Key art for Ironsmith Medieval Simulator

Game review

Ironsmith Medieval Simulator

3.6 / 10

Developer
The EpicLore
Publisher
SIG Publishing
Released
9 March 2022
Platforms
Windows
Genre
Simulation
Monetisation
One-time purchase, no DLC, no in-app purchases.
Players
Single-player only, with Remote Play Together support

The short version

Ironsmith Medieval Simulator promises exactly what its name suggests: step into the role of a medieval blacksmith, forge weapons, armor and tools, trade for resources, and take part in the life of a sandbox town — a "'realistic' blacksmith simulator... taken with a grain of salt," per the developer's own description. It's a genuinely appealing pitch, one this library's readers who enjoy crafting-and-trade systems will recognise the shape of immediately, and the small handful of reviewers who got past its rough edges do describe real, involved crafting mechanics underneath.

Steam's aggregate — Mostly Negative, 25% of 99 reviews positive — tells the more common story. The overwhelming, specific, repeated complaint is that the game shipped after years of delays as something closer to an unfinished alpha than a full release: game-breaking bugs, quests that point nowhere, NPC dialogue that doesn't trigger, save corruption, and — critically — a developer several reviewers say confirmed on Discord that they had abandoned the project. This review checked that claim independently: the game has had no news post since its 9 March 2022 release day, no Steam achievements were ever added despite a 2020 developer post inviting players to suggest some, and a live concurrent-player check returned zero.

Biggest strengths

  • A genuinely appealing, specific premise — forging weapons, armor and tools with real crafting steps (heating, shaping, quenching, engraving) inside a sandbox medieval town — that several reviewers say represents real, if rough, mechanical depth once you push past the tutorial
  • A small minority of reviewers report a positive experience even accounting for the bugs, generally framing it as decent value at a steep discount rather than at full price
  • Remote Play Together support is included, unusual for a game this small

Biggest weaknesses

  • Steam's aggregate is Mostly Negative (25% of 99 reviews) — this is not a contested or thin reception, it is a clear, decisive verdict
  • The single most common complaint, repeated across dozens of reviews: game-breaking bugs, including save corruption, characters getting stuck in geometry, quests that point to nothing, and broken NPC dialogue that can block story progress entirely
  • Multiple reviewers report the developer confirmed on the game's own Discord that the project has been abandoned — this review found no news post, patch, or communication from the developer since the 9 March 2022 release date, consistent with that claim

Who it's for: Only players specifically curious about the concept who are prepared for an unfinished, unsupported product — not anyone looking for a polished or actively-maintained crafting sim.

Our recommendation: Skip it at full price. If the blacksmithing pitch genuinely appeals to you, several of the game's own reviewers point to alternatives (Fantasy Blacksmith, My Little Blacksmith Shop, Blightlands Blacksmith) they consider more finished; this one is worth considering only deeply discounted and with expectations set accordingly.

3.6 / 10

Introduction

Ironsmith Medieval Simulator asks you to step into the soot-covered boots of a medieval blacksmith: learn skills, craft weapons and armor, trade for resources, and take part in the life of a sandbox town, all rendered with what the developer's own store description calls "visuals taken with a grain of salt." Developed by The EpicLore and published by SIG Publishing, it released on Steam on 9 March 2022 at NZ$14.75 after years on many players' wishlists — several reviews specifically mention watching this game's development, and its repeated delays, since as early as 2020.

The pitch

The core loop is specific and appealing on paper: heat metal, shape it, quench and polish finished pieces, then trade, decorate or use what you've made. "Everything can be modified or decorated," the store page promises, describing a genuine skill-tree progression system and a sandbox town built "based on classic RPGs." That's exactly the kind of crafting-and-trade premise this library's readers who enjoy Wanderer's own smithing profession would recognise the appeal of immediately, and it's why the game accumulated a long wishlist following well before release.

