Key art for Thirsty Suitors

Game review

Thirsty Suitors

8 / 10

Developer
Outerloop Games
Publisher
Annapurna Interactive
Released
2 November 2023
Platforms
Windows
Genre
Turn-Based RPG, Narrative Adventure
Monetisation
One-time purchase, no DLC or in-game currency
Players
Single-player

The short version

Thirsty Suitors puts you in the shoes of Jala, a queer South Asian woman returning home to confront the exes she wronged, the family she's avoided and the parts of herself she'd rather not look at — delivered through turn-based battles against those exes, skateboarding traversal, and competitive cooking minigames. It landed 2 November 2023 to a lifetime 97.2% positive across 248 Steam reviews, a score that has barely moved (95 of the last 100 English reviews are also positive). Its own tiny negative sample — just 7 English reviews in total — is unusually consistent for how few there are: skating is clunky and grind-inducing at the highest difficulty, and quick-time-event combat that's charming in the first hour turns repetitive by the last one. Almost nobody, positive or negative, argues with the writing, art or soundtrack.

Biggest strengths

  • Writing, art direction and soundtrack draw near-universal praise across the review corpus, including from several reviewers who otherwise disliked the gameplay systems built around them
  • A genuinely unusual, specific premise — a queer immigrant confronting a string of named exes and her own family's expectations — that multiple reviewers say offered a perspective they hadn't seen a game attempt before
  • Boss battles against each ex are consistently singled out as the gameplay highlight, layering personal, story-relevant dialogue and stakes onto the turn-based combat rather than treating bosses as pure mechanical checks

Biggest weaknesses

  • Skateboarding is repeatedly called clunky and unresponsive, and multiple reviewers specifically flag S-rank/perfect-score challenges as demanding punishing precision from a moveset that doesn't reliably deliver it — the achievement for clearing every skate challenge sits at just 5.1% completion against 52.7% for simply completing one
  • Turn-based combat outside boss fights is described as slow and easy in equal measure, built on repeating quick-time events that several reviewers — including ones who otherwise recommend the game highly — say wear out their welcome well before the credits roll
  • The ending draws specific, repeated criticism as rushed or under-explained, with more than one reviewer noting plot threads with major characters are left open rather than resolved

Who it's for: Players who want a narrative-first game willing to be genuinely messy and specific about identity, family and self-sabotage, and who can tolerate skating and combat systems that are more serviceable than excellent in service of that story. A tougher sell for players who pick up an RPG primarily for deep, escalating combat systems, since this one is intentionally simple and repeats itself.

Our recommendation: A strong buy for story-first players, especially anyone drawn to Scott Pilgrim-style confront-your-exes structure with real emotional stakes attached. Combat and skating enthusiasts should treat those systems as a vehicle for the story rather than the main event, and temper expectations for the final act, which a meaningful slice of even positive reviews call rushed.

8 / 10

Thirsty Suitors opens with a blunt premise: Jala is coming home, and everyone she's wronged is waiting for her. Outerloop Games and publisher Annapurna Interactive built a "breakup simulator" around that idea — turn-based RPG battles against a string of named exes, skateboarding traversal through a small open neighbourhood, and competitive cooking sequences with Jala's family, all wrapped around a story about a queer South Asian woman reckoning with who she's hurt and why. It landed 2 November 2023 with no Early Access period behind it, and 248 Steam reviews since have settled at a Very Positive 97.2% — a figure that hasn't drifted with time, since 95 of the last 100 English reviews are positive too. What makes this corpus worth reading closely isn't the score; it's how small and how consistent the dissent is.

A tiny negative sample that agrees with itself

Only 7 English-language negative reviews exist for this game, and every one of them is substantive rather than a driveby. Read them together and two specific complaints repeat, independent of each other: skateboarding is clunky, and turn-based combat wears thin. The most detailed negative — 48 votes, from a reviewer who says they originally posted a positive review before changing their mind — lays it out precisely: "the skating is clunky and feels unresponsive, that mixed with very tight time limits makes getting S rank on challenges a grindey nightmare," and separately, that combat "based around quick time events... ends up being really slow" once the novelty of the mechanic wears off. A second detailed negative, after beating the game in under 10 hours, calls the combat "the same quick time events for every move" that "repeat a lot," while still praising the same boss fights as "a pretty refreshing take on the turn based RPG genre" earlier in the same review — the corpus arguing with itself inside single reviews as often as between them.

