Key art for Symphony of War: The Nephilim Saga

Game review

Symphony of War: The Nephilim Saga

7.5 / 10

Developer
Dancing Dragon Games
Publisher
Dancing Dragon Games
Released
10 June 2022
Platforms
Windows
Genre
Tactical RPG
Monetisation
One-time purchase at NZ$28.99. No in-app purchases.
Players
Single-player only

The short version

Symphony of War: The Nephilim Saga is built in RPG Maker and doesn't hide its influences — reviewers reach for Ogre Battle, Fire Emblem and Langrisser constantly, and the game earns those comparisons with genuinely deep squad-based tactical combat, an artifact and affinity system that rewards real army-building, and New Game Plus mechanics multiple long-time players call outstanding.

It sits at Very Positive — 94.5% of 14,716 reviews across all languages, 94.2% of 8,075 English — and the negative minority, read across 100 of the most-helpful English negatives with a median critic playtime of nearly 28 hours, converges hard on one point: the story. It comes up in 63 of those 100 negatives, more than any other single complaint, on a game whose own community tag votes list "Story Rich" among its top handful of descriptors.

Biggest strengths

  • Deep, well-regarded squad-based tactical combat that reviewers consistently compare favourably to Ogre Battle and Fire Emblem, with artifacts, unit affinities and traits giving real build variety
  • Strong long-term progression, including New Game Plus mechanics that multiple 100-plus-hour reviewers single out as excellent
  • Confident, colourful pixel art presentation that holds up well across dozens of screenshots

Biggest weaknesses

  • Story and dialogue are the single most common complaint in the negative corpus by a wide margin (63 of 100 English negatives), described as generic, slow-paced, over-expository and lacking real player input between chapters
  • Normal and even higher difficulties are frequently called too easy, with default squad loadouts described by multiple reviewers as capable of steamrolling content without real tactical engagement
  • The interface draws specific, repeated technical complaints — no dedicated end-turn button and limited hotkey support are flagged by more than one reviewer as friction that shouldn't exist in a genre built around careful turn management

Who it's for: Tactical RPG fans, especially anyone who's wished for a spiritual successor to Ogre Battle 64 or wants a Fire Emblem-style game with squad-based rather than one-unit-per-tile combat. Less suited to anyone who plays the genre primarily for narrative, or who wants a real challenge on the higher difficulties without house rules of their own.

Our recommendation: An easy recommendation for the tactics and army-building alone, and one of the strongest genre entries this library has covered — but go in expecting the story to be the weak link rather than the draw, and consider self-imposing extra difficulty (permadeath, harder settings, avoiding grinding) if "too easy" is a dealbreaker for you, since several reviewers say that's the only real fix.

7.5 / 10

"Who would have thought I'd recommend an RPGMaker game in year 2022?" reads one of Symphony of War's most-upvoted positive reviews. "Not me, that's for sure. Yet here we are, proving that you can make a great game from any engine with enough creativity and talent." That's the honest surprise running through most of this game's reception: built on an engine better known for small indie narrative projects, Dancing Dragon Games used it to build a squad-based tactics game deep enough to earn direct comparisons to genre landmarks most reviewers assumed nobody was still trying to make.

Ogre Battle and Fire Emblem, taken seriously

The comparison isn't casual — it's the most common reference point in the entire review corpus. "Fire Emblem" appears in 25 of the 100 most-helpful English negatives (people naming the thing they wanted this to be even while criticising it), and "Ogre Battle" in 12. One of the highest-voted positive reviews (95 votes) states it outright: "This feels like the spiritual successor to Ogre Battle 64 and I didn't realize how long I had been waiting for that. Absolutely worth it. 10/10." The screenshots back the pitch up: squad-versus-squad battles with a morale bar arcing across the top of the screen, detailed unit stat blocks on both sides, and a scale that goes well beyond the usual one-unit-per-tile Fire Emblem formula. Artifacts, unit affinities and class traits add a genuine build layer on top, and multiple long-playtime reviewers single out the New Game Plus system as a standout — one 471-hour review calls the whole thing "the best I played in 2022" and asks the developer directly for a sequel.

The complaint that dwarfs every other

Set the combat aside and the story is where this game's reputation splits, decisively. It's the single most common complaint across the negative corpus — 63 of the 100 most-helpful English negatives raise it, more than triple the next most common issue — and the specifics repeat with striking consistency across reviews written months and years apart. "The story? Awful," reads one. "There is a bad guy. We must kill him. We are the good guys. God says so." Another, from a reviewer who otherwise liked substantial parts of the game, describes chapter transitions as offering "conversations" you simply click through with no real input, calling them "pretty generic." A third sums up a pattern several others echo almost word for word: "the gameplay, the mechanics, are all fun and even fantastic... but the story just falls flat."

What makes this genuinely interesting rather than just a weak point is the contrast with the game's own community reputation: "Story Rich" sits among its top handful of vote-weighted Steam tags, at 280 votes, well ahead of many mechanical descriptors. Set expectations from that tag alone and the actual writing — which even a large share of fans describe as thin, expositional and underwritten — will land as a genuine disappointment rather than a known trade-off.

The other recurring note: it's often too easy

The second most common thread, difficulty, shows up differently depending on who's writing. "This game's 'normal' difficulty is a joke," reads one review at four hours in. "I literally don't think it's possible to lose while using the default squad setups the game gives me." Several others report the same on higher settings, describing default loadouts and grinding as enough to steamroll most encounters without engaging the tactical systems the game is built around. This isn't universal — some reviewers on the hardest difficulty with permadeath report genuine struggle — but it recurs often enough (30 of 100 negatives) that anyone wanting real tension should expect to self-impose harder rules rather than trust the difficulty labels as calibrated.

7.5 out of 10. Symphony of War: The Nephilim Saga delivers exactly what its most enthusiastic fans promise: a genuinely excellent, deep squad-tactics game that earns its Ogre Battle and Fire Emblem comparisons through real mechanical substance rather than surface resemblance. What holds it back from a higher score is equally clear and equally consistent across three years of reviews — a story that even many of its defenders call the weakest part of the package, and a default difficulty curve that lets a meaningful share of players coast through without ever being tested by the systems they bought the game for.

Pros and cons

Pros

  • Deep, well-regarded squad-based tactical combat that reviewers consistently compare favourably to Ogre Battle and Fire Emblem, with artifacts, unit affinities and traits giving real build variety
  • Strong long-term progression, including New Game Plus mechanics that multiple 100-plus-hour reviewers single out as excellent
  • Confident, colourful pixel art presentation that holds up well across dozens of screenshots
  • Genuine value at NZ$28.99 for reviewers reporting well over 40 hours, with several logging 100-plus and one at 471 hours
  • An actively maintained game more than three years after launch, with a patch as recent as March 2025 and ongoing storefront promotion

Cons

  • Story and dialogue are the single most common complaint in the negative corpus by a wide margin (63 of 100 English negatives), described as generic, slow-paced, over-expository and lacking real player input between chapters
  • Normal and even higher difficulties are frequently called too easy, with default squad loadouts described by multiple reviewers as capable of steamrolling content without real tactical engagement
  • The interface draws specific, repeated technical complaints — no dedicated end-turn button and limited hotkey support are flagged by more than one reviewer as friction that shouldn't exist in a genre built around careful turn management
  • Built in RPG Maker, which several reviewers note approvingly as a technical curiosity but which likely limits how far its systems and presentation can be pushed relative to a custom engine

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Visuals 7 / 10
  • Progression 8 / 10
  • Value 8 / 10
  • Originality 6.5 / 10
  • Replayability 7 / 10
  • Story 5 / 10