Game review
Colony Ship: A Post-Earth Role Playing Game
6.5 / 10
- Developer
- Iron Tower Studio
- Publisher
- Iron Tower Studio
- Released
- 9 November 2023
- Platforms
- Windows
- Genre
- Isometric RPG
- Monetisation
- Premium, one-off purchase — no in-game purchases
- Players
- Single-player
The short version
Colony Ship puts you aboard a decaying generation ship bound for Proxima Centauri, and its writing is exactly what fans of Iron Tower Studio's earlier Age of Decadence expect: dense, consequential, and built around choices that genuinely branch rather than converge on the same outcomes. Long-time fans of the studio's uncompromising style describe real satisfaction with the world and the roleplaying options on offer.
The persistent, well-documented criticism concerns the systems underneath that writing — combat frequently described as poorly balanced and skill mechanics several reviewers say actively work against forward progress rather than rewarding it. This is a game whose narrative ambitions are consistently praised and whose mechanical execution is consistently, specifically criticised, sometimes by the same reviewer in the same breath.
Biggest strengths
- Genuinely dense, consequential writing with choices that produce real branching outcomes rather than cosmetic variation
- A distinctive generation-ship setting that gives the post-apocalyptic RPG formula a fresh backdrop
- Deep roleplaying options that let combat-focused, social and stealth-oriented builds each approach situations differently
Biggest weaknesses
- Combat balance is a persistent, widely repeated complaint, with several reviewers describing specific encounters as frustrating rather than challenging in a rewarding way
- Skill and character-building systems are described by multiple reviewers as actively working against the player rather than clearly rewarding smart choices
- The game's difficulty and mechanical friction have caused a meaningful number of otherwise enthusiastic reviewers to stop playing before finishing
Who it's for: Hardcore CRPG fans, especially existing admirers of Age of Decadence, who prioritise dense writing and genuine consequence over smooth mechanical execution.
Our recommendation: Worth it for the setting and writing if you already know you enjoy Iron Tower Studio's uncompromising style — go in expecting real friction with combat balance and skill systems, which is the most consistent complaint across the review history rather than an outlier opinion.
6.5 / 10
Iron Tower Studio built a devoted, if niche, following with Age of Decadence by refusing to soften its RPG systems for a broader audience, and Colony Ship carries that same philosophy onto a decaying generation ship bound for Proxima Centauri. The writing is exactly what fans of the studio's earlier work expect — dense, consequential, unwilling to let a dialogue choice feel cosmetic. Whether the systems underneath that writing hold up as well is where this review's actual verdict lives.
Writing that earns real comparisons to the genre's best
Colony Ship's dialogue and quest design are its clearest strength. Choices branch in ways that produce genuinely different outcomes rather than converging on the same result through different text, and the ship's crumbling social order gives every faction and character real stakes in the decisions you make. Reviewers who've stuck with the game, including some logging hundreds of hours, describe the world-building and writing as a rare, vanishing kind of RPG craft — the sort of thing that made Age of Decadence a cult favourite in the first place, applied to a fresh and distinctive setting.
Combat that undercuts what the writing builds
The problem, described with striking consistency across the review history, sits in the systems built to deliver that writing. Combat balance draws frequent, specific criticism — reviewers describe individual encounters as frustrating rather than testing, in ways that feel more like poor tuning than intentional difficulty. Skill and character-building mechanics come in for a related complaint: several reviewers describe systems that actively work against forward progress rather than clearly rewarding smart build choices, leading more than one otherwise enthusiastic player to stop before finishing. It's a notable pattern that the same reviews praising the writing in one breath are often the ones detailing exactly where the mechanics let it down in the next.
A game built for a specific audience, and unapologetic about it
None of this is likely to surprise anyone who already knows Iron Tower Studio's reputation. Colony Ship isn't trying to be an accessible entry point to the genre, and reviewers who came in already knowing that tend to be more forgiving of the friction, treating it as the cost of a very specific, uncompromising kind of RPG rather than a design failure. For newcomers without that context, the gap between the praised writing and the criticised mechanics is a genuinely fair thing to weigh before buying.
Final verdict
Colony Ship delivers exactly the kind of dense, consequential writing Iron Tower Studio is known for, wrapped around a genuinely distinctive generation-ship setting. It settles at 6.5 rather than higher because the combat and skill systems supporting that writing are a real, widely-documented weak point — not a matter of a few dissenting opinions, but a consistent thread running through otherwise glowing reviews. Buy it for the writing if you already know this studio's style suits you; go in with clear expectations about the mechanical friction if you don't.
Price and review data checked 5 August 2026.
If you'd rather your RPG systems stayed forgiving enough to enjoy the writing without fighting the mechanics, Wanderer keeps its own progression gentler by design.
Pros and cons
Pros
- Genuinely dense, consequential writing with choices that produce real branching outcomes rather than cosmetic variation
- A distinctive generation-ship setting that gives the post-apocalyptic RPG formula a fresh backdrop
- Deep roleplaying options that let combat-focused, social and stealth-oriented builds each approach situations differently
- A clear continuation of Iron Tower Studio's specific, uncompromising design philosophy for fans who specifically want that
Cons
- Combat balance is a persistent, widely repeated complaint, with several reviewers describing specific encounters as frustrating rather than challenging in a rewarding way
- Skill and character-building systems are described by multiple reviewers as actively working against the player rather than clearly rewarding smart choices
- The game's difficulty and mechanical friction have caused a meaningful number of otherwise enthusiastic reviewers to stop playing before finishing
- Its niche, uncompromising style — inherited directly from Age of Decadence — will not appeal to players who want smoother, more forgiving RPG systems
Screenshots
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Colony Ship: A Post-Earth Role Playing GameImage: Iron Tower Studio via Steam -
Colony Ship: A Post-Earth Role Playing GameImage: Iron Tower Studio via Steam -
Colony Ship: A Post-Earth Role Playing GameImage: Iron Tower Studio via Steam -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial