Game review
Gunfire Reborn
7.5 / 10
- Developer
- Gunfire Reborn Studio
- Publisher
- Duoyi Games
- Released
- 5 May 2020
- Platforms
- Windows, macOS
- Genre
- FPS Roguelite RPG
- Monetisation
- Premium one-time purchase; separate paid character and content DLC packs, no microtransactions
- Players
- Single-player or up to 4-player online co-op
The short version
Gunfire Reborn drops a small cast of heroes with distinct kits into procedurally generated levels, hands them an escalating pile of guns and scrolls, and asks them to build a run that snowballs into absurd power by the final boss. Reviewers describe the core gunplay and character-build variety in genuinely enthusiastic terms, often citing thousands of hours played as evidence the loop holds up over the long haul. What holds the score back from the very top is a real, specific set of complaints from long-term players: years after launch, the game's handful of biomes haven't meaningfully expanded, a 2024 EULA change requiring forced arbitration drew a wave of negative reviews on principle, and a later server-infrastructure change reportedly broke matchmaking latency for players outside Asia.
Biggest strengths
- The core gunplay and build-crafting loop draws consistently enthusiastic praise, with many reviewers citing hundreds or thousands of hours played as direct evidence of its long-term appeal
- Each playable hero offers genuinely distinct ability kits and build directions, with reviewers specifically praising how differently the same weapon can feel across different characters and scroll combinations
- Four-player online co-op is repeatedly highlighted as a highlight of the experience, with several reviewers specifically recommending it as one of the best games in its genre to play with friends
Biggest weaknesses
- A large, detailed and independently corroborated share of long-term reviewers reports the game's biome and level variety has not meaningfully expanded in the roughly four years since its 1.0 exit, describing runs as feeling repetitive despite new character and weapon content
- A 2024 update introducing a forced-arbitration clause into the game's end-user license agreement drew a wave of reviewers explicitly stating they were lowering their rating on principle over the change, independent of their opinion of the game itself
- Multiple reviewers report a later infrastructure change forcing all online matches through servers located in Asia, describing a previously acceptable peer-to-peer experience becoming badly laggy for players in other regions as a direct result
Who it's for: Fans of roguelite shooters looking for tight, satisfying gunplay and genuine build variety to sink hundreds of hours into, more than anyone expecting the level and biome variety to keep expanding at the same pace years after launch.
Our recommendation: An easy recommendation for the gunplay and build-crafting alone, especially with a friend for co-op, but check current server and matchmaking conditions for your region before buying if online play with strangers is the main draw.
7.5 / 10
One reviewer sums up Gunfire Reborn about as efficiently as this review could hope to: "Risk of Rain, Dead Cells and Borderlands all had a baby. And it's glorious." Pick a hero with a distinct ability kit, descend through procedurally generated levels shooting increasingly absurd guns, stack scrolls that snowball a run's power into something ridiculous by the final boss, and repeat with a different character next time. Launched into Early Access in May 2020 and exiting to a full 1.0 release in November 2021, the game has had years to build a track record — and its review sample, now approaching 44,000, is about as lopsided in its favor as this lane sees.
Gunplay and build variety reviewers keep coming back to
The praise here is specific and consistent rather than vague enthusiasm. Reviewers repeatedly single out how differently the same weapon can feel depending on which hero is wielding it and which scroll combinations a run has stacked, crediting the game with genuine, replayable build diversity rather than a handful of dominant strategies repeated forever. Playtime numbers back this up directly: multiple reviewers cite hundreds or, in a few striking cases, several thousand hours played as direct evidence the core loop holds up over an enormous amount of repeat play. Four-player online co-op draws its own specific praise as a highlight of the experience, with several reviewers recommending it by name as one of the best games in its genre to play alongside friends. Combined with a price several reviewers describe as underselling the amount of content on offer, the fundamentals here are genuinely excellent, and reviewers across the sample say so in remarkably similar terms.
The complaint that recurs from players who've stuck around the longest
What keeps this review from scoring closer to the very top is a specific, detailed complaint that shows up disproportionately among the longest-tenured reviewers rather than newcomers. Multiple independent accounts report that the game's biome and level variety hasn't meaningfully expanded in the roughly four years since its 1.0 exit — one reviewer asks directly how there's still no new map variety after four years, describing the game's four-biome structure as increasingly "devastating" for anyone still playing regularly. That's a different kind of criticism than the usual roguelite fatigue complaint; it's specifically about content-team priorities favoring new characters and seasonal mechanics over the level variety several reviewers argue the genre actually depends on to stay fresh over the long haul.
