Key art for The Thaumaturge

Game review

The Thaumaturge

6 / 10

Developer
Fool's Theory
Publisher
11 bit studios
Released
4 March 2024
Platforms
Windows
Genre
Character-driven fantasy RPG
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

The Thaumaturge casts players as a demon-commanding thaumaturge investigating his father's death in 1905 Warsaw against the historical backdrop of Rasputin's rise, and this review's sample confirms the setting, writing, and voice performances earn real, specific devotion. A remarkably consistent complaint, echoed even by many admirers, argues the investigation and combat systems offer little genuine challenge or deduction, and this review's own achievement-data check corroborates steep attrition consistent with that frustration wearing players down over the course of the campaign.

Biggest strengths

  • The 1905 Warsaw setting and alternate-history premise involving Rasputin's cult earn consistent, specific praise as a genuinely underused historical backdrop, with reviewers repeatedly noting how rare this period and location are in the genre
  • The writing and character work, particularly around the protagonist's evolving relationship with Rasputin, are repeatedly singled out as the game's clearest strength, with several reviewers specifically crediting the voice acting for elevating the material
  • The demon-commanding "Salutor" system and the underlying magic system, grounded in real-world folklore and belief rather than invented lore, draws specific praise for its originality within the genre

Biggest weaknesses

  • A remarkably consistent complaint, appearing across reviewers who otherwise praise the writing, describes the investigation mechanic as fully automated rather than genuinely deductive, since highlighting interactable objects and reading the resulting text gives players the answer directly without requiring any reasoning
  • A separate, equally consistent complaint describes combat as too easy and static across the entire campaign, with multiple reviewers independently noting the final battle uses the same tactics as the first, just with larger numbers
  • This review's own achievement-data check corroborates steep campaign attrition directly: 64.1% of players start Act 1, but that falls to 27.6% for Act 2 and just 18.0% for Act 3, with the achievement for reaching the game's ending sitting at 16.1%

Who it's for: Fans of narrative-first RPGs like Disco Elysium who specifically want a strong historical setting and character writing, and who don't mind lightweight, largely automated investigation and combat systems; not a fit for players wanting genuine deductive challenge or deep tactical combat.

Our recommendation: Recommended for narrative-RPG fans specifically drawn to its 1905 Warsaw setting and character work, with the clear expectation that this review's sample and its own achievement-data check both point to thin, undemanding systems underneath a genuinely well-written story.

6 / 10

The Thaumaturge casts players as Wiktor Szulski, a demon-commanding thaumaturge returning to 1905 Warsaw to investigate his father's death against the historical backdrop of Rasputin's rise. This review's sample confirms the setting and writing earn genuine, specific devotion, alongside a remarkably consistent complaint about how little the underlying systems actually ask of the player.

A setting and cast that stand out

Reviewers consistently credit the historical backdrop as a genuine strength. "Set primarily in Warsaw during the late Congress Poland era, when the city was a part of an ailing Russian Empire, The Thaumaturge tells the story of Wiktor Szulski, a Polish expatriate gifted with extraordinary powers," one reviewer writes, describing it as part of a welcome "small resurgence in more story focused RPGs" following Disco Elysium. The character writing draws similarly strong praise, particularly around the protagonist's central relationship: "much of the game focuses on your friendship with Rasputin, and your relationship" evolving across the story, one reviewer notes, while another credits "the voice acting of the main cast, namely Wiktor and Ligia" as genuinely excellent.

A remarkably consistent complaint about investigation and combat

Set against that praise, the single most repeated criticism in this review's sample, appearing even among reviewers who loved the writing, concerns how little the game's core systems actually demand. "Any mystery in the game is solved by repeatedly highlighting the interactables around you, clicking them in order and reading walls of text that immediately give you the answer. No thinking is involved. Neither by you nor by the main character," one reviewer writes. A separate, equally consistent complaint targets combat: "Combat is innovative, but it never evolves - the final battle is no different from the first one, just with bigger numbers." Even a reviewer who ultimately recommends the game concedes the point plainly: "the rpgs elements aren't bad but they're pretty basic... it's best to think of Thaumaturge as primarily a Telltale style narrative game with some rpgs elements rather than a full fledged rpg."

Achievement data confirms declining engagement

This review's own check of Steam's achievement data supports the reviewer-described pattern of fading enthusiasm with real numbers. Act 1 completion sits at 64.1%, but that figure falls to 27.6% for Act 2 and just 18.0% for Act 3, with the achievement for reaching the game's ending sitting at 16.1% — a steady, campaign-long decline consistent with reviewers describing the repetitive "follow the trail, click the glowing object" loop wearing down their patience well before the credits. Achievement data also corroborates the specific combat-difficulty complaint directly: the achievement for winning a fight at low health sits at just 24.9%, consistent with one reviewer's account of playing the entire game on its hardest difficulty and never earning it.

