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1861 RPG games reviewed and scored, best first.

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1861 reviews

Chef's Dogma

A quick, food-themed turn-based roguelite about assembling a party of "Chefs" and combinable "Foods" to descend through seven layers of bean dip hell, launching to a tiny but uniformly glowing early review base that singles out its art direction, soundtrack and Steam Deck-friendly run length as standout strengths.

7.5 / 10

Reviewed

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Choice of Life: Floors

A psychological horror entry in the card-and-choice Choice of Life series, where an elevator descends through the endless, warping floors of the protagonist's own home and mind, drawing a Positive reception praising its illustrated art, dark Eastern European atmosphere and new mental-health mechanic, tempered by an unfamiliar early stat system and a short overall runtime.

7.5 / 10

Reviewed

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Citizen Sleeper 2: Starward Vector

A sci-fi tabletop RPG that expands its predecessor's dice-and-clocks storytelling into a ship-hopping journey across a whole star belt, earning two BAFTA nominations and a Best Narrative award along the way — while a large majority of its own harshest Steam reviewers are the first game's biggest fans, measuring it against a beloved original and finding its punishing new dice system the hardest part to forgive.

7.5 / 10

Reviewed

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Conjurers Review

A Turn-Based Tactics Game Where the Zodiac Is Your Army Conjurers casts the player as one of eight rival Conjurers, each bound to a distinct creature type, fighting to claim contro

7.5 / 10

Reviewed

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Crimson Desert

Pearl Abyss's massive, visually stunning open-world action-adventure launched to a rocky Mixed reception — a specific, documented 51% positive Steam score in its first days — before climbing to Very Positive within a week and staying there through five months of relentless, near-weekly patches, even as a real, ongoing thread of criticism argues the game never fully shakes its origins as an MMORPG stripped of its multiplayer.

7.5 / 10

Reviewed

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Crown Gambit

A gorgeously drawn tactical card-battler wrapped around a morally grey succession-war narrative, whose Very Positive reception is well earned by its art and branching choices even as widely corroborated crashes, especially on Mac, and a narrative that buckles under too large a cast weigh it down.

7.5 / 10

Reviewed

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Crystal Project

A solo-developer job-system JRPG built for players who want Final Fantasy V's class depth without any hand-holding -- widely loved for exactly that reason, and just as widely criticised for making platforming mandatory and its endgame punishingly unbalanced.

7.5 / 10

Reviewed

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Crystal Story II

A free Flash RPG turned expanded commercial release, praised consistently for a flexible skill-point character system and genuine humor that outweighs its openly acknowledged low-budget presentation — and unusually, its own fans keep telling newcomers to try the free version first.

7.5 / 10

Reviewed

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Cursemark

A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.

7.5 / 10

Reviewed

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Cyber Knights: Flashpoint

A genuinely ambitious cyberpunk tactics RPG blending XCOM-style squad combat with Shadowrun-flavoured heist design, whose exceptionally hands-on developer earns some of the warmest praise this outlet has documented all year — sitting alongside a real, concentrated complaint from its highest-voted reviewers that its June 2025 "1.0" release still reads like Early Access in disguise.

7.5 / 10

Reviewed

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Cyberscape Review

A Love Letter to Zero Tolerance Cyberscape entered Early Access March 23, 2026 from AtomicTorch Studio, the small team previously known for the survival-crafting game Cyrofall, bef

7.5 / 10

Reviewed

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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DARK SOULS: REMASTERED

One of the most genre-defining action RPGs ever made, sold through a remaster its own launch-week reviewers called a $25 patch for known bugs that are, in several cases, still in the game — with the cheaper original delisted from Steam entirely.

7.5 / 10

Reviewed

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Dawnhold

A solo-developed hybrid of tower defense, base building and action RPG that a small but uniformly enthusiastic early review sample calls easy to learn and genuinely hard to master, with real class variety, a standout soundtrack, and an achievement curve showing meaningful long-term engagement from its most dedicated players.

7.5 / 10

Reviewed

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Deadzoned Review

A Nanite Plague, A Turn-Based Roguelike, And A Developer With A Track Record Deadzoned entered Early Access on September 7, 2026 for $4.99, a sci-fi turn-based roguelike from caiys

7.5 / 10

Reviewed

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Demonschool

A puzzle-precise tactics RPG wrapped around a Persona-flavoured school-life sim, whose Into the Breach-style combat and Saturn-era art and music land far more consistently than its tonally uneven writing, after four separate delays finally got it out the door.

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Diablo II: Resurrected

Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.

7.5 / 10

Reviewed

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Diablo IV

Two expansions and a dozen seasons after launch, Diablo IV has fixed the thing that nearly sank it — its loot — and built a genuinely enormous endgame on top. What it hasn't fixed is how much it now costs, in money and in relearning, to stay current with it.

7.5 / 10

Reviewed

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Disc Dungeon

A tactical roguelike that fuses the physical dexterity of Crokinole with fantasy hero recruitment and campaign-based artifact building, winning over a tiny early review base with genuine strategic depth in how disc abilities interact, though the sample so far is too small and uniformly glowing to say much about where the game might still fall short.

7.5 / 10

Reviewed

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Dissimilar

A narrative-heavy tactical RPG about exploring a sprawling, mysterious castle full of locked doors and deterministic robot-enemy encounters, earning enthusiastic praise for its hand-drawn art, sci-fi mystery story and puzzle-like combat, while a real, recurring minority of reviewers find its trial-and-error fights and backtracking-to-heal structure genuinely tedious.

7.5 / 10

Reviewed

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