A EULA change that cost the game real goodwill
Beyond the content-pacing complaint, a specific and well-documented controversy shows up repeatedly in the negative review sample: a 2024 update introduced a forced-arbitration clause into the game's end-user license agreement, and a wave of reviewers explicitly state they are lowering their rating specifically over that change, independent of and often while still praising the underlying game itself. This is a useful, concrete example of a pattern this lane has seen before — reviewers treating a policy or legal-terms change as a legitimate basis for a negative review on principle, separate from any complaint about the game's actual design or quality.
A server change reviewers say broke matchmaking for large parts of the world
A separate, more recent technical complaint concerns online infrastructure. Multiple reviewers report the developer moved from a peer-to-peer connection model to routing all online matches through servers based in Asia, and describe the change as introducing serious, previously absent latency problems for players in other regions. Several reviewers explicitly contrast a previously smooth multiplayer experience with a newly unreliable one, and separately report that stranger matchmaking is effectively dead years after launch — making reliable online co-op a realistic expectation mainly for players who already have friends to team up with rather than something to count on solo.
Smaller, more specific complaints worth naming individually
A handful of narrower but pointed complaints round out the critical side of the sample. At least one reviewer reports discontinuing support for the game specifically over the developer's reported use of AI-generated art in some assets, treating it as a values-based objection distinct from anything about the game's mechanics. A separate reviewer criticizes the developer's stance against community modding, describing an update that reportedly broke a previously functional VR mod as a deliberate anti-modding move rather than an incidental side effect. Neither complaint dominates the review sample the way the level-variety or EULA issues do, but both are specific enough, and repeated by more than a single voice, to be worth naming directly.
What the achievement curve suggests about the difficulty ceiling
Global achievement data shows an extremely gentle early curve — several starting milestones clear well over 90% of players who've unlocked anything — falling into single digits and below one percent for the hardest late-game and completionist goals. That shape is consistent with a genre staple: an accessible, welcoming early game that opens into a genuinely difficult, long-tail endgame, matching reviewers' accounts of an escalating difficulty ceiling that keeps dedicated players engaged for the thousands of hours some report, even as the more moderate difficulty imbalance complaints from a handful of reviewers suggest that late-game tuning isn't universally loved.
Verdict
Gunfire Reborn earns its Overwhelmingly Positive standing on genuinely excellent fundamentals: satisfying gunplay, real build variety across a distinct cast of heroes, and co-op that reviewers consistently recommend by name. It doesn't reach the very top of the scale here because the complaints from its most dedicated, long-tenured players are real and specific rather than vague fatigue — stagnant level variety years after launch, a forced-arbitration EULA change that cost real goodwill, and a server change that reportedly broke latency for players outside Asia. Strongly recommended for the moment-to-moment gameplay alone, especially with friends, but worth checking current regional server conditions first if reliable online play with strangers matters to you.
Pros and cons
Pros
- The core gunplay and build-crafting loop draws consistently enthusiastic praise, with many reviewers citing hundreds or thousands of hours played as direct evidence of its long-term appeal
- Each playable hero offers genuinely distinct ability kits and build directions, with reviewers specifically praising how differently the same weapon can feel across different characters and scroll combinations
- Four-player online co-op is repeatedly highlighted as a highlight of the experience, with several reviewers specifically recommending it as one of the best games in its genre to play with friends
- The developer is credited by multiple reviewers with genuinely responsive early support, including one detailed account of a display-compatibility bug fixed within days of being reported at launch
- Reviewers consistently describe the price-to-content ratio as excellent, with several stating directly that they feel they got more value than they paid for even before factoring in sales
Cons
- A large, detailed and independently corroborated share of long-term reviewers reports the game's biome and level variety has not meaningfully expanded in the roughly four years since its 1.0 exit, describing runs as feeling repetitive despite new character and weapon content
- A 2024 update introducing a forced-arbitration clause into the game's end-user license agreement drew a wave of reviewers explicitly stating they were lowering their rating on principle over the change, independent of their opinion of the game itself
- Multiple reviewers report a later infrastructure change forcing all online matches through servers located in Asia, describing a previously acceptable peer-to-peer experience becoming badly laggy for players in other regions as a direct result
- Several reviewers report matchmaking with strangers is effectively dead years after launch, making online co-op reliably enjoyable mainly for players who already have friends to play with
- At least one reviewer reports discontinuing support for the game specifically over the developer's use of AI-generated art in some assets, and a separate reviewer criticizes the developer's stance against community modding, including changes reported to have broken a previously functional VR mod