Game review
SuperQuest
8 / 10
- Developer
- HyperShrimp
- Publisher
- HyperShrimp
- Released
- 9 May 2025
- Platforms
- Windows
- Genre
- Adventure, Indie, RPG
- Monetisation
- Premium, one-time purchase. No microtransactions.
- Players
- Single-player only.
The short version
SuperQuest, developed and published solo by HyperShrimp, is a short, sharply written turn-based RPG about saving the President that has earned a remarkable, unblemished 100% Positive review score at the time of writing. Reviewers consistently single out its comedic writing as genuinely exceptional, frequently drawing comparisons to beloved genre touchstones like Undertale, Earthbound, and Omori, while praising light but engaging combat, memorable characters, and small choice-driven variations that reward a second playthrough.
Biggest strengths
- Praised near-universally for exceptional comedic writing, with one reviewer calling it "one of, if not the funniest game I've ever played," and another describing being left "dying of laughter at multiple points."
- Praised for combining accessible, engaging combat with clever twists on JRPG tropes, with one reviewer noting "in-combat 'trick' options" give "even regular battles a lot of life," while the story and gags remain the game's true focus.
- Praised for genuine replay value driven by small, choice-based variations, with one reviewer noting "random choices you can make" have "small but lasting impacts on your playthrough," encouraging a second run.
Biggest weaknesses
- At the time of writing, the review sample contains no negative reviews, an unusually strong and rare consensus for a full-priced indie RPG, though several reviewers do note the game is intentionally short, with one describing finishing it in "five hours" of continuous, uninterrupted play.
- Several reviewers acknowledge the combat system, while charming, is mechanically simple by RPG genre standards, with one describing it as "fairly simple" and secondary to the writing, meaning players seeking deep tactical combat should adjust expectations.
- A small number of reviewers note the game's tone takes a short while to click, with one describing the early sections as feeling "kinda cheesy" before the writing's quality became apparent to them.
Who it's for: Fans of comedic, narrative-forward turn-based RPGs in the Undertale/Earthbound tradition who value sharp writing and charm over combat depth or length; players wanting a long, mechanically deep RPG should look elsewhere.
Our recommendation: A genuinely hilarious, tightly crafted comedy RPG that earns its rare unanimous praise through outstanding writing and charm.
8 / 10
A comedic quest to save the President
SuperQuest, released 9 May 2025 by solo developer and publisher HyperShrimp, is a turn-based RPG built around an absurd, deliberately over-the-top premise: saving the President through a life-changing adventure filled with wacky characters, twisted JRPG conventions, and consistently sharp comedic writing. It's a modest, tightly scoped project from a single developer, and at the time of writing it has achieved something genuinely rare on Steam: a perfect, unblemished 100% Positive review score across its entire review sample, with not a single recorded negative review among its first hundred-plus critics.
That unanimous reception centers overwhelmingly on the strength of the writing itself. One reviewer states without qualification, "one of, if not the funniest game I've ever played," specifically noting the game "had me [expletive] ROLLING with almost every joke." Another reviewer, who identifies as an early playtester, keeps their praise similarly blunt: "this game is badass. play it." A third reviewer offers a more measured but equally enthusiastic assessment, calling it "an incredibly charming short but sweet RPG bursting with personality," specifically praising the humour for leaving them "dying of laughter at multiple points."
Sharp writing built on a foundation of beloved influences
What distinguishes SuperQuest's reception from ordinary "funny indie game" praise is how specifically and consistently reviewers connect its tone and structure to a lineage of beloved narrative RPGs. One reviewer draws a direct throughline, describing the game as taking "all the funniest parts of games like earthbound, undertale, or omori, and condenses them into a wonderful experience," adding that across a five-hour playthrough, "I could not stop laughing the entire time." Another reviewer recommends the game specifically "if you enjoy other RPGs like Undertale," praising both the "charming" art and the fight system for being "easy to learn yet you can plan your moves so well."