Where it went wrong

Steam's aggregate score is not a close call: Mostly Negative, with only 25 of 99 English-language reviews positive. Reading through the negative sample — all 74 of them, for this review — the complaints cluster tightly rather than scattering across unrelated gripes. Game-breaking bugs are the dominant theme: multiple reviewers describe getting physically stuck in game geometry, quest markers pointing to nothing, NPC dialogue that fails to trigger and blocks story progress entirely, and at least one detailed report of a specific late-game quest reliably corrupting save files and crashing the game to 1 FPS.

More serious than the bugs themselves is what several reviewers say happened after launch: nothing. Multiple reviews report that the developer confirmed on the game's own Discord server that development had been abandoned. This review checked that claim against the record independently rather than taking it on faith, and the evidence lines up. The game's Steam news feed shows a burst of development updates through 2020 and 2021, a release announcement on 9 March 2022 — and silence since. No patches, no follow-up communication, nothing. A December 2020 developer post explicitly invited players to suggest achievements to add to the game; none were ever added, and the game has zero Steam achievements to this day. A live concurrent-player check at the time of this review returned zero active players.

Several reviewers specifically flag the framing as the real issue: this shipped as a full 1.0 release, not Early Access, after years of delayed release dates. "They finally released a prologue," one wrote, "two years later they come out of the blue" with the actual game — and found it in roughly the same rough state. Given that context, a handful of reviewers who bought the game expecting a finished product on the strength of its "full release" label describe feeling misled by that distinction specifically.

What survives the criticism

It's worth being fair to what does work, because even inside largely negative reviews, the core forging mechanic itself draws isolated praise. "The actual crafting in this game is amazing," one reviewer wrote, in a review that still ultimately recommended against buying it — "if they had just left it at that, I probably would" have recommended it. A minority of reviewers, generally those who bought at a steep discount, report a genuinely decent time with the game once they adjusted expectations, framing it as reasonable value for a few dollars even accounting for real bugs. None of that changes the aggregate picture, but it does mean the underlying crafting idea isn't the problem — the execution and its abandonment are.

Verdict

Ironsmith Medieval Simulator has a premise worth wanting to exist: a real, detailed blacksmithing sandbox set in a living medieval town. What shipped instead, and what has sat unmaintained since release day in March 2022, is a buggy, unfinished product that a decisive majority of its own reviewers do not recommend — a verdict this review's independent check of the game's abandoned development record backs up. Several reviewers point to more finished alternatives in the same niche; unless you're specifically drawn to this exact concept and prepared for real bugs with no prospect of a fix, that's better advice than buying this one at full price.

Pros and cons

Pros

  • A genuinely appealing, specific premise — forging weapons, armor and tools with real crafting steps (heating, shaping, quenching, engraving) inside a sandbox medieval town — that several reviewers say represents real, if rough, mechanical depth once you push past the tutorial
  • A small minority of reviewers report a positive experience even accounting for the bugs, generally framing it as decent value at a steep discount rather than at full price
  • Remote Play Together support is included, unusual for a game this small
  • The core crafting loop itself — not the surrounding systems — draws specific, isolated praise even from some reviewers who ultimately marked the game not recommended

Cons

  • Steam's aggregate is Mostly Negative (25% of 99 reviews) — this is not a contested or thin reception, it is a clear, decisive verdict
  • The single most common complaint, repeated across dozens of reviews: game-breaking bugs, including save corruption, characters getting stuck in geometry, quests that point to nothing, and broken NPC dialogue that can block story progress entirely
  • Multiple reviewers report the developer confirmed on the game's own Discord that the project has been abandoned — this review found no news post, patch, or communication from the developer since the 9 March 2022 release date, consistent with that claim
  • No Steam achievements exist for this game at all, despite a December 2020 developer post explicitly inviting players to suggest ones to add — a small but concrete signal of unfinished post-launch follow-through
  • A live concurrent-player check returned zero active players
  • Several reviewers who bought the game after years on their wishlist, expecting a finished product given the "full release" (not Early Access) label, describe feeling misled by that framing given the game's actual state

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Performance 2.5 / 10
  • Value 4 / 10
  • Originality 6 / 10
  • Interface 3 / 10