The achievement data backs the skating half of that complaint up cleanly. 52.7% of players have completed at least one skate challenge, but only 5.1% have completed every one, and just 6.8% have landed a million-point combo — a much steeper drop-off than the story-gated boss achievements nearby (78.6% for the first boss, 42.8% for the fourth). Cooking, by contrast, holds up: two cooking-specific achievements sit at 61.5% and 58.9% completion, among the highest in the whole list, suggesting that minigame is genuinely more approachable than the skating one players complain about.

What almost nobody disputes

Strip out the two mechanical complaints and the corpus is close to unanimous. Writing, art direction and the soundtrack draw praise from positive and negative reviewers alike — even the harshest detailed negative opens by calling the "story, dialogue, art, music... top tier." Boss battles specifically, where combat and story intersect, are the most consistently named highlight: reviewers repeatedly single them out as the moments the systems and the writing work together rather than in spite of each other. And the premise itself — Jala's specific cultural and family context, her queerness, the fact that this is explicitly not a dating sim but its inverse — is credited by multiple reviewers with offering something they say they hadn't gotten from a game before. "I'm a straight cis white male," reads one 42-vote positive, going on to list every reason the game shouldn't have worked for them and then explaining why it did anyway.

The one real crack in an otherwise strong story reception is the ending. Several detailed reviews, including ones scoring the game highly overall, describe the final act as rushed, introducing a late character with too little room to matter and leaving relationship threads with the titular suitors unresolved. It's a specific, recurring note rather than a universal one, but it shows up often enough across otherwise-glowing reviews to be worth flagging directly to anyone going in for the story above all else.

Final verdict

Thirsty Suitors is a game whose ambition — three distinct minigame systems in service of a specific, personal story — mostly pays off, and its own small negative corpus makes an unusually clean case for exactly where it doesn't: skating that punishes precision the controls can't reliably deliver, and combat that leans on repetition once its novelty fades. Neither undermines what the game is actually selling, which is the writing, the art and a small handful of boss fights that use the mechanics to say something. Go in for the story, tolerate the skating, and don't expect the ending to tie every thread off.

Pros and cons

Pros

  • Writing, art direction and soundtrack draw near-universal praise across the review corpus, including from several reviewers who otherwise disliked the gameplay systems built around them
  • A genuinely unusual, specific premise — a queer immigrant confronting a string of named exes and her own family's expectations — that multiple reviewers say offered a perspective they hadn't seen a game attempt before
  • Boss battles against each ex are consistently singled out as the gameplay highlight, layering personal, story-relevant dialogue and stakes onto the turn-based combat rather than treating bosses as pure mechanical checks
  • Cooking minigames land well with players — two cooking-related achievements sit at 61.5% and 58.9% completion, among the highest in the game's achievement list, suggesting the system is approachable rather than a chore
  • A full controller support option and Steam Achievements/Trading Cards/Cloud support round out a technically complete package

Cons

  • Skateboarding is repeatedly called clunky and unresponsive, and multiple reviewers specifically flag S-rank/perfect-score challenges as demanding punishing precision from a moveset that doesn't reliably deliver it — the achievement for clearing every skate challenge sits at just 5.1% completion against 52.7% for simply completing one
  • Turn-based combat outside boss fights is described as slow and easy in equal measure, built on repeating quick-time events that several reviewers — including ones who otherwise recommend the game highly — say wear out their welcome well before the credits roll
  • The ending draws specific, repeated criticism as rushed or under-explained, with more than one reviewer noting plot threads with major characters are left open rather than resolved
  • The negative sample, while small, is unusually substantive rather than dismissive — every detailed critical review independently arrives at the same two mechanical soft spots (skating, combat repetition), which is a stronger signal than the raw 97.2% score suggests on its own
  • No Mac or Linux support, and no announced Steam Deck verification, on a game whose skating- and QTE-heavy combat rewards a controller more than mouse and keyboard

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Sound 9 / 10
  • Originality 8.5 / 10
  • Replayability 5 / 10
  • Story 8.5 / 10