Out of Water Review
A Germanic Village, a Long Winter, and Something Wrong in the Woods Out of Water opens gently: Watarholt, a northern Germanic village, is finishing its harvest and settling in for
7.8 / 10
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1861 RPG games reviewed and scored, best first.
1861 reviews
A Germanic Village, a Long Winter, and Something Wrong in the Woods Out of Water opens gently: Watarholt, a northern Germanic village, is finishing its harvest and settling in for
7.8 / 10
A gloriously unhinged action-platformer from animation studio Cool 3D World, built around a fully playable step-sequencer drum kit, praised almost universally for its inventive musical puzzles and absurdist comedy despite rough platforming and a short runtime.
7.8 / 10
Sixteen Reviews, All Positive, Several Calling It Underrated Blood in the Panopticon launched on Steam on 19 August 2026 from solo developer SIS STYLE INTERACTIVE, and at the time
7.7 / 10
Moomintroll: Winter's Warmth is a $19.99 cozy adventure from the creators of Snufkin: Melody of Moominvalley, sending a young Moomintroll on a frosty solo journey, and while its art, music, and heartfelt story have won over nearly every reviewer, a real subset finds the fetch-quest gameplay thinner than its predecessor and the story's themes surprisingly heavy for its cute packaging.
7.7 / 10
Read review of Moomintroll: Winter's Warmth Review: Cozy, Charming, and a Little Too Familiar
A choice-driven visual novel RPG set at a magical boarding school, where reviewers overwhelmingly agree the sequel improves on the original's pacing and worldbuilding, even as several detailed reviews flag a romance system that thins out surprisingly early.
7.6 / 10
A solo developer's spiritual successor to Biomass swaps that game's crumbling factory for a sinking, faction-riddled city, wrapping a tight beam-weapon combat system around a branching, choice-reactive world with seven-plus endings.
7.6 / 10
Slay the Spire Meets Angry Birds, More or Less Tinker Shot's own elevator pitch, "a turn-based skill-crafting roguelike where every fight becomes a little experiment in ch
7.6 / 10
Picking Up Right Where the Cliffhanger Left Off Trails in the Sky 2nd Chapter opens exactly where last year's remake of the First Chapter left players stranded: on one of the m
7.6 / 10
A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.
7.5 / 10
A party of the world's most useless heroes carries a fairly ordinary idle RPG through sheer force of writing, while its rewarded-video-ad economy is honest enough about what it's selling that the comparison to gacha idlers actually favours it.
7.5 / 10
Analgesic Productions' first 3D game turns exploration itself into the combat system, wrapping a strange, sincere story of memory and identity around a hidden-in-plain-sight overworld that critics adore and a vocal share of players found thinner than promised.
7.5 / 10
The most beautiful open world Ubisoft has built, and the clearest case study in gaming of a cash shop reaching backwards into a game's design. Eight years on it costs NZ$19.99 and holds 89% — but the level gates it built around its XP boosters are still exactly where they were.
7.5 / 10
A Hades-and-Dead-Cells-flavoured roguelite metroidvania whose art, combat feel and hub writing draw strong praise for its opening hours, with a consistent, specific counter-argument that its meta-progression grows passive rather than build-defining once the difficulty ramps up.
7.5 / 10
Spiderweb Software's ground-up remake of its own 1995 debut RPG remains a genuinely dense, text-rich old-school adventure that longtime fans still recommend without reservation — though a detailed veteran-fan critique argues this specific remake simplified several systems the original was built around.
7.5 / 10
Obsidian trades the open world it once pitched for four dense, handcrafted regions of Eora, and the trade mostly pays off — sharp first-person combat and companions with real opinions, wrapped around a plague mystery that resolves faster than it deserves to.
7.5 / 10
Supergiant Games' hand-painted debut about a shattered world and the narrator who comments on your every move, still Overwhelmingly Positive across more than 28,000 reviews — and one where a consistent minority of players describe the art and narration as carrying a combat loop and story structure that never quite lives up to them.
7.5 / 10
An action-combat MMO where the fighting is closer to a character-action game than a tab-target RPG, the real long-term game is an offline worker economy running nodes and trade routes while you're logged out, and gear upgrades can fail hard enough to destroy the item you spent months building. Ten years old, still getting weekly content, and still the most mechanically dense MMO most players will ever half-understand.
7.5 / 10
A genuinely inventive, deeply creative swordmaking sim paired with unexpectedly strong narrative writing that reviewers repeatedly compare to Disco Elysium and Baldur's Gate, undercut by a specific, repeated complaint that finished blades carry no lasting consequence, a repetitive early-game crafting loop, and pointed criticism that the game markets itself as smithing while offering assembly rather than actual forging.
7.5 / 10
Koji Igarashi's Kickstarter-funded spiritual successor to Symphony of the Night is still a deep, generously-supported Metroidvania seven years on -- but a December 2025 switch to requiring Epic Online Services has visibly dragged its recent review score down from Very Positive to Mostly Positive.
7.5 / 10
A beloved 3DS job-system JRPG finally lands on PC in HD, with real quality-of-life gains and the same brilliant combat — but also the same infamous late-game slog that defined it a decade ago.
7.5 / 10
Read review of Bravely Default: Flying Fairy HD Remaster Review
Every Run Is a Question of Greed Broken Divide strips out direct combat control entirely: players decide everything before a fight and one thing during it, then watch their party o
7.5 / 10
A free ASCII-art browser game that opens on a candy counter and nothing else, then spends the next several hours quietly revealing a full RPG underneath — one of the genre's founding tricks, and still one of the hardest to pull off honestly.
7.5 / 10
A six-year solo passion project built without RPG Maker or any off-the-shelf framework, praised by CRPG veterans as a genuine, deep throwback in the vein of Jeff Vogel's work — worn down over a 90-to-100-hour playthrough by a widely-reported glut of low-stakes trash combat that even its biggest fans say the back half leans on too heavily.
7.5 / 10
A solo developer's first commercial release, a five-dollar NES-style JRPG openly modelled on early Dragon Quest and Final Fantasy, earns a unanimous Positive review sample for pairing that nostalgia with genuinely useful modern quality-of-life fixes, even as reviewers agree it plays its influences completely straight.
7.5 / 10