Game review
Star Ocean The Second Story R
7.5 / 10
- Developer
- Square Enix, Gemdrops, Inc.
- Publisher
- Square Enix
- Released
- 2 November 2023
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Star Ocean The Second Story R is Square Enix and Gemdrops' HD-2D remake of the 1998 PlayStation original, letting players choose between Claude or Rena's perspective across a science-fantasy story with genuinely branching relationship paths. Released 2 November 2023, it holds 3,979 English-language Steam reviews at Very Positive, roughly 93.2%, with its most recent 100 reviews running even higher at 89% positive — a rare case of a game's reputation improving rather than eroding two years after launch. This review's read of a substantial share of both the negative and positive samples finds real, specific praise for its character writing, dual-protagonist structure and deep private-action relationship system, set against equally specific and recurring complaints about companion AI during combat, a mandatory online connection, and a cluster of documented content changes from the original Japanese release.
Biggest strengths
- Character writing and the private-action relationship system draw wide, specific praise, with reviewers citing genuinely different personalities and outcomes depending on choices made across a playthrough
- The choice between Claude and Rena as protagonist, each with a different opening act and cast interactions, gives the game real, structural replay value rather than cosmetic variation
- Recent sentiment is stronger than the lifetime score, an unusual trajectory that suggests ongoing support and settled expectations rather than a fading launch bump
Biggest weaknesses
- Companion AI during combat is a frequent, specific complaint, with reviewers describing having to repeatedly micromanage tactics, swap targets manually and feed allies healing items rather than trust the AI to hold its own
- The game requires a persistent internet connection to play, which this review's highest-voted negative calls a dealbreaker despite otherwise rating the remake highly
- A cluster of documented, specific content changes from the original Japanese release — alcoholic drinks relabelled, an occult symbol removed from a treasure room, some spell animations altered — has drawn real, ongoing community discussion since launch
Who it's for: JRPG fans and Star Ocean veterans wanting a faithful, lovingly remade classic with genuine replay value across two protagonists; less suited to players who want full control over their party in combat or who require an offline single-player game.
Our recommendation: One of the stronger JRPG remakes of its console generation, worth the asking price for its writing and structure alone, with real, dateable caveats around combat AI and an always-online requirement that a prospective buyer should weigh before purchase.
7.5 / 10
Introduction
Star Ocean The Second Story R remakes 1998's Star Ocean: The Second Story for a new generation, letting players choose between swordsman Claude C. Kenny or healer Rena Lanford as the story's lead, each with a different opening chapter and a cast of recruitable allies whose relationships shift depending on how the player spends their time. Developed by Square Enix alongside Gemdrops and published by Square Enix, it released 2 November 2023 for NZ$79.95. Nearly three years on, it holds 3,979 English-language Steam reviews sitting at Very Positive, roughly 93.2% — and its most recent 100 English reviews run even higher, at 89% positive, a trajectory this review's sample finds genuinely unusual: most games' review scores erode with time as launch-week enthusiasm fades, and this one is doing the opposite. This review reads a substantial share of both the negative and positive samples to understand why, and finds a remake whose core writing and structure earn consistent, specific praise, wrapped around a handful of real, dateable frustrations.
Writing and structure that earn the remake's reputation
The clearest, most consistent theme in this review's sample is praise for the game's characters and its private-action system — the mechanic that lets players choose how to spend downtime between story beats, shaping relationships and unlocking different scenes and eventual endings depending on who they spend time with. Reviewers describe genuinely distinct personalities across the cast, crediting the writing with avoiding the flatness common to older JRPGs even as it remains faithful to a 25-year-old script. The choice of protagonist compounds that structural depth: playing as Claude versus Rena changes the opening act and reframes cast interactions throughout, giving the game real replay incentive rather than a cosmetic difficulty toggle. One reviewer who came to the series without childhood nostalgia specifically credited the character designs and personalities as some of the best they'd seen in a JRPG, a notable endorsement given how much of the wider praise could otherwise be written off as pure nostalgia from series veterans.
