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1861 RPG games reviewed and scored, best first.

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1861 reviews

Snowlike

A snowboarding bullet-heaven survivors-like that buries players under swarms of robots and skeletons while they carve down a mountain landing tricks for healing, winning near-unanimous praise for its chaotic energy and rave-inspired soundtrack, even though a near-total lack of tutorial and instructions leaves new players guessing at basic controls.

7.5 / 10

Reviewed

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Sorcery! Part 3

inkle's interactive gamebook adaptation takes a radical structural swing for its third entry, trading the series' linear branching for an open, dual-timeline world to explore — passionately praised by most as the series' high point, and just as passionately picked apart by a detailed dissenting review calling the same redesign tedious and poorly implemented.

7.5 / 10

Reviewed

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Star Ocean The Second Story R

A faithful, HD-2D remake of the 1998 fan-favourite that reviewers rate Very Positive and trending upward two years on, built around genuinely praised character writing and a deep private-action system, dragged down by companion AI complaints, an always-online requirement and a handful of specific, documented localisation changes from the Japanese original.

7.5 / 10

Reviewed

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Sultan's Game

A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.

7.5 / 10

Reviewed

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Sunderfolk

A tactical fantasy co-op RPG built to replace board game night, with a genuinely standout value proposition — one copy covers a whole group of four — undercut for a large share of its own reviewers by a mandatory phone-as-controller scheme that several report they couldn't avoid even playing solo.

7.5 / 10

Reviewed

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Tactics Ogre: Reborn

Square Enix's remaster of a genre-defining 1995 tactical RPG splits its own most invested fans down the middle — the presentation, voice work and orchestration draw near-unanimous praise, while the specific gameplay changes to levelling, permadeath and the class system have produced some of the most detailed, dug-in disagreement this library has read on any remaster.

7.5 / 10

Reviewed

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Tearscape

Tearscape is a $10.49 top-down action RPG from NERDS TAKE OVER that wears its influences proudly: Game Boy Color-era Zelda games on the exploration side, Bloodborne and the broader

7.5 / 10

Reviewed

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The Banner Saga

A gorgeously art-directed Viking tactical RPG whose story and presentation draw near-universal praise even from critical reviewers — undercut by a specific, mechanically precise complaint that recurs across a full decade: the combat's action-economy design makes injuring and sparing enemies the optimal strategy, so killing them is often actively punished.

7.5 / 10

Reviewed

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The Elder Scrolls III: Morrowind

A genuinely alien, atmospheric open-world RPG that Overwhelmingly Positive across more than 22,000 reviews largely on the strength of its world design — and one whose own most devoted fans openly debate whether its RNG-based combat and journal-only quest tracking have aged into charm or into a real barrier depending on who's asking.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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The First Berserker: Khazan

A genuinely excellent Soulslike with combat this library ranks among the best it's reviewed, one of the best-implemented easy modes in the genre, and a back half that a large share of its own fans say buckles into damage-sponge repetition — complicated further by a limited-time exclusive-content controversy, a Denuvo addition over a year after launch, and reports its own development team was restructured following disappointing sales.

7.5 / 10

Reviewed

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The Legend of Heroes: Trails through Daybreak

A soft-reboot entry point into Nihon Falcom's long-running Trails series, praised by newcomers and veterans alike for its new protagonist and combat, with a genuine, well-documented localisation dispute — multiple independent reviewers report English subtitles diverging from the original Japanese dialogue — that this review reports factually rather than adjudicates.

7.5 / 10

Reviewed

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The Life and Suffering of Sir Brante

A narrative RPG that plays out across a lifetime, from birth to death, built around a genuinely subversive idea — your choices are gated by the stats your earlier choices built, whether or not that matches how you actually want to roleplay — that reviewers alternately praise as a brilliant deconstruction of choice-based storytelling and criticise as breaking the promise of meaningful choice altogether.

7.5 / 10

Reviewed

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Theralite

Theralite is DualBitz's turn-based sci-fi mining roguelike about digging as deep as you dare into a distant planet's crystal mines, and this review's unanimously positive sample, corroborated by a genuinely low achievement-completion curve, confirms a small, tightly-built, deliberately brutal roguelike that rewards patience and punishes greed.

7.5 / 10

Reviewed

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The Riftbreaker

A base-building, Factorio-flavoured action RPG that launched in October 2021 to strong acclaim, then spent nearly four years failing to deliver a promised co-op mode -- and finally did, in August 2025, bundled with a loot rework substantial enough to spark a fresh wave of complaints from the veterans who'd waited for it.

7.5 / 10

Reviewed

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