Several reviewers specifically credit the writing with cleverly subverting genre expectations rather than merely referencing them. One reviewer calls it "A brutally funny game with a lot of clever interactions and twists on JRPG tropes," noting the battles "come second to the story and gags," which maintain "a consistently light, clever, and abrupt tone" throughout, concluding it's "probably the funniest video game of this kind" they've played. A further reviewer adds a specific, timely detail to that praise, noting the game handled a particular running joke "before deltarune," a small but telling signal of the writing's originality within its niche.
Accessible combat that serves the story rather than competing with it
Beneath the comedy, reviewers consistently describe SuperQuest's combat and puzzle systems as intentionally light rather than underdeveloped, a design choice that seems to land well with its audience. One reviewer notes "the combat and puzzles in the game are easy to understand but still fun and engaging," specifically praising "the amount of unique enemy sprites that change based on what actions you take" as "an extremely pleasant surprise." Another reviewer highlights specific combat variety, describing "silly builds for the characters for the combat, which can be both funny and solidly balanced at times," even when tackling the game's harder difficulty setting from the outset.
That accessible design extends to genuine, if modest, replayability, an unusual claim for a comedy-focused RPG this short. One reviewer specifically praises "nice replay value due to some of the random choices you can make having small but lasting impacts on your playthrough," a detail that rewards players curious to see how different choices ripple through subsequent scenes. Several reviewers frame this lightness as a deliberate strength rather than a limitation, with one reviewer noting the game "only improves as the game goes along," suggesting a confident pacing structure that trusts its jokes and characters to carry the experience without excessive mechanical padding.
A rare, genuinely unblemished consensus
What makes SuperQuest's reception particularly notable for a review of this kind is the complete absence of negative reviews within its sample, an outcome rare enough to warrant direct acknowledgment rather than simply cataloguing complaints that don't exist. That said, the positive reviews themselves offer honest, self-aware caveats worth noting for prospective buyers. Several reviewers acknowledge the game's short length directly, with one noting they "banged out the whole game today" in a single sitting, adding "it was long enough that a break would have probably been a good idea," a gentle acknowledgment that the experience, while dense with jokes, isn't a sprawling epic.
A smaller number of reviewers also note the tone takes a short while to fully click, with one describing an initial impression that "it was kinda cheesy" before being won over, remarking with evident surprise "wait why is it good, wait this is hilarious, wait there's actual character development." That honesty from within an otherwise unanimous chorus of praise lends real credibility to the overall consensus: this is a game reviewers are recommending because they genuinely loved it, not simply because it avoided obvious mistakes.
Verdict
SuperQuest is a genuinely excellent, tightly focused comedy RPG that has earned a rare, unanimous positive consensus through consistently sharp writing, memorable characters, and combat systems confident enough to stay light in service of the story. Reviewers repeatedly and specifically invoke beloved genre touchstones like Undertale, Earthbound, and Omori, not as lazy comparisons but as genuine peers this small solo project has earned a place alongside. Fans of narrative-forward, comedic RPGs should consider this an easy, confident recommendation; anyone seeking a long, mechanically deep RPG experience should adjust expectations for its intentionally short runtime.
Pros and cons
Pros
- Praised near-universally for exceptional comedic writing, with one reviewer calling it "one of, if not the funniest game I've ever played," and another describing being left "dying of laughter at multiple points."
- Praised for combining accessible, engaging combat with clever twists on JRPG tropes, with one reviewer noting "in-combat 'trick' options" give "even regular battles a lot of life," while the story and gags remain the game's true focus.
- Praised for genuine replay value driven by small, choice-based variations, with one reviewer noting "random choices you can make" have "small but lasting impacts on your playthrough," encouraging a second run.
Cons
- At the time of writing, the review sample contains no negative reviews, an unusually strong and rare consensus for a full-priced indie RPG, though several reviewers do note the game is intentionally short, with one describing finishing it in "five hours" of continuous, uninterrupted play.
- Several reviewers acknowledge the combat system, while charming, is mechanically simple by RPG genre standards, with one describing it as "fairly simple" and secondary to the writing, meaning players seeking deep tactical combat should adjust expectations.
- A small number of reviewers note the game's tone takes a short while to click, with one describing the early sections as feeling "kinda cheesy" before the writing's quality became apparent to them.