostlore

A two-person team's Diablo II-and-Titan-Quest-inspired ARPG set in Southeast Asian folklore, built around a Path of Exile-style skill-linking grid reviewers call some of the most genuinely inventive build-crafting in the genre — running on movement and inventory systems a similarly large share call clunky enough to fight the fun.

7.5 / 10

Reviewed

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G.I.R.L.S. will be Girls

G.I.R.L.S. will be Girls is a free, solo-developed grid-based tactics game built as a fan tribute to K-pop group ITZY, and its Very Positive review sample praises its illustrated storytelling and genuine tactical depth almost unanimously, with a rough tutorial and an unfinished-feeling story as its clearest recurring complaints.

7.5 / 10

Reviewed

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Granblue Fantasy: Relink

Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.

7.5 / 10

Reviewed

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Graphite

A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.

7.5 / 10

Reviewed

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Greywind's Legacy

A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.

7.5 / 10

Reviewed

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Gunfire Reborn

A "Risk of Rain, Dead Cells and Borderlands had a baby" FPS roguelite RPG that reviewers overwhelmingly praise for its gunplay and build variety, held back years after launch by stagnant level variety, an unpopular EULA change, and a server relocation that badly hurt latency for large parts of its audience.

7.5 / 10

Reviewed

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Heroes of Hammerwatch

Heroes of Hammerwatch turns the original Hammerwatch's four-player arcade dungeon crawl into a roguelite with a persistent town to rebuild between runs. Seven years and two paid expansions later, the question isn't whether there's enough content — there plainly is — it's whether the grind holding all of it together is a deliberate long game or the thing that wears players out first.

7.5 / 10

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Heroes of Magic & Cards

Heroes of Magic & Cards is a roguelike deckbuilder that swaps collectible-card mechanics for poker hands, and its Very Positive review sample repeatedly, across English, Chinese and Russian reviews alike, calls it a genuinely inventive mix of Slay the Spire and Balatro, tempered by real balance spikes and a content ceiling of just three classes.

7.5 / 10

Reviewed

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Hero's Adventure: Road to Passion

An open-world wuxia RPG spiritual successor to the beloved 1996 cult classic Heroes of Jin Yong, praised for genuinely deep freedom, customization and a sprawling martial-arts sandbox — hit at launch by a real, developer-acknowledged community/AI-assisted English translation that dominated negative reviews, and worked on continuously across more than three years of patches since.

7.5 / 10

Reviewed

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Hogwarts Legacy

A gorgeous, best-in-class open-world recreation of the wizarding world undercut by combat and side content a large share of critical reviewers call repetitive and shallow — and, since early 2025, a wave of high-vote negative reviews over a new privacy policy and EULA that reviewers say arrived with a modding update and made opting out of data sharing nearly impossible.

7.5 / 10

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HOPE 01 Review

Waking Up in the Hab Cluster HOPE 01 opens with its unnamed protagonist waking inside a decaying underground facility, sent in on a vague request to find something called HAB 01. F

7.5 / 10

Reviewed

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