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RPG reviews

353 RPG games reviewed and scored, best first.

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353 reviews

Lunarium

A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.

7.5 / 10

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Mabinogi

Twenty-two years before "life-skill game" became a genre, Mabinogi built one — a rank-based skill system and an ageing/rebirth loop that still let a character who never fights become a genuinely finished build, currently mid-transplant into a new Unreal Engine 5 body.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Magic Research

A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.

7.5 / 10

Reviewed

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MENACE

Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.

7.5 / 10

Reviewed

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Monster Hunter Wilds

Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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OFF

The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.

7.5 / 10

Reviewed

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Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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Prelude Dark Pain

A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.

7.5 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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