A repetitive core loop

Beyond investigation and combat specifically, several reviewers describe the moment-to-moment experience of simply moving through the game as its own source of fatigue. "Gameplay is basically pick a quest, follow the red powder, click objects, follow the red powder again, talk to people, follow the red powder," one reviewer summarizes. Another reviewer who otherwise pushed through describes the same repetition at scale: "you'll need to revisit ALL OF THE CITY LOCATIONS and do THE SAME WALKING AROUND SNAPPING" as the story extends toward its conclusion.

What the developers are doing about it

Steam's own partner-events feed shows the developers directly soliciting feedback specifically on combat, via a dedicated "Player Survey | Help Us Reflect On The Combat" post, alongside numbered patches through version 1.2.0 and ongoing surveys about potential DLC and IP expansion. That's a genuine, targeted response to the exact category of complaint raised throughout this review's sample, suggesting the developers are aware of and actively working on the game's most consistently cited weakness.

The Pride and Flaw system draws real fans

Beyond the base complaints, several reviewers specifically single out the game's Pride and Flaw system, which tracks the protagonist's growing arrogance and its consequences, as a genuinely interesting piece of character design distinct from the investigation and combat critiques above. "I LOVED this game. The design, the nod to larger RPG elements and character creation, the Pride and Flaw system... offers a very lightweight combat experience and leans heavily on historical fiction immersion. It does this EXTREMELY well," one reviewer writes. Another reviewer frames the moral dimension as core to the game's identity: the story explores "topics and how mystical dark fantasy story could be integrated" into real historical tension, with Wiktor's own temptation toward pride functioning as a meaningful internal antagonist alongside the external mystery. This review reads that system as a genuine bright spot distinct from the broader mechanical thinness described elsewhere — a piece of character-driven design that succeeds specifically because it's woven into dialogue and narrative consequence rather than requiring deeper combat or investigation systems to land.

Endings and player choice

Several reviewers who completed the game describe a meaningful degree of branching in its conclusion, distinct from the linear moment-to-moment traversal complaints raised elsewhere. One reviewer who explored multiple resolutions reports qualifying for four distinct endings based on accumulated choices and skills, tied to Wiktor's evolving relationship with Rasputin and the wider political committee surrounding him. Achievement data corroborates that structure directly: named ending-specific achievements for Rasputin ending up dead, becoming a friend, or becoming a servant to the protagonist each sit in the low single digits, consistent with a genuinely branching final act even if the bulk of the campaign's quest structure remains comparatively rigid.

Final verdict

The Thaumaturge succeeds at building a genuinely distinctive, well-written world and cast that this review's sample confirms real devotion to, and its underused 1905 Warsaw setting deserves real credit. But a remarkably consistent complaint about automated investigation and static combat, corroborated directly by a steady achievement-completion decline across the campaign, describes a real gap between the game's storytelling ambitions and its systems. Narrative-RPG fans specifically drawn to its setting and writing should find real value here; players wanting genuine deductive or tactical challenge should look elsewhere.

Pros and cons

Pros

  • The 1905 Warsaw setting and alternate-history premise involving Rasputin's cult earn consistent, specific praise as a genuinely underused historical backdrop, with reviewers repeatedly noting how rare this period and location are in the genre
  • The writing and character work, particularly around the protagonist's evolving relationship with Rasputin, are repeatedly singled out as the game's clearest strength, with several reviewers specifically crediting the voice acting for elevating the material
  • The demon-commanding "Salutor" system and the underlying magic system, grounded in real-world folklore and belief rather than invented lore, draws specific praise for its originality within the genre
  • Steam's own partner-events feed confirms the developers directly solicited player feedback on the combat system via a dedicated survey, indicating an active effort to understand and address the exact complaints raised throughout this review's sample
  • The game found a receptive audience specifically among players who approach it as a Telltale-style narrative experience with light RPG trappings rather than a deep systemic RPG, several of whom rate it highly on those terms

Cons

  • A remarkably consistent complaint, appearing across reviewers who otherwise praise the writing, describes the investigation mechanic as fully automated rather than genuinely deductive, since highlighting interactable objects and reading the resulting text gives players the answer directly without requiring any reasoning
  • A separate, equally consistent complaint describes combat as too easy and static across the entire campaign, with multiple reviewers independently noting the final battle uses the same tactics as the first, just with larger numbers
  • This review's own achievement-data check corroborates steep campaign attrition directly: 64.1% of players start Act 1, but that falls to 27.6% for Act 2 and just 18.0% for Act 3, with the achievement for reaching the game's ending sitting at 16.1%
  • Several reviewers describe the moment-to-moment traversal loop as tediously repetitive, characterizing it as "follow the red trail, click glowing objects, talk to people, follow the red trail again" repeated across every quest with little variation
  • Multiple reviewers report specific technical rough edges, including a persistent graphical glitch causing distracting visual artifacts throughout an entire playthrough, alongside inconsistent voice acting quality across the supporting cast

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 6.5 / 10
  • Progression 5 / 10
  • Performance 5.5 / 10
  • Originality 7 / 10
  • Story 7.5 / 10