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RPG reviews

372 RPG games reviewed and scored, best first.

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372 reviews

Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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Stellar Blade

Shift Up's PS5-exclusive-turned-PC-port lands with genuinely praised combat, striking visuals and one of the strongest PC ports of its console-exclusive generation, undercut by a real, widely repeated "style over substance" complaint about shallow side content and a thin story — one this review can confirm the game's own director has publicly, directly admitted was underdeveloped.

7 / 10

Reviewed

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Stuck In Time

A NZ$10.29 fusion of time-loop adventure and idle incremental that has held a Very Positive Steam rating across four and a half years — not by avoiding friction, but by turning the loop's reset into the exact mechanism that makes idle progression permanent, while never fixing the one interface complaint players have repeated since launch week.

7 / 10

Reviewed

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Sword x Staff

Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.

7 / 10

Reviewed

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Tap Titans 2

Game Hive's decade-old idle RPG builds its whole second act around clans and scheduled tournaments — a structure that gives its artifact-and-relic progression somewhere real to point, but also turns a genre built for "check back later" into a calendar commitment with a very tall premium-currency ladder sitting next to it.

7 / 10

Reviewed

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The Age of Decadence

The cult-classic CRPG built on a genuinely radical idea — that ending up in combat means your character build or your dialogue choices already failed — and a decade later, still the purest expression of a philosophy most of its own genre never dared attempt.

7 / 10

Reviewed

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The Lord of the Rings Online

Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.

7 / 10

Reviewed

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Theory of Magic

A free browser idle-RPG about running a wizard's lair that quietly became one of the genre's most influential designs, then got left behind by its own creator and kept alive since by a scattered handful of fans.

7 / 10

Reviewed

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The Slormancer

An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.

7 / 10

Reviewed

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

Reviewed

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TK Punk Gold

A cyberpunk retelling of the Three Kingdoms crossed with a bishoujo gal game, turn-based combat and a bar-management sim — reviewed on its complete, tiny 29-review Day 1 sample, which already contains a real localization complaint and a genuinely detailed combat critique worth reading before the hype settles.

7 / 10

Reviewed

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Trials of Mana

A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.

7 / 10

Reviewed

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Upgradia

A brand-new semi-idle browser-style MMORPG that wears its RuneScape and Melvor Idle influences openly — guilds, a tabbed skill list, a world map gated by level bands — two days into Early Access and already patching multiple times a day.

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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ZeroSpace

A Kickstarter-backed, pro-player-built sci-fi RTS that arrives in Early Access as the most credible StarCraft successor in years, welded to a commander RPG layer that mostly earns its place — if you're still willing to relearn macro from scratch.

7 / 10

Reviewed

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10-Man Idle

A solo-developed guild management idle RPG with eleven classes, eleven tiered professions and hour-long raids, sold once for NZ$7.39 with no ads and nothing else to buy — an ambitious system let down at launch by dungeons and raids that don't repeat on their own, which is a strange gap in a game built around leaving it alone.

6.5 / 10

Reviewed

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Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Bit Heroes

A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.

6.5 / 10

Reviewed

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