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787 RPG games reviewed and scored, best first.

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787 reviews

10-Man Idle

A solo-developed guild management idle RPG with eleven classes, eleven tiered professions and hour-long raids, sold once for NZ$7.39 with no ads and nothing else to buy — an ambitious system let down at launch by dungeons and raids that don't repeat on their own, which is a strange gap in a game built around leaving it alone.

6.5 / 10

Reviewed

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Aces & Adventures

A genuinely novel deckbuilding RPG that fuses poker hands with fantasy ability cards, wrapped in lush, fully-voiced presentation -- Very Positive on Steam, but close to half of its negative reviews single out the same confusing interface, and a quarter raise the poker system's luck swings as a real fairness complaint rather than a taste issue.

6.5 / 10

Reviewed

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Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

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Afterimage

A hand-drawn, ambitiously huge metroidvania set in a ruined fantasy world -- reviewers are close to unanimous that the art is gorgeous, but well over half the negative reviews sampled for this piece raise the same specific complaint: a map so large and under-signposted that players spend hours lost rather than exploring.

6.5 / 10

Reviewed

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A Hero's Rest: An RPG Town Simulator

A two-person studio's fantasy shopkeeping sim, where you never swing a sword yourself — you stock the shelves, level the crafting benches and choose which quests your Heroes are actually equipped to survive. Two years in Early Access built a genuinely deep crafting web; it also left a slow midgame and a fiddly building tool that Steam reviewers still bring up.

6.5 / 10

Reviewed

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AI Roguelite

A solo-developed text RPG whose entire world — every location, enemy, item, crafting recipe and combat outcome — is generated live by an LLM rather than authored in advance. Very Positive across its Steam review history, but the negative sample converges overwhelmingly on one thing: the AI itself, arbitrary and occasionally incoherent, sitting between the player and every choice they try to make.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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Arranger: A Role-Puzzling Adventure

A short, gorgeously presented puzzle-adventure built around a genuinely clever core mechanic — shifting entire rows and columns of the world to move yourself — whose puzzles rarely escalate past their opening ideas and whose YA-inflected writing draws consistent criticism even from its own fans.

6.5 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Assassin's Creed Valhalla

A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.

6.5 / 10

Reviewed

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Auto Rogue

A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.

6.5 / 10

Reviewed

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BATTLETECH

Harebrained Schemes' Kickstarter-funded, XCom-shaped adaptation of the tabletop mech wargame is Very Positive on Steam eight years on, but its own review history shows a genuine split -- a mercenary-company campaign many call the best BattleTech has ever played, sitting on top of a punishing economy and mission balance that Paradox stopped patching years ago.

6.5 / 10

Reviewed

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Bear and Breakfast

A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.

6.5 / 10

Reviewed

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Bit Heroes

A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.

6.5 / 10

Reviewed

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Bloodwright

A dark fantasy roguelite dungeon crawler with a distinctive old-school RuneScape look and a genuine risk-everything extraction structure — reviewed on its complete 15-review sample, which reads as a small solo-developer project fighting real launch-week bugs rather than a broken game.

6.5 / 10

Reviewed

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Blue Archive

A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.

6.5 / 10

Reviewed

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Celestial Descends

A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.

6.5 / 10

Reviewed

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Chronicles Of Lumethis

A one-time-purchase idle RPG that borrows every visual and structural trick of gacha hero collectors — six rarities, duplicate fusion, a 70-champion banner — and then declines to sell any of it, which makes it one of the more interesting monetisation experiments the genre has produced this year.

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

Reviewed

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CookieRun: Crumble

Devsisters folds its 300-million-player Cookie Run cast into an idle auto-battler with genuinely tactical positioning, then hangs the whole thing on the same gacha currencies that turned Cookie Run: Kingdom into a case study in monetisation backlash.

6.5 / 10

Reviewed

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