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MMO reviews

62 MMO games reviewed and scored, best first.

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62 reviews

Legends of Idleon

A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.

7 / 10

Reviewed

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Lost Ark

Smilegate RPG's isometric action MMO still has the best raid encounter design the genre has produced, and still asks players to climb a honing ladder brutal enough that Amazon is now shipping a way to skip most of it. Reviewed as the Western service heads into an August 2026 server merge.

7 / 10

Reviewed

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Once Human

A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.

7 / 10

Reviewed

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The Lord of the Rings Online

Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.

7 / 10

Reviewed

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Upgradia

A brand-new semi-idle browser-style MMORPG that wears its RuneScape and Melvor Idle influences openly — guilds, a tabbed skill list, a world map gated by level bands — two days into Early Access and already patching multiple times a day.

7 / 10

Reviewed

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BitCraft Online

An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.

6.5 / 10

Reviewed

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Destiny 2

The best-feeling shooter ever made, attached to the most punishing content model in mainstream gaming. Its harshest reviews come from players with two thousand, five thousand, ten thousand hours logged — and the phrase they keep reaching for is "the best game I can't recommend".

6.5 / 10

Reviewed

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EverQuest II

Twenty-two years old, twenty-two expansions deep, and still shipping a full expansion every December — EverQuest II is one of the most content-dense MMOs ever built, sold through a free-to-play shell that takes away the auction house, the chat channels and the top half of your spellbook until you subscribe.

6.5 / 10

Reviewed

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MapleStory

The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.

6.5 / 10

Reviewed

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Palia

A free-to-play cozy MMO that survived its own studio nearly collapsing under it — Singularity 6 laid off around 40% of its staff across 2023 and 2024 before Daybreak Game Company bought the studio outright, and the game that emerged is still being patched roughly every three to four weeks in 2026. What it hasn't fixed is a monetisation model that increasingly charges real money to actually use rewards you already earned by playing.

6.5 / 10

Reviewed

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Ragnarok Online

One of the genre-founding MMORPGs, twenty-four years on — its job-class system and sprite-over-3D art style still influence the genre, but the official Steam client this review covers is closer to a nostalgia fossil than an actively thriving live service.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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Throne and Liberty

NC's weapon-swap MMORPG delivers the best guild siege in the genre right now and asks a real question about what its Auction House and $50 Character Boost actually buy. Reviewed with The Frozen Divide: Nix (level cap 60) live and Update 4.3.0's Battlegrounds season running.

6.5 / 10

Reviewed

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Wizard101

Eighteen years old, still getting raids in 2026, and still the clearest example in the genre of a genuinely good game strapped to a business model its own players have been publicly begging it to change since before some of them could drive.

6.5 / 10

Reviewed

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Brighter Shores

Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.

6 / 10

Reviewed

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Neverwinter

A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.

6 / 10

Reviewed

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Pax Dei

A social sandbox MMO with no vendors, no quest-givers and no safety net — genuinely distinctive when it comes to player-built villages and a player-run economy, but its land ownership system asks for real, recurring money in a way a lot of its own players resent.

6 / 10

Reviewed

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SpiritVale

An unabashed Ragnarok Online homage with seven classes, thirty maps and a community that loves it. Its Early Access launch also spent a fortnight with the servers falling over and player trading switched off entirely after dupers took the marketplace.

6 / 10

Reviewed

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Star Trek Online

A sixteen-year-old free-to-play space MMO whose combat has genuinely few peers, and whose own negative Steam reviews come overwhelmingly from thousand-hour veterans turning against its lockbox monetisation rather than from players bouncing off it early.

6 / 10

Reviewed

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Trove

A voxel-building MMO welded to an ARPG loot treadmill, still running eleven years after Trion Worlds made it and three community letters a month after gamigo took over. The question in 2026 isn't whether Trove survives — it clearly does — it's how much of it is still a game and how much is a storefront.

6 / 10

Reviewed

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