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1861 RPG games reviewed and scored, best first.

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1861 reviews

Heavy Spoilers RPG: The true identity of the final enemy is the hero's father

A free two-to-three-hour RPG Maker parody that spoils its own plot twists in the title and dialogue, yet somehow lands genuine emotional beats alongside the comedy, backed by a small but nearly unanimous Very Positive review pool.

8 / 10

Reviewed

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Horizon Zero Dawn Complete Edition

A widely loved open-world action RPG about hunting robotic beasts in a fallen future — whose PC negative sample carries three distinct, well-documented controversies: a 2020 launch plagued by crashes, a fiercely objected-to data-collection agreement with no real opt-out, and a 2024 delisting tied to a PSN account requirement that blocked some regions from buying either version.

8 / 10

Reviewed

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Howl

A turn-based tactical folktale from The Lion's Song studio Mipumi, praised almost unanimously for its storybook atmosphere and deterministic, puzzle-like combat — a short, polished, low-replay-value gem that reviewers consistently describe as knowing exactly when to end.

8 / 10

Reviewed

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I Was a Teenage Exocolonist

A coming-of-age sci-fi RPG about growing up on an alien world across ten years and card- battle skill checks, praised by a huge share of its own audience as genuinely moving, undercut for a specific minority by a replay-driven structure several reviewers say betrays its own central promise that choices carry across lives.

8 / 10

Reviewed

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Last Epoch

The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.

8 / 10

Reviewed

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Ledgerbound

A narrative-driven tactical RPG about an insurance adjuster who has to deny a claim and save the world, mixing Fire Emblem-style grid combat with a fully voiced dating-sim layer and a time-management system some players find liberating and others find punishing.

8 / 10

Reviewed

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Legend of Grimrock

A faithful, meticulously crafted revival of the grid-based dungeon crawler that reviewers credit with helping bring the genre back from the dead, whose real-time combat draws a specific, detailed critique from veterans of its Dungeon Master and Eye of the Beholder forebears.

8 / 10

Reviewed

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Lies of P

A Belle Époque retelling of Pinocchio that wears its Bloodborne influence on its sleeve, then earns the comparison with a weapon-assembly system and a guard-timing mechanic good enough to stand on their own.

8 / 10

Reviewed

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Little Goody Two Shoes

A gorgeously illustrated horror life-sim RPG blending fairy-tale folklore, a sapphic dating-sim structure, and genuinely eldritch horror in a rural German setting — celebrated for its striking mixed-media art and branching narrative, but held back at launch by unforgiving, sometimes obscure puzzle and survival segments the developer has since substantially, though not fully, addressed.

8 / 10

Reviewed

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LIVE A LIVE

A 1994 Japan-only SNES anthology RPG gets a gorgeous HD-2D remake and its first-ever release outside Japan -- eight short, wildly different stories in one box, held together by writing critics and players agree is stronger than the archaic combat carried over from the original.

8 / 10

Reviewed

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Look Outside

A pixel-art survival horror RPG confined to a single apartment building where glancing out a window turns people into grotesque monsters — a genuine cult phenomenon whose storytelling and atmosphere draw some of the most passionate praise this outlet has documented all year, sitting alongside a real, specific mechanical complaint cluster about a punishing save system and RNG-heavy combat from a small but consistent share of its own reviewers.

8 / 10

Reviewed

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Magic Research 2

The sequel keeps the first game's text-only school-of-magic formula intact and pours the budget into scope instead — a bigger spell list, a crew of Wizards you can delegate to, and a familiar system that splits its own fanbase down the middle.

8 / 10

Reviewed

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miniquest

A retro-inspired, roguelike-adjacent turn-based RPG that compresses a classic Chosen One quest into a couple of hours per run, drawing a unanimously Positive reception praising its charming pixel art, standout music and surprisingly deep, replayable systems hidden beneath a minimalist arcade-style pace, from a small but enthusiastic solo-developer release.

8 / 10

Reviewed

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Necesse

A top-down sandbox RPG that spent six years in Early Access building the one system that actually separates it from the Terraria-likes around it — recruit settlers, hand them jobs, and your colony keeps working while you're off fighting something in a cave.

8 / 10

Reviewed

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Nimbit Frontier

An Early Access cozy creature collector that fuses Stardew Valley-style town life with roguelike dungeon-diving combat and Nimbit creature raising with genuine trait inheritance, drawing a Very Positive early reception for its unusually polished launch and inventive genre blend, tempered by one detailed reviewer's warning that its dungeon, raising and town systems currently compete for the player's time rather than reinforcing each other.

8 / 10

Reviewed

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Path of Exile 2

Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.

8 / 10

Reviewed

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