Soulbound Roguelike
A 2D pixel-art roguelite that pairs jianghu-flavoured build crafting with creature collecting, and five months of steady free patches since its February launch.
7.3 / 10
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372 RPG games reviewed and scored, best first.
372 reviews
A 2D pixel-art roguelite that pairs jianghu-flavoured build crafting with creature collecting, and five months of steady free patches since its February launch.
7.3 / 10
An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.
7.2 / 10
The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.
7 / 10
An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.
7 / 10
A soft reboot that keeps the Brave and Default battle system and Asterisk job system that made the series' name, wrapped around a new cast and a story a meaningful share of its own Steam reviews call the weakest part of the package.
7 / 10
A two-person Swedish studio's pixel-art ARPG stacks skill trees, runes, sockets and artifacts into a genuinely deep build sandbox for the price of a takeaway meal — but the achievement data shows most players never see the endgame that's supposed to justify it.
7 / 10
The clicker that turned clicking optional — ascension, Hero Souls and the Ancients tree came from here, and the idle RPG genre never really left. A retrospective look at whether the game that built the template still deserves a slot in 2026.
7 / 10
A nearly decade-old mobile idle RPG that still gets one thing right that most of its modern competitors don't even try — a completely fair, no-IAP, no-gacha monetisation model — and undercuts it with technical rough edges that have apparently never been fully sanded down.
7 / 10
A polished, deliberately old-school monster-taming RPG built for players who wish Pokémon still played like Black and White — undercut for a meaningful share of buyers by a specific, genuinely serious accessibility problem with its sound design.
7 / 10
A solo-developed, Bevy-built wizard-defense roguelite where four playable archetypes control like four different games, released eight days ago to just two Steam reviews and a five-patch first week.
7 / 10
A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.
7 / 10
Eidos-Montreal's cyberpunk immersive sim remains Mostly Positive across more than 42,000 Steam reviews for its genuinely excellent stealth gameplay and world-building — undercut by a real, remarkably consistent complaint that its story ends abruptly mid-arc, a flaw this review can confirm the game's own writer has since publicly acknowledged, tied to a since-cancelled sequel that would have resolved it, and to real, dateable studio layoffs still affecting Eidos-Montreal as recently as March 2026.
7 / 10
A viral 30-second animation of a sword-swinging Spinosaurus grew into a full Soulslike, and the surprising part is how much of that origin-story momentum survives the transition — right alongside the rough edges you'd expect from a one-person studio's first release.
7 / 10
Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.
7 / 10
A visually gorgeous, warmly voice-acted remake of one of the Dragon Quest franchise's most beloved and expansive entries — Very Positive on Steam, but built around a genuinely controversial decision to substantially trim the content that made the original and its 3DS remake so sprawling, a cut acknowledged even by the game's own fans rather than disputed.
7 / 10
A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.
7 / 10
A Kickstarter-funded spiritual successor to Suikoden, built by the genre veterans who created it, that delivers on its hundred-recruit army-building promise while carrying a rough English localization and a completionist grind that its own Steam reviews argue about at length.
7 / 10
A ground-up rethink of 1999 EverQuest that solves the original's group-or-quit problem with a three-class multiclass system, then complicates its own launch week with a subscription, a cash shop and a beta that visibly shrank player storage before anyone had paid for it.
7 / 10
A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.
7 / 10
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
A real-time roguelike dungeon crawl where the resource system is a Picross grid — solve Nonogram puzzles fast enough and correctly enough to charge the energy that fuels every attack, shield and finisher.
7 / 10
Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.
7 / 10
A dark fantasy deckbuilding roguelike wrapped around a guild-management hub — recruit from ten heroes, send a three-person party into the abyss with permadeath on the line, and spend what they bring back on facilities that keep the next run alive.
7 / 10
A free roguelike RPG port of a long-running mobile game — with the microtransactions stripped out, a year of updates its own reviewers said would never come, and only 49 English reviews to judge it by.
7 / 10