Combat that divides newcomers and veterans differently
Combat draws the most complicated response in this review's sample, and it splits along an interesting line: it's the single most-mentioned topic in the negative sample, appearing in roughly half of the negative reviews read, but the complaints aren't uniform. A meaningful share come from companion AI specifically — reviewers describe needing to repeatedly swap active control between party members, manually adjust ally tactics mid-fight and feed teammates healing items because the AI can't be trusted to manage itself, turning what should be flowing real-time combat into constant menu interruption. A separate, smaller cluster of complaints comes from players newer to the series, several of whom describe enemy attacks that land without a clear telegraph and endlag on basic attacks too long to react to reliably — a frustration that reads differently coming from someone judging the game against modern action combat rather than against its own 1998 original.
An always-online requirement that outweighs everything else for some players
This review's single highest-voted negative review is worth reading closely because of what it doesn't say: the author calls Star Ocean The Second Story R "one of the best remakes I've ever played," praises it specifically as excellent on Steam Deck, and still recommends against buying it — because the game requires a persistent internet connection to play at all, which the reviewer argues makes it unsuitable for the portable, offline use case the Deck otherwise promises. That's a strong signal precisely because it comes wrapped in praise rather than general frustration: it's a purchasing dealbreaker for a specific kind of player, stated plainly by someone who otherwise rates the game highly, and prospective buyers who want offline access should weigh it before purchase rather than discovering it after.
Documented changes from the original release
Beyond combat and connectivity, this review's sample and the wider community record a real, specific set of content changes between the original Japanese release and this Western remake: alcoholic drinks are relabelled as non-alcoholic despite visibly drunk background characters, an occult symbol in one treasure room's decoration was replaced with a generic rock formation, and some spell animations were altered from their original character designs. None of this is a single reviewer's unverified allegation — it's been documented and discussed across the community since launch, with specific, named examples rather than vague accusations. This review states the artefacts plainly rather than adjudicating whether the changes were necessary; it's the kind of detail a longtime series fan will likely care about more than a newcomer.
Final Verdict
Star Ocean The Second Story R earns its Very Positive standing, and its unusually strong recent sentiment, through writing and structure that hold up: a private-action relationship system with real teeth, two distinct protagonist campaigns worth playing separately, and character work reviewers credit even without nostalgia carrying them. What keeps this from an even stronger score is a real, specific cluster of friction — companion AI that demands constant babysitting rather than earning trust, a mandatory online connection that rules the game out for genuinely offline play, and a set of documented content changes from the original Japanese version that longtime fans have kept discussing since launch. None of these individually undermine what the remake gets right, but together they explain why this is a genuinely excellent JRPG remake rather than an unimpeachable one.
Pros and cons
Pros
- Character writing and the private-action relationship system draw wide, specific praise, with reviewers citing genuinely different personalities and outcomes depending on choices made across a playthrough
- The choice between Claude and Rena as protagonist, each with a different opening act and cast interactions, gives the game real, structural replay value rather than cosmetic variation
- Recent sentiment is stronger than the lifetime score, an unusual trajectory that suggests ongoing support and settled expectations rather than a fading launch bump
- Crafting and item-creation systems draw credit for depth, letting invested players chase genuinely powerful, hand-built equipment beyond what drops naturally
Cons
- Companion AI during combat is a frequent, specific complaint, with reviewers describing having to repeatedly micromanage tactics, swap targets manually and feed allies healing items rather than trust the AI to hold its own
- The game requires a persistent internet connection to play, which this review's highest-voted negative calls a dealbreaker despite otherwise rating the remake highly
- A cluster of documented, specific content changes from the original Japanese release — alcoholic drinks relabelled, an occult symbol removed from a treasure room, some spell animations altered — has drawn real, ongoing community discussion since launch
- Reviewers who didn't play the original are split on the combat itself, with several describing unreactable enemy attack patterns and thin telegraphing rather than the responsive action combat the marketing demo suggested
Screenshots
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STAR OCEAN THE SECOND STORY RImage: Square Enix via Steam -
STAR OCEAN THE SECOND STORY RImage: Square Enix via Steam -
STAR OCEAN THE SECOND STORY RImage: Square Enix via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial