Key art for Tales of Vesperia: Definitive Edition

Game review

Tales of Vesperia: Definitive Edition

7.5 / 10

Developer
QLOC, BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Released
10 January 2019
Platforms
Windows
Genre
RPG
Monetisation
Paid, with cosmetic DLC
Players
true

The short version

Tales of Vesperia: Definitive Edition brings BANDAI NAMCO's celebrated 2008 Xbox 360 JRPG to PC for the first time, a decade after its original release, bundling in previously PlayStation 3-exclusive content alongside its action-combo battle system and richly written cast. Fans across the long-running Tales series consistently rank it among the franchise's very best, praising its characters, music and combat depth for players willing to learn it. But this PC port carries a well-documented, years-old bug where the interact button can become unresponsive during exploration — the same button required to save — creating a real risk of losing substantial unsaved progress that multiple independent reviewers say remains unaddressed.

Biggest strengths

  • Widely regarded by long-running fans as one of the finest entries in the entire Tales series, with genuinely memorable characters, strong world-building and a story several reviewers call one of the series' more thoughtful, semi-environmentalist narratives
  • A deep, combo-driven action battle system that rewards players who invest time learning its mechanics, offering real tactical depth beyond simple button-mashing
  • The Definitive Edition bundles previously PlayStation 3-exclusive content into a single complete package for the first time on PC, giving Western players access to material historically split across regional releases

Biggest weaknesses

  • A well-documented, specific PC-port bug where the interact/confirm button becomes unresponsive during exploration (though it continues working in combat) — since saving requires that same button, this can strip away the ability to save mid-dungeon, forcing a full restart and losing potentially hours of unsaved progress
  • Persistent, broken controller support described as a double-input bug in menus, reported by multiple reviewers as unaddressed even years after the PC release, forcing affected players to switch to keyboard and mouse specifically for tutorial-required techniques like Over Limit and Fatal Strikes
  • A real minority of reviewers finds the combat clunky and poorly chaining, with boss fights in particular criticized for extended enemy-juggling sequences that leave the player with little control or means to escape

Who it's for: JRPG fans, whether new to the Tales series or returning after playing the original Xbox 360 or PS3 release, willing to save obsessively given documented PC-port bugs.

Our recommendation: A strong recommendation for the story, characters and combat depth — but save constantly and be prepared for real controller-support frustration, since both issues are confirmed, specific, and still present according to recent reviews.

7.5 / 10

What it is

Tales of Vesperia: Definitive Edition brings BANDAI NAMCO's beloved 2008 JRPG to PC for the very first time, a full decade after its original Xbox 360 release, in a complete-content package that also folds in material previously exclusive to a later PlayStation 3 version. Developed for this release by QLOC alongside BANDAI NAMCO Studios, it follows a party of characters across a rich fantasy world through story-driven quests and a real-time, combo-based battle system. It released on 10 January 2019 at NZD 67.99.

Its review corpus, 1,773 in English, sits at a strong Very Positive 84.8% (1,504 to 269), and reading through it in depth confirms Tales of Vesperia's reputation as a genuine series highlight — while also documenting a real, specific and well-corroborated technical problem that any prospective PC buyer needs to know about.

A series highlight, by the fandom's own consistent judgment

Long-running Tales fans consistently rank Vesperia among the franchise's very best entries. "Tales games are of wildly differing quality, but Tales of Vesperia manages to dodge many of the pitfalls that so much of the Tales series falls into," writes one detailed reviewer. Another states it more directly: "this is my favorite Tales game and it excels in the most areas of any of them. Story, voice acting, world building, music, pacing, content, it's all fantastic stuff." A separate reviewer with extensive series history describes genuinely returning to the game repeatedly: "I've 100% completed this game 3 times now. Twice on the 360 and now once here with the Definitive Edition on Steam" — sustained, repeated engagement that speaks to real staying power beyond a single playthrough. Several reviewers specifically credit the game's willingness to subvert typical JRPG protagonist tropes and its "semi-environmentalist message" as elevating its storytelling above genre norms.

A well-documented bug that can cost you your save

This review needs to state a specific, serious PC-port problem plainly: a bug where the interact button becomes unresponsive during exploration, and because that same button is required to save the game, players affected by it can lose substantial unsaved progress. "It has a big obnoxious bug: the 'A' button becomes unresponsive during the exploration part of the game (in the fights works ok) when this happens the only solution is restart the game losing your not saved progress," writes one detailed reviewer, "because without the 'A' you cannot save inside a dungeon." A separate, especially frustrated review corroborates the same failure mode as their specific reason for abandoning the game entirely: "the fact that you barely ever save... you'll be walking around in the open world, and at this point [the button breaks]." A third reviewer, more measured, still explicitly warns future buyers based on this exact issue: "just make sure to save as often as possible, because sometimes there is a bug that breaks the interact button." That's a specific, independently corroborated technical failure rather than a single unlucky account, and it directly threatens hours of playtime in a genre where individual dungeons routinely run long.

Persistent, unaddressed controller problems

A separate, equally well-documented complaint concerns controller support specifically. "I really want to recommend this game because it's so good, but the controller support is horrible. It does some sort of double input problem in the menus that makes using the menus basically impossible," writes one reviewer. Remarkably, this isn't a launch-era complaint that faded — a more recent review states plainly: "game is great, but controller support bugs still being unaddressed after 7 years is unacceptable." A third reviewer describes the practical consequence during required tutorials: "when tutorials occur that require you to use over limit, as they do throughout the first 25 hours of the game, I have to disable the controller and use the keyboard" — a specific, checkable failure point tied to content the game requires early on.

A combat system with a real, acknowledged learning curve

Beyond the technical bugs, this corpus documents genuine disagreement about the battle system itself, though much of that disagreement resolves along a specific, checkable line: familiarity. "Don't listen to the 'it's grindy' idiots. There is no grinding needed on normal difficulty... people literally just don't know how the Tales battle system works," writes one detailed, experienced reviewer. A more critical account still concedes real depth exists: "combat is terrible until [you learn specific timing-based techniques]," essentially confirming the same underlying pattern from the opposite side — this is a battle system with a real skill ceiling that punishes newcomers before it rewards them, rather than one that's simply shallow.

What the achievement data confirms

Tales of Vesperia's achievement curve shows a steady, fairly typical JRPG decline: 63% for the top achievement, descending gradually through the 20-35% range for mid-game content, and falling to under 2% for the hardest, most specific completionist achievements. That's consistent with a long, substantial game a meaningful share of buyers engage with deeply — corroborating the "92 hours in and still haven't reached the final dungeon" account quoted by one especially thorough reviewer.

Verdict

Tales of Vesperia: Definitive Edition delivers on its reputation as one of the finest entries in its long-running series, finally reaching PC after a decade with genuinely excellent characters, story and combat depth for players willing to learn its systems. But a specific, well-documented save-breaking bug and persistent, years-unaddressed controller problems are real, checkable technical failures this review can't treat as minor — save constantly, and consider keyboard and mouse as a fallback if controller issues affect you.

Pros and cons

Pros

  • Widely regarded by long-running fans as one of the finest entries in the entire Tales series, with genuinely memorable characters, strong world-building and a story several reviewers call one of the series' more thoughtful, semi-environmentalist narratives
  • A deep, combo-driven action battle system that rewards players who invest time learning its mechanics, offering real tactical depth beyond simple button-mashing
  • The Definitive Edition bundles previously PlayStation 3-exclusive content into a single complete package for the first time on PC, giving Western players access to material historically split across regional releases
  • A substantial amount of side content, optional bosses and character-specific skill systems that reward thorough, patient exploration across a long playthrough
  • Strong voice acting and music that reviewers consistently praise even when critical of other aspects of the port

Cons

  • A well-documented, specific PC-port bug where the interact/confirm button becomes unresponsive during exploration (though it continues working in combat) — since saving requires that same button, this can strip away the ability to save mid-dungeon, forcing a full restart and losing potentially hours of unsaved progress
  • Persistent, broken controller support described as a double-input bug in menus, reported by multiple reviewers as unaddressed even years after the PC release, forcing affected players to switch to keyboard and mouse specifically for tutorial-required techniques like Over Limit and Fatal Strikes
  • A real minority of reviewers finds the combat clunky and poorly chaining, with boss fights in particular criticized for extended enemy-juggling sequences that leave the player with little control or means to escape
  • The battle system carries a real, acknowledged learning curve that a significant share of critical reviews attribute to unfamiliarity rather than a design flaw — worth knowing upfront rather than discovering through frustration
  • Reported PC-specific stuttering and freezing issues for some players regardless of official patches or community-made fixes

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Sound 8 / 10
  • Performance 6 / 10
  • Interface 5 / 10
  • Story 8 / 10