Lunarium
A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.
7.5 / 10
Browse by genre
353 RPG games reviewed and scored, best first.
353 reviews
A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.
7.5 / 10
Twenty-two years before "life-skill game" became a genre, Mabinogi built one — a rank-based skill system and an ageing/rebirth loop that still let a character who never fights become a genuinely finished build, currently mid-transplant into a new Unreal Engine 5 body.
7.5 / 10
A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.
7.5 / 10
A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.
7.5 / 10
A superb remaster of one of the best sci-fi trilogies ever made, wrapped in a DRM requirement so unpopular it dominates the negative reviews almost completely — a single-player game bought on Steam that still won't run without a separate EA login.
7.5 / 10
A party-based incremental RPG that hands you only the healer and makes that the whole point — 200-plus skill-tree nodes built around keeping a self-sufficient, self-important party alive, wrapped in a tight four-hour campaign that starts stronger than it finishes.
7.5 / 10
Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.
7.5 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
The finest medieval battle simulator ever built, wrapped in a sandbox its own fans say is thinner than the 2010 game it replaced. Its most-upvoted negative review is a list of features Warband had and this doesn't.
7.5 / 10
A hundred-and-eighteen-hour median playtime and 92% of recent reviews positive — this is one of the best crafting RPGs anyone has made. It also sells a multiplayer mode with no story in it, and NZ$122 of small DLC on top of a NZ$70 game.
7.5 / 10
Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.
7.5 / 10
The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.
7.5 / 10
A genuinely deep classic RPG — classes, tiers, kingdoms, raids — welded to your actual street map. The system is real; how much of it you see depends on your postcode.
7.5 / 10
Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.
7.5 / 10
A demon-infested crusade that hands out nine ways to stop being human, wrapped around the most tabletop-faithful, least newcomer-friendly ruleset the CRPG revival has shipped — and a strategic army layer a large share of its own audience wishes it could turn off.
7.5 / 10
A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.
7.5 / 10
A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.
7.5 / 10
A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.
7.5 / 10
A decade-long Early Access project finally becomes a finished game, and it's still the only MMORPG where getting cursed into a cow is a legitimate build.
7.5 / 10
A 2015 Kongregate clicker that grew into one of the incremental genre's most durable idle RPGs by making its faction choice actually change how you play, not just which number gets bigger.
7.5 / 10
A free bullet-hell MMO that's been asking the same brutal question for fourteen years — how far will you push a character you can never get back — and somehow still gets away with graphics that looked deliberately retro even in 2012.
7.5 / 10
Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.
7.5 / 10