Key art for ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉

Game review

Hexaluga - Witch Hunter's Travelling Castle

1.8 / 10

Developer
Hede, Hexaluga mines
Publisher
Hede
Released
12 March 2018
Platforms
Windows
Genre
RPG
Monetisation
One-time purchase, no DLC — but priced at NZ$289.99, matching at least one other unrelated product from the same developer at the identical price point.
Players
Single-player only

The short version

Hexaluga imagines humanity's last hope against monstrous creatures as colossal mobile castles that must never stop moving to survive. Steam's aggregate reads Negative, with 10 of the 11 English-language reviews it has ever received negative — this review read every one of them.

What makes this review unusually confident in its verdict, rather than simply repeating reviewer complaints, is how much of the underlying story could be independently checked against Steam's own public records. Multiple reviewers describe the game as an abandoned, barely-started Early Access project sold as if finished; this review confirmed via Steam's own news feed that Hexaluga did not formally "Leave Early Access" until February 2024, roughly six years after its original 2018 release patch, with no meaningful content updates recorded in between. Steam's own achievement data shows exactly one achievement exists, named "Run." A live concurrent-player check returned zero. And searching the developer's other Steam listings turned up a second, entirely unrelated product — a game engine tool — priced at the identical NZ$289.99, itself majority-negative. None of that proves the specific word "scam" that several reviewers use is legally accurate, but every one of these facts is independently verifiable, and together they corroborate the reviewers' account closely.

Biggest strengths

  • A genuinely imaginative premise — a family's last remaining castle, kept moving to survive monster attacks — that stands out from more generic fantasy settings, according to the one detailed review that engages with the concept seriously

Biggest weaknesses

  • Ten of the eleven reviews this game has ever received are negative, several describing it in explicit terms as an abandoned or fraudulent release
  • This review independently confirmed via Steam's own news feed that the game remained formally in Early Access from its original 2018 release until a "Leave Early Access" post in February 2024 — roughly six years — with no meaningful content updates recorded across that entire span
  • Steam's own achievement data lists exactly one achievement, named "Run," at 70.3% completion — a scope of content consistent with reviewers' claims that only a tutorial area was ever delivered

Who it's for: Nobody, on the evidence currently available — this review found no basis to recommend it to any audience.

Our recommendation: Do not buy this. The independently verifiable facts around its Early Access history, content scope, and pricing pattern align too closely with reviewers' abandonment and scam claims to responsibly recommend it to anyone.

1.8 / 10

Introduction

Hexaluga - Witch Hunter's Travelling Castle imagines a world overrun by monsters where humanity's last hope isn't a fortified kingdom but a colossal mobile castle that must never stop moving to survive. Developed by Hede and Hexaluga mines and published by Hede, its original release patch dates to 12 March 2018. Its 11 English-language reviews sit at 10 negative to 1 positive — this review read every one of them, and independently checked the claims they make against Steam's own public records.

What the reviewers say, in their own words

The negative-review sample is blunt and specific. "❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ is an abandoned Early Access Unity asset flip from the scammers at HEDE games," reads one detailed review, describing the playable content as "a few basic Unity assets that you can wander around as part of a tutorial" with nothing resembling a finished game beyond it. Another, from a reviewer who identifies themselves as an attorney: "This is NOT early access to a game. This is access to an idea of a game that may be... I went through the process of requesting a refund, because selling this game is fraud." A third, more simply: "Do not even consider buying it. It's stillborn." Several reviewers reference the developer's other releases in the same breath — "as all Hede products, not worth even at 99.9981% discount" — suggesting this isn't viewed as an isolated incident.

What this review could verify independently

Rather than simply repeating those claims, this review checked what could actually be confirmed through Steam's own public data. Three things stood out. First, the game's own news feed shows a "Leave Early Access" post dated 21 February 2024 — meaning Hexaluga remained formally in Early Access for roughly six years after its original 2018 patch notes, with no further update posts recorded in that entire span. Second, Steam's own achievement list for the game contains exactly one entry, named simply "Run," sitting at 70.3% completion — a strikingly minimal scope for a full-priced release, and consistent with reviewers' description of the playable content as essentially a tutorial. Third, searching the developer's other Steam listings turned up a second, completely unrelated product — a "HEDE Game Engine" tool — priced at the exact same NZ$289.99, and itself sitting at majority-negative (6 of 8 reviews). A live concurrent-player check for Hexaluga itself returned zero.

None of these facts alone proves the specific accusation of fraud some reviewers make — this review did not play the game and cannot speak to intent. But three independently verifiable data points — a multi-year Early Access period that ended without visible development, a single achievement consistent with barely-started content, and an identical, extraordinarily high price applied to an unrelated product from the same developer — line up closely enough with what reviewers describe that this review has no basis to soften its verdict.

Verdict

Hexaluga has a genuinely interesting premise buried somewhere in its concept — a family's last remaining shelter, forced to keep moving or die — that the one detailed positive-leaning review engages with seriously. But everything this review could independently verify about the game's actual history and content scope corroborates what ten of its eleven reviewers say plainly: this is being sold as a finished product for NZ$289.99 without the content to justify it. Do not buy this without reading the reviews yourself first.

Pros and cons

Pros

  • A genuinely imaginative premise — a family's last remaining castle, kept moving to survive monster attacks — that stands out from more generic fantasy settings, according to the one detailed review that engages with the concept seriously

Cons

  • Ten of the eleven reviews this game has ever received are negative, several describing it in explicit terms as an abandoned or fraudulent release
  • This review independently confirmed via Steam's own news feed that the game remained formally in Early Access from its original 2018 release until a "Leave Early Access" post in February 2024 — roughly six years — with no meaningful content updates recorded across that entire span
  • Steam's own achievement data lists exactly one achievement, named "Run," at 70.3% completion — a scope of content consistent with reviewers' claims that only a tutorial area was ever delivered
  • Multiple reviewers describe the actual playable content as a flat landscape with a handful of resources and no meaningful progression, story, or systems beyond the opening minutes
  • This review found a second, unrelated product from the same developer (a game engine tool) priced at the identical NZ$289.99, itself majority-negative — a pattern worth knowing about regardless of what conclusion a reader draws from it
  • A live concurrent-player check for this review returned zero

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 2 / 10
  • Progression 2 / 10
  • Value 1 / 10
  • Monetisation 1 / 10
  • Story 3 / 10