Torchlight II
A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.
8 / 10
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1861 RPG games reviewed and scored, best first.
1861 reviews
A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.
8 / 10
A solo developer's follow-up to Magic Archery swaps archery for architecture, building an incremental around growing a single wizard's tower toward a definite, well-earned ending rather than an infinite number-go-up treadmill.
8 / 10
A tactics RPG built on genuine terrain manipulation and a persuasion-driven branching story, from the producer behind Bravely Default and Octopath Traveler — and a game whose own Steam reviews argue at length about just how much dialogue sits between its battles.
8 / 10
A tactical fantasy RPG where you never actually give a combat order — you write a standing set of instructions for each unit and then watch your army carry them out, which makes it one of the closest things a big-budget console release has come to an automation game.
8 / 10
A solo developer's sci-fi idle game with over ten interlocking systems and players who have logged thousands of hours apiece. The reception is Very Positive, and the one recurring complaint is that late-game progress stops rewarding curiosity and starts demanding one correct answer.
8 / 10
Nippon Ichi Software's farming sim from the team behind Yomawari blends Stardew Valley- style rural life with unsettling Japanese folk horror, earning a perfect "Positive" score for its atmosphere and story, tempered at launch by a missing English localization and rough keyboard/mouse controls.
8 / 10
A PS1-and-Armored-Core-flavoured mech survivors-like with an outstanding jungle and drum-and-bass soundtrack, let down only by how quickly its five stages run out of new things to show.
8 / 10
A minimalist top-down Souls-like that strips the genre down to timed dodges, stamina management and hard-won shortcuts, earning near-universal praise for its distillation of the formula while a real minority of even its own fans admit the moment-to-moment feel never quite clicked for them.
8 / 10
A survival-crafting game with action-RPG combat and a boss list instead of a tech tree, built around a PvP fantasy that most of its players quietly opt out of. Two years past 1.0, with the studio now calling it content-complete, it's worth being precise about which version of this game you're actually signing up for.
8 / 10
A free-to-play space-ninja shooter that has been adding systems since 2013 without ever taking one away. Genuinely one of the most generous live-service games on the market, and one of the hardest to explain to a friend. Reviewed with Jade Shadows: Constellations current.
8 / 10
Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.
8 / 10
A cozy horror farming RPG blending Stardew Valley's daily rhythm with genuine Junji Ito-and-Lovecraft-inflected dread, released after years of anticipated demo and Patreon alpha development to overwhelming, cross-language enthusiasm, tempered by a specific, repeated complaint about tedious permanent stat debuffs and a real cluster of interface and quality-of-life rough edges.
8 / 10
A scrappy, Parasite Eve-inspired survival horror RPG from a tiny team that reviewers overwhelmingly praise for surprisingly deep combat and genuine replay value once they look past rough, store-asset presentation, undercut by a widely repeated missing-map complaint and a specific late-game difficulty spike.
8 / 10
A procedural storytelling tactical RPG that follows the same handful of heroes from their first pitchfork fight to old age, generating genuinely moving personal arcs — until enough playthroughs reveal the same event templates repeating underneath the charm.
8 / 10
A stylised 2D Metroidvania whose turn-based combat plays like real-time action — attack combos on your turn, parry and block on the enemy's — wrapped in abstract, philosophical art direction, undercut by navigation that loses players and a difficulty curve with no way to ease it beyond what patches have already softened.
8 / 10
A long-running brawler franchise's biggest gamble in years — swapping real-time combat for a turn-based JRPG system — paid off with the series' best critical reception yet, though a vocal minority of longtime fans still argue the new combat never matched the writing around it.
8 / 10
A first-person dice-driven RPG dripping with surreal jazz-city atmosphere, easily the most ambitious game yet from a cult auteur developer, even in its unfinished Early Access state.
7.9 / 10
A NZ$4.99 sandbox life-sim RPG about being a cow — juice anything, weave anything into a basket, burn everything, and grind 13-odd skills across a warm, sincerely queer world. Small review sample, but a startlingly consistent one.
7.8 / 10
A Caravan Adrift in the Sand Dunebound Tactics drops you at the helm of a sand-faring caravan crew, fleeing Imperial-controlled territory in search of a new home, and its opening h
7.8 / 10
GLADIMAKER is a whimsical auto-battler RPG about building a stat-and-equipment combo for a gladiator who fights entirely on his own, and its perfect Positive review sample praises its deep build variety and charming cast while flagging a few late-game balance and quality-of-life complaints.
7.8 / 10
Read review of GLADIMAKER : Auto Battle RPG Review: A Cheeseburger-Powered Gladiator Sim
Solo developer Steve Gal's turn-based JRPG follow-up to the Skautfold series lands with a unanimous Positive reception, unusually dense post-launch patching, and one honest catch — it's only the first third of a three-act story that isn't fully funded yet.
7.8 / 10
Unfrozen's tactical roguelike hands you the dungeon instead of the raiding party — you're the necromancer stitching an undead army out of whatever your enemies leave behind.
7.8 / 10
A pixel-art maid café management sim built almost entirely around the beloved Cabaret Club minigame from the Yakuza series, expanded into a full game with its own comedic story, championship rivalry, and a two-person Korean development team that has kept up a steady post-launch patch pace.
7.8 / 10
A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.
7.8 / 10