Game review

Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars Review

8 / 10

Developer
KONAMI
Publisher
KONAMI
Released
6 March 2025
Platforms
PC
Genre
RPG
Monetisation
Premium
Players
Single-player only

The short version

Suikoden I&II HD Remaster is exactly what a JRPG remaster should be: a faithful, respectful modernisation of two beloved 1990s PlayStation classics that adds meaningful quality-of-life improvements without sanding off the games' identity. Suikoden I is a short, charming political fable; Suikoden II is widely regarded as one of the finest JRPGs ever made, and this is the best way to experience both today.

Biggest strengths

  • Suikoden II in particular is widely regarded by reviewers as one of the best JRPG stories ever written, and the remaster does it justice
  • Redrawn HD character portraits and backgrounds keep the original sprite art's charm rather than replacing it with generic filters
  • Real quality-of-life additions: battle speed-up, 8-directional movement, shared party inventory in Suikoden II, and an optional pause on event timers

Biggest weaknesses

  • Suikoden I's per-character inventory limits and lack of a shared item pool remain an authentic but tedious carryover from 1995
  • Battle music still speeds up unpleasantly when battle-speed options are enabled, a recurring reviewer complaint
  • Some post-game content from the original releases was reportedly cut rather than carried over

Who it's for: JRPG fans, longtime Suikoden devotees revisiting the series, and newcomers curious what inspired Eiyuden Chronicle and decades of genre imitators.

Our recommendation: Recommended, especially for JRPG fans who never played the PlayStation originals — this is by far the most accessible way to experience two genuinely historic games.

8 / 10

Suikoden and Suikoden II first arrived on the original PlayStation in 1995 and 1998, and for a huge slice of the JRPG-loving audience, the second game in particular has spent the decades since being quietly cited as one of the best role-playing stories ever made. That reputation came with a catch: original PlayStation copies, especially of Suikoden II, became notoriously expensive collector's items, locking an entire generation out of playing the games that shaped so much of the genre around them. Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars finally solves that problem properly, and does so with a level of care that reviewers have responded to overwhelmingly well.

A remaster that understands what not to touch

The single biggest risk with remastering a beloved 25-plus-year-old RPG is overcorrecting — replacing charming low-resolution sprites with a garish CRT filter, or smoothing character art into something unrecognisable. Reviewers are consistent in praising Konami for avoiding both traps here. The original character sprites are retained and cleaned up rather than replaced, while character portraits have been newly redrawn by series veteran artist Junko Kawano specifically to hold up at HD resolution. Backgrounds have been redone in sharper, more vibrant detail, and new lighting and animation effects have been layered in without erasing the games' original visual identity. One detailed reviewer draws a direct comparison to Star Ocean: The Second Story R's well-received remaster approach, framing Suikoden I&II as belonging to the same increasingly reliable school of "respect the source material" remastering, in contrast to remasters that redesign character models to the point of losing what made them recognisable in the first place.

The soundtrack received the same treatment. Suikoden II alone carries more than a hundred tracks, largely the work of composer Miki Higashino, and reviewers describe the newly re-recorded audio as a clear improvement, even if a handful of sound-effect changes proved controversial enough during development that Konami reportedly walked some of them back after community feedback. That willingness to listen and adjust before launch is a small but telling detail about how this remaster was handled.

Quality-of-life fixes that actually matter

Beyond the visual and audio polish, the remaster's quality-of-life list is substantial and well-targeted at the specific friction points that made the originals hard to recommend cold to a modern audience. Battle speed-up options, full 8-directional movement with sprinting available from the start, and — perhaps the most celebrated single addition among longtime players — the ability to pause the event timers that governed several of the original games' more infamous escort and stealth sequences. Suikoden II's inventory system was also overhauled with a shared party item pool and clearer stat-change previews when swapping equipment, addressing one of the most commonly cited annoyances with the 1998 original.

Suikoden I didn't receive quite the same depth of overhaul, and several reviewers flag this directly: its per-character inventory limits remain intact, with no shared pool, meaning item management is still a genuine chore across a cast that can swell past a hundred recruitable characters. It's a rare spot where the remaster's restraint tips into simply preserving an old annoyance rather than fixing it, and it stands out precisely because the rest of the package is so thoughtfully improved. A recurring smaller complaint across both games is that speeding up battles also speeds up the battle music to an unpleasant degree, a minor but frequently mentioned rough edge.

Two different games, two different strengths

It's worth being clear-eyed about what each half of this collection actually offers, since reviewers consistently describe them differently. Suikoden I is short — most playthroughs land under fifteen hours — with a lighter, more straightforwardly heroic story about a young noble's role in a rebellion against a corrupt empire. It's well liked, but reviewers are near-unanimous that it functions best as a prologue and tonal foundation for the second game rather than a standalone masterpiece. Suikoden II, in contrast, is repeatedly held up by reviewers as a genuine high-water mark for the JRPG genre: a longer, more politically complex war story anchored by a widely praised cast, an iconic villain in Luca Blight, and a best ending that's both highly missable and treated by longtime fans as close to mandatory viewing. Not every reviewer agrees with the consensus — one detailed and lengthy negative review argues the combat is stiff, the rune-based magic system underwhelming, and several of the story's emotional beats overwrought — but that dissent is very much the minority position in an otherwise heavily positive review base.

The army-battle and 1-on-1 duel systems that punctuate both games' stories return largely unchanged, using a straightforward rock-paper-scissors resolution layer. Reviewers are split on how well this holds up: some describe the tension of permanent, non-restartable duel outcomes as genuinely memorable, while others find the tactical army battles shallow and difficult to parse compared to dedicated strategy RPGs, a criticism that applies more to the underlying 1990s design than anything the remaster introduces or fails to fix.

Final Verdict

Suikoden I&II HD Remaster is a genuinely well-executed act of preservation for two games that shaped the JRPG genre far beyond their commercial reach at the time, and Konami deserves real credit for resisting the urge to over-modernise either one. Suikoden I is a solid, short prologue; Suikoden II remains, by the overwhelming consensus of the people who've played it, one of the best stories the genre has ever told, missable best ending and all. A handful of carried-over rough edges, mostly around Suikoden I's inventory system and battle music pitch, keep this from being a flawless package, but for JRPG fans who missed these games the first time around, or who've been priced out of the collector's market for years, this remaster is an easy recommendation.

Pros and cons

Pros

  • Suikoden II in particular is widely regarded by reviewers as one of the best JRPG stories ever written, and the remaster does it justice
  • Redrawn HD character portraits and backgrounds keep the original sprite art's charm rather than replacing it with generic filters
  • Real quality-of-life additions: battle speed-up, 8-directional movement, shared party inventory in Suikoden II, and an optional pause on event timers
  • Two full, substantial JRPGs bundled together at a fair price, giving genuinely excellent value for the hours on offer

Cons

  • Suikoden I's per-character inventory limits and lack of a shared item pool remain an authentic but tedious carryover from 1995
  • Battle music still speeds up unpleasantly when battle-speed options are enabled, a recurring reviewer complaint
  • Some post-game content from the original releases was reportedly cut rather than carried over
  • The army-battle minigame, especially in Suikoden II, strikes some reviewers as shallow and hard to read compared to dedicated tactics games

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 8 / 10
  • Value 8.5 / 10
  • Originality 7 / 10
  • Interface 6.5 / 10