Pillazon: MMO Drug Lord Tycoon
A dark-comedy business simulator about running an online drug empire, launched into Early Access in January 2023 by solo developer PiCorp and left there, seemingly untouched, ever since.
4 / 10
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787 RPG games reviewed and scored, best first.
787 reviews
A dark-comedy business simulator about running an online drug empire, launched into Early Access in January 2023 by solo developer PiCorp and left there, seemingly untouched, ever since.
4 / 10
Gravity's first open-world take on the Ragnarok Online franchise arrived on Steam four days ago at 25% positive — and the reasons turn out to be more specific, and more fixable, than a launch pile-on usually is.
4 / 10
A free browser-turned-Steam idle MMORPG whose day-one launch put brand-new players into the same PvP world as six-month veterans past level 4,000 — fixed within 24 hours by a fast, transparent developer response, but sitting alongside monetisation and design complaints that haven't gone away since.
4 / 10
A blacksmithing sim with a genuinely appealing pitch — forge weapons, armor and tools in a sandbox medieval town — undercut by a buggy, unfinished launch its own reviewers call abandoned, backed by a Steam listing that has had no update and zero recorded players since release day.
3.6 / 10
A free-to-play turn-based ninja RPG whose entire review sample, ten days after launch, is nine reviews and mostly negative — with a PvP-centred design that reviewers say can't currently find opponents to fight.
3.5 / 10
A googly-eyed hot dog and an avocado in a cape are stapled onto what is, underneath, an off-the-shelf gacha MMO engine — VIP passes, loot-box "Treasure Hunts" and all — and the comedy skin does nothing to soften a monetisation stack aggressive enough that its own review score is now under public dispute.
3.5 / 10
A cheap solo-developer idle RPG whose launch week produced one of the more one-sided review corpora in this library — a near-unanimous complaint about a bewildering interface, compounded by repeated, independently corroborated reports of the developer deleting critical reviews and banning players who asked for help.
3.5 / 10
A solo-developed idle dungeon crawler that Steam reviewers say had a genuinely promising loop -- undone by save-corrupting bugs and a developer who publicly gave up on fixing the Steam build three days after launch.
3.5 / 10
A NZ$6.29 pixel-art idle-exploration RPG that pairs a genuinely appealing loop — explore fogged tiles, build a town, auto-fight through a side-scrolling combat screen — with balance so broken that its own players report HP-boosting gear leaving them with less HP, and a patch history that stops two days after a January 2022 launch.
3.5 / 10
A free-to-play mobile idle dungeon crawler ported to Steam with a price tag but without a rebalance, leaving the energy gates and premium-currency walls in place while removing the only way to actually get past them.
3.5 / 10
A free, charmingly drawn idle RPG whose developer publicly acknowledged a save-corrupting bug two days after launch and then, on the evidence of its own update feed, never actually fixed it — with players still reporting lost progress from the same issue nearly a year later.
3.5 / 10
An officially licensed, gacha-collector Star Trek RPG that broke from mobile-genre norms by charging one fair upfront price instead of selling microtransactions, earning real goodwill from its own community — before the publisher announced in July 2026 that the entirely online-dependent game will be delisted 20 August 2026 and fully shut down 3 September 2026.
3.5 / 10
A free Early Access idle RPG that promised a dozen interlocking skills in the mould of Melvor Idle, shipped one substantial content patch, and has since vanished from Steam entirely.
3.5 / 10
A NZ$7.39 open-world survival crafting game with a tiny, split review sample — two of five reviewers report the game becoming unplayable within minutes, and no update or news post has landed since a week after launch in September 2023.
3.2 / 10
Read review of SuperKraft: Open World Survival Crafting Game
A NZ$2.49 idle hero-placement tower defense from solo Chinese developer Yamate whose 30-wave campaign hits the same reproducible, game-breaking bug at wave 23 in two independent reviews a year apart, on top of a broken mana mechanic and unit upgrades that reset every time you quit — a serious flaw in a game built around idling away from the keyboard.
3 / 10
A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.
3 / 10
A generically titled creature-collector RPG whose own Steam DLC catalogue verifies a pay-to-win structure — pre-leveled Legendary monsters and permanent EXP boosters sold separately on top of a NZ$21.99 base price — reviewed on an almost nonexistent early audience whose own achievement data shows essentially no one progressing past the tutorial.
3 / 10
A free-to-play shop-management RPG that ran on Steam for six years, was Mostly Positive the whole time, and then simply stopped existing — servers shut down in 2022, delisted from sale, quietly replaced by a mobile sequel. There is no version of this game you can buy or play today.
3 / 10
An imaginative premise — a giant mobile castle fleeing monsters across an open world — sold at an extraordinary NZ$289.99, which this review's own check of Steam's public records shows spent roughly six years in Early Access before quietly "leaving" it in 2024 with a single achievement and, by ten of eleven reviewers' accounts, barely a tutorial's worth of content.
1.